Commit Graph
20735 Commits
Author SHA1 Message Date
shenweip a62e9f15e9 Implemented sceMpegAvcConvertToYuv420. 2013-09-18 14:05:09 +08:00
Unknown W. Brackets 7a81b802cc Don't shutdown gl in headless so quickly.
Oops.
2013-09-17 22:50:43 -07:00
The Dax e8263523a8 Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
Sacha 8c6bd4ef51 Update native. 2013-09-18 12:30:16 +10:00
Sacha 0b53ecb1ef Check extra extensions on Blackberry too. Buildfix: Use different naming. 2013-09-18 12:21:43 +10:00
Henrik Rydgård 2de4db3e31 Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Henrik Rydgård 1c8a58541c Merge pull request #3809 from thedax/prepForVS2013
Prepare PPSSPP for Visual Studio 2013.
2013-09-17 09:06:07 -07:00
Unknown W. Brackets 43c3fd9386 Remove compare logic from test.py, use --compare. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets abe805b62a Prevent a buffer overflow on bad shader. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets 8e412234c9 Fix ctrl reinit problem. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets d1d9fb5bbf Start the kernel ids over on reset.
So that things aren't affected by wrapping over.  Although, maybe we
should handle that better if it causes incorrect behavior...
2013-09-17 08:11:51 -07:00
The Dax cddc8c6c0b Update native. 2013-09-17 10:27:06 -04:00
The Dax c499719967 Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
The Dax 156bc2613a Remove unnecessary include. 2013-09-17 10:27:06 -04:00
The Dax 01ab8b7555 Fix x64 debug build. 2013-09-17 10:27:06 -04:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgård 0eb04be8a6 Merge pull request #138 from thedax/master
Update native for 2013, part deux.
2013-09-17 07:20:00 -07:00
The Dax 26d037f4ad Put previously removed ifdef back, and add some comments with the reason why. Also clarify the situation with "C const func" in thread.h with a few comments. 2013-09-17 10:17:58 -04:00
Henrik Rydgård 111dda2c38 Merge pull request #134 from thedax/master
Prepare native for Visual Studio 2013.
2013-09-17 07:08:23 -07:00
Henrik Rydgård db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
Henrik Rydgård ab76a1a4da Merge pull request #137 from raven02/patch-13
Add support for iOS 6.0 as well (GL_EXT_shader_framebuffer_fetch)
2013-09-17 06:42:15 -07:00
raven02 0efe40bf97 Change name to GL_EXT_shader_framebuffer_fetch 2013-09-17 21:25:01 +08:00
raven02 21cacad2c7 Add support for iOS 6.0 as well (GL_EXT_shader_framebuffer_fetch) 2013-09-17 21:23:51 +08:00
Henrik Rydgård f061288926 Merge pull request #3812 from DanyalZia/patch-6
Add an option in UI to enable/disable frameskipping in unthrottle regardless of device
2013-09-17 05:26:52 -07:00
danyalzia 1160737d0b Update GameSettingsScreen.cpp 2013-09-17 15:57:07 +05:00
Henrik Rydgård 8cd83dc0e9 Merge pull request #3813 from DanyalZia/patch-7
Win32: Expand Rendering Resolution Function upto 10x
2013-09-17 01:34:29 -07:00
Henrik Rydgard 9beb727eac Make chainfire3d warning translatable. 2013-09-17 10:29:11 +02:00
Henrik Rydgard fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
danyalzia 7c0292f466 Update ppsspp.rc 2013-09-17 13:07:24 +05:00
danyalzia b17ce7bfb1 Update resource.h 2013-09-17 13:05:19 +05:00
danyalzia 46b022ac98 Update WndMainWindow.cpp 2013-09-17 13:02:34 +05:00
Henrik Rydgård 2680fa077a Merge pull request #136 from raven02/patch-13
CheckGLExtensions() : GL_NV_shader_framebuffer_fetch
2013-09-17 00:44:09 -07:00
Henrik Rydgård 2ed1a460ee Merge pull request #135 from aapo/master
Fix: landscape and portrait should be same resolution
2013-09-17 00:41:49 -07:00
Henrik Rydgård 53c6149152 Merge pull request #3808 from thedax/drawLogoOnLogoScreen
Draw PPSSPP's D-pad logo on LogoScreen.
2013-09-17 00:37:03 -07:00
Henrik Rydgård 25cc550215 Merge pull request #3811 from unknownbrackets/headless
Just save XMM0-XMM15 on x64 + more headless
2013-09-17 00:35:59 -07:00
raven02 23f00940e0 CheckGLExtensions() : GL_NV_shader_framebuffer_fetch 2013-09-17 15:30:27 +08:00
raven02 b93475bcbe Add bool GL_NV_shader_framebuffer_fetch 2013-09-17 15:28:53 +08:00
Unknown W. Brackets 0185825b23 Support the verbose test compare parameter. 2013-09-17 00:15:19 -07:00
Unknown W. Brackets c96ea1d226 List failed tests in autocompare. 2013-09-17 00:02:53 -07:00
Unknown W. Brackets e72a06503e Support running multiple tests in a row. 2013-09-16 23:58:42 -07:00
Aapo Rantalainen 7f469a9c14 Merge https://github.com/aapo/native 2013-09-17 09:50:38 +03:00
Unknown W. Brackets 9a2ea4cdc1 Move the actual test run to its own function. 2013-09-16 23:49:41 -07:00
Aapo Rantalainen 15d92565d8 Fix: landscape and portrait should be same resolution 2013-09-17 09:49:10 +03:00
Unknown W. Brackets 5d99fd8a98 Skip trailing newlines in test comparison. 2013-09-16 23:49:09 -07:00
danyalzia 036a180708 Update sceDisplay.cpp 2013-09-17 11:41:12 +05:00
danyalzia 6e22a26b23 Update GameSettingsScreen.cpp 2013-09-17 11:38:16 +05:00
danyalzia 5550d386d4 Update Config.cpp 2013-09-17 11:36:09 +05:00
danyalzia 8f55e145c0 Update variables 2013-09-17 11:33:32 +05:00
Unknown W. Brackets 3e6df2d7aa Just save XMM0-XMM15 on x64.
Not really sure why but seems like VS2010 expects XMM4 to be preserved.

Fixes headless on x64.
2013-09-16 23:17:34 -07:00
The Dax 705239de2e Remove previously required define stuff. 2013 doesn't need this. 2013-09-17 01:43:47 -04:00