sum2012
9933ae0c6e
netAdhocctlInited should be true when return success
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Update back new file
Windows (?) build fix
2015-01-04 13:04:09 +01:00
Bigpet
43b3707ee6
don't initialize adhoc connection when networking is disabled
2015-01-04 13:04:08 +01:00
sum2012
ee6f6d11fc
Move Kill AdhocServer Thread to __NetAdhocShutdown
2015-01-04 13:04:08 +01:00
sum2012
afd250f361
Add a readme.txt for database.db
2015-01-04 13:04:07 +01:00
sum2012
aa69489aaf
Move built-in AdhocServer Thread to __NetAdhocInit
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There are games (ie. Naruto Kizuna Drive) who tried to initialize
network/connect to adhoc server early when the game started, if adhoc
server wasn't ready the player may need to restart the game in order to
connect successfully
2015-01-04 13:04:07 +01:00
sum2012
6ed15ab1f5
Add EnableWlan check
2015-01-04 13:04:06 +01:00
sum2012
21f3d0ecf2
Add built-in AdhocServer option
2015-01-04 13:04:06 +01:00
sum2012
589cf551a0
Revert "Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access"
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This reverts commit 8a65d73ad2 .
2015-01-04 13:04:05 +01:00
sum2012
accda25ce0
Travis CI Fix, typo
2015-01-04 13:04:05 +01:00
AdamN
1b8167f9df
Changing the socket order checking in AdhocPollSocket a little bit
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PS: The way how ppsspp indexing the socket may need to be changed to prevent PDP and PTP socket having the possibility to use the same socket id
2015-01-04 13:04:04 +01:00
AdamN
1a61bbbdf2
Adding socket error checking on AdhocServer
2015-01-04 13:04:04 +01:00
sum2012
e0a6480223
Move database.db to Tools\PSP game data
2015-01-04 13:04:03 +01:00
sum2012
7c323f8571
Another build fix
2015-01-04 13:04:03 +01:00
sum2012
cabcb891e9
build fix for non-windows
2015-01-04 13:04:02 +01:00
AdamN
1c7152db3a
Adding Branch opcode to the MAKE_MIPS
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Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps
Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
AdamN
3dc6eed05b
Giving access to some Kernel functions in order to execute MipsCall on the right thread instead of any random thread (current thread)
2015-01-04 13:04:01 +01:00
AdamN
69fb339a83
Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access
2015-01-04 13:04:01 +01:00
AdamN
2cc19f56b2
Rearrange Network Shutdown to be properly in order (NetInit->AdhocInit->network functions->AdhocTerm->NetTerm)
2015-01-04 13:04:00 +01:00
Henrik Rydgård
303b92d703
Merge pull request #7265 from unknownbrackets/mpeg-ringbuffer
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Reverse packetsFree to packetsAvail
2015-01-04 09:55:13 +01:00
Henrik Rydgård
9b914f6a0a
Merge pull request #7267 from daniel229/replace_memmove
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Replace a function with memmove() in Jui Dr. Touma Jotarou
2015-01-04 09:54:10 +01:00
daniel229
6cebc3a0b0
Replace function with memmove in Jui Dr. Touma Jotarou
2015-01-04 14:07:17 +08:00
Unknown W. Brackets
ce33a9f128
Try to handle savestates better.
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Just in case. This isn't perfect but it should catch common cases.
2015-01-03 21:46:40 -08:00
Unknown W. Brackets
67cbf2e904
Reverse packetsFree to packetsAvail.
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This is the actual value stored in memory, which games may be accessing or
even writing to.
Makes the video/mpeg/ringbuffer/avail test pass.
2015-01-03 18:59:56 -08:00
Henrik Rydgård
0b8c9fd2d7
Merge pull request #7263 from unknownbrackets/debugger
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Scale UVs in through and non-through in GE debugger
2015-01-04 02:28:59 +01:00
Unknown W. Brackets
32903882af
Merge pull request #7262 from vnctdj/patch-1
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Make "Back" button translatable on the analogs testing screen
2015-01-03 17:17:42 -08:00
Unknown W. Brackets
7f7bf937fc
Scale UVs in through and non-through.
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This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.
Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
vnctdj
2765d8489f
Make "Back" button translatable on the analogs testing screen
2015-01-04 02:01:05 +01:00
Bovine
54c7a12306
Fix simd vmmul transpose optimizations.
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Yep, gotta discard the S matrix when we're done with it.
2015-01-03 16:58:03 -07:00
Bovine
0fdebdc1ca
Fix discardVS.
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It's not valid for non-away values to have a lane.
2015-01-03 16:54:31 -07:00
Henrik Rydgard
3cc633f091
x86jit: Minor logging improvements in FPU recache
2015-01-03 22:55:39 +01:00
Bovine
185d4db081
Fix simd vmmul transpose optimizations.
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Need to ensure S has been written back before transposing it or we'll end
up writing back S'.
2015-01-03 14:48:54 -07:00
Henrik Rydgard
0ba83fd4d7
Update native with button mapping fix. Let's see if this helps #7254
2015-01-03 22:46:34 +01:00
Henrik Rydgard
fe94cb6146
Try not to pass-through back and menu as Android commands if they come from a gamepad.
2015-01-03 22:44:41 +01:00
Henrik Rydgård
8a72fe3cb1
Merge pull request #7260 from unknownbrackets/jit-minor
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armjit: Fix vfad/vavg sign for -0.000
2015-01-03 20:35:10 +01:00
Unknown W. Brackets
ab978b1eb1
armjit: Fix vfad/vavg sign for -0.000.
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But, NEON is still broken pretty bad, not sure why.
2015-01-03 11:14:52 -08:00
Henrik Rydgård
5fffe53671
Merge pull request #7258 from unknownbrackets/jit-minor
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x86jit: Fix vavg, improve vfad
2015-01-03 19:44:22 +01:00
Unknown W. Brackets
e6a50a1371
Initialize vfpu regs are NAN, not 0.0.
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This matches tests, the fpu, and seems logical.
2015-01-03 10:40:21 -08:00
Unknown W. Brackets
a1864b2c78
x86jit: Fix vavg scale.
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Was completely wrong, darn it.
2015-01-03 10:39:58 -08:00
Unknown W. Brackets
8a089ee583
x86jit: Handle -0.0 in vavg/vfad.
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Should result in a positive result.
2015-01-03 10:39:26 -08:00
Henrik Rydgard
d545908b6c
Show the last key event on the analogs testing screen
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(which I guess is now a generic testing screen)
May help investigating #7254
2015-01-03 17:59:43 +01:00
Henrik Rydgård
5e97a287c0
Merge pull request #7257 from hilesaz/master
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Fix matrix disassembly notation
2015-01-03 10:57:01 +01:00
Bovine
2ed4c1bd6b
Fix matrix disassembly notation
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Changed disassembler output to match gas input for operations on
transposed matrices where row != col.
2015-01-03 02:04:08 -07:00
Unknown W. Brackets
7131148cdb
Merge pull request #7256 from vnctdj/patch-1
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Windows buildfix
2015-01-02 10:06:38 -08:00
vnctdj
cf135a8f11
Windows buildfix
2015-01-02 19:02:51 +01:00
Henrik Rydgard
673491e568
Whitespace fix
2015-01-02 17:25:23 +01:00
Henrik Rydgard
87d221e069
Android: Ignore back-button events from other devices than Default if the back button is mapped.
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Update native.
Should help #7254 .
2015-01-02 16:43:08 +01:00
Henrik Rydgard
7f0387a31e
Improves buffer overflow protection in LOG macros. Replaces #250 .
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Also some warning fixes.
2015-01-02 16:36:43 +01:00
Henrik Rydgard
13c4a22967
Disable transpose optimization, seems to break games
2015-01-02 01:13:34 +01:00
Unknown W. Brackets
d0b6a3a339
Oops, fix a mistake in the screenshot func.
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How did I lose the return?
2015-01-01 10:50:33 -08:00
Henrik Rydgard
fdd297a982
Update native with better Moga version detection. Show moga version in System information on Android.
2015-01-01 13:35:31 +01:00