Commit Graph
20735 Commits
Author SHA1 Message Date
Henrik Rydgård 4b019bfcbb Remove '_' from attribute names as Adreno hates them in glBindAttribLocation.
Sigh.

Also remove some logging.
2013-10-08 17:26:33 +02:00
Henrik Rydgård 0ecac31abd Use glBindAttribLocation to simplify shader usage a little. 2013-10-08 17:18:59 +02:00
shenweip db44c4c478 Don't save the console position when it is minimized. 2013-10-08 22:04:07 +08:00
Siddharth bb66c442e5 less obnoxious color 2013-10-08 19:22:21 +05:30
Siddharth 4dba847ea4 Uses StickyChoice's Highlight() to highlight save slots in use 2013-10-08 19:08:50 +05:30
Henrik Rydgård 4c14e16175 Merge pull request #149 from bollu/ClickableHighlighting
highlighting UI items
2013-10-08 06:03:11 -07:00
Henrik Rydgård df29da0b13 GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading 2013-10-08 15:00:48 +02:00
Siddharth 0d0177dfc1 moved Highlight into Choice. corrected code style. 2013-10-08 18:04:56 +05:30
Henrik Rydgård 2ffdb4ce30 Must update glew before I can enable MAY_HAVE_GLES3 for desktops 2013-10-08 13:14:42 +02:00
Henrik Rydgård 7059efd6b2 Update native (OpenGL ES 3.0 init support for android) 2013-10-08 12:04:36 +02:00
Henrik Rydgård ef3c947fe3 Add a few pixels of margin around the path in the game browser 2013-10-08 12:04:36 +02:00
Henrik Rydgård 2382e34a2a Initial support for loading OpenGL ES 3.0 on Android, and checking for it. 2013-10-08 12:03:02 +02:00
Henrik Rydgård ef2d188a68 Merge pull request #4035 from shenweip/patch-12
Implemented sceJpegDecodeMJpegYCbCr and sceJpegMJpegCsc.
2013-10-08 02:52:42 -07:00
Henrik Rydgård d7cfc12cda Add another constructor to LinearLayoutParams 2013-10-08 11:06:38 +02:00
Henrik Rydgård 2362640346 Merge pull request #4072 from raven02/patch-25
GLES: Add GE_CMD_ZWRITEDISABLE to ZTEST section
2013-10-08 01:53:00 -07:00
Henrik Rydgård 4b8899323d Merge pull request #4073 from unknownbrackets/debugger
Add basic break on texture UI to GE debugger
2013-10-08 01:33:08 -07:00
Henrik Rydgård 0eee21dbc7 Merge pull request #4074 from tpunix/scePauth_support
add scePauth support
2013-10-08 01:32:27 -07:00
tpu 99913b1b08 add scePauth support 2013-10-08 15:54:28 +08:00
Unknown W. Brackets f1f526f8cd Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
Unknown W. Brackets 5a90ddcb47 Add a button to break on a particular texture. 2013-10-08 00:28:57 -07:00
Unknown W. Brackets dd314c83bd Add texture and frame break buttons. 2013-10-08 00:04:11 -07:00
Unknown W. Brackets dc98ede031 Warning fixes. 2013-10-08 00:03:58 -07:00
raven02 bf64df71f9 GLES: Add GE_CMD_ZWRITEDISABLE to ZTEST section 2013-10-08 09:29:51 +08:00
Henrik Rydgard fc8aa7bd8f Crashfix dumping display lists that start at the start of VRAM (seems to hit this in GTA).
Add a couple of comments.
2013-10-07 22:58:46 +02:00
Henrik Rydgard 8f620c30ab x86 jit: Implement vs2i (similar to vh2f but simpler) 2013-10-07 21:59:33 +02:00
Henrik Rydgard cd57e8a09d Forgot that you should never walk arrays with member variables, throws off the MSVC optimizer (probably a pointer aliasing issue) 2013-10-07 21:35:22 +02:00
Henrik Rydgard e61c0b3dd4 Update gitignore, lang, native 2013-10-07 21:17:49 +02:00
Henrik Rydgard 4751dd631c Some more IndexGenerator optimization just for kicks 2013-10-07 21:13:52 +02:00
Henrik Rydgard 367a1e21b2 Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40, reversing
changes made to da5b52ce1f.
2013-10-07 20:26:10 +02:00
Henrik Rydgard f938b95925 Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01, reversing
changes made to 061efd35db.
2013-10-07 20:25:35 +02:00
Henrik Rydgard f645988b8f More precision annotations in shader generators, other microoptimizations 2013-10-07 20:15:00 +02:00
Henrik Rydgard af46d17b94 Optimize index generator 2013-10-07 20:15:00 +02:00
Siddharth c747582b4c removed testing code from onFocusChanged 2013-10-07 23:16:28 +05:30
Henrik Rydgård e4c6ba9b01 Merge pull request #4068 from bollu/AudioArtefactFix
Audio artefact fix
2013-10-07 10:05:59 -07:00
Siddharth f5ab5b77f3 silly mistakes 2013-10-07 22:07:10 +05:30
Siddharth e6ae3ef9b1 forgot to add this 2013-10-07 22:06:16 +05:30
Siddharth 1708febac1 sets audio samples to 0 if audio was not mixed. 2013-10-07 22:03:14 +05:30
Siddharth 34f7109821 removed SaveChoice class (was useless) 2013-10-07 21:58:00 +05:30
Henrik Rydgård 061efd35db Merge pull request #4067 from unknownbrackets/savestates
Always register the cheat event, for savestates
2013-10-07 09:26:08 -07:00
Siddharth 630201017b save states with data on them are now highlighted 2013-10-07 21:46:02 +05:30
Siddharth 5d198025a5 enable items to be highlighted. Will be used to highlight save slots in use 2013-10-07 21:45:25 +05:30
Unknown W. Brackets 0c8cc25eb4 Always register the cheat event, for savestates.
This way, if you savestate with cheats on or off, it'll load fine.
2013-10-07 07:46:18 -07:00
Henrik Rydgård 07cf92b3a9 Merge pull request #4066 from unknownbrackets/debugger
GE debugger - fix some preview issues, softgpu stencil fix
2013-10-07 06:12:55 -07:00
Unknown W. Brackets 5e54847aaf Wait better with broken win32 cond vars. 2013-10-07 01:45:20 -07:00
Unknown W. Brackets b9811c7c97 Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
2013-10-07 01:26:48 -07:00
Unknown W. Brackets 5c2d418d95 Read softgpu stencil using existing funcs.
Slower but at least it's the same.
2013-10-07 01:02:58 -07:00
Unknown W. Brackets b9453f82ca Use the full alpha bits for stencil in softgpu.
It works to increment and set the stencil, so it can't be high bits only.
2013-10-07 01:00:43 -07:00
Unknown W. Brackets 31171cc044 Grab the stencil buffer in softgpu debugging. 2013-10-07 00:50:15 -07:00
Unknown W. Brackets a0d84d45cc Flip the texture preview when it's a framebuffer. 2013-10-07 00:38:46 -07:00
Henrik Rydgård b5c7f637df Merge pull request #148 from n4ss/master
SDL not finding a device doesn’t stop the program anymore.
2013-10-07 00:33:45 -07:00