Commit Graph
20735 Commits
Author SHA1 Message Date
Henrik Rydgård 4c57aa7978 Merge pull request #4095 from thedax/detectWin32Ver
Win32/Sys info screen: Detect system architecture(e.g. ARM, x86, x64) as well.
2013-10-09 14:42:53 -07:00
The Dax b479769002 Detect x86 properly. 2013-10-09 17:40:13 -04:00
The Dax 70804ae697 System Info: Detect system architecture(e.g. ARM, x86, x64) on Windows as well. 2013-10-09 17:17:28 -04:00
Henrik Rydgard 5c3f6bae25 Prescale UV bugfixes 2013-10-09 23:09:16 +02:00
Henrik Rydgård d0c3988eea Merge pull request #4089 from thedax/detectWin32Ver
Win32: Properly detect OS version in System_GetProperty.
2013-10-09 11:34:23 -07:00
The Dax 7883a89c00 Remove unused variable. 2013-10-09 13:17:56 -04:00
The Dax 04aeadec24 Fix braces. 2013-10-09 13:17:55 -04:00
The Dax b85aa88e45 Allow System_GetProperty to properly detect the version of Microsoft Windows instead of just returning "PC: Windows". 2013-10-09 13:17:55 -04:00
Henrik Rydgård 95fda8dffa Set line width in constructor too. 2013-10-09 19:01:28 +02:00
raven02 23b817f86c Use glLineWidth/glPointSize to specify the width of rasterized lines and size of points. 2013-10-09 19:01:21 +02:00
Sacha c18d1bcc6d Still expects gl2 header from gl3stub. 2013-10-10 01:32:13 +10:00
Henrik Rydgård 014b3d0a2b Better vertical layout for home screen 2013-10-09 16:26:15 +02:00
Henrik Rydgård 39d28c27e2 Update native with gl shutdown fix (helps orientation change).
This also adds some logging that helped me figure things out.
2013-10-09 16:09:16 +02:00
Henrik Rydgård 67bea6c7ed Run gl_lost() on gl shutdown 2013-10-09 16:08:02 +02:00
Henrik Rydgård 8489bd15db Unlock orientation again after some native fixes. Experiment with Google App Analytics.
The app analytics only tracks usage, sends no other information about
what you do with the app. Interested in opinions if anyone thinks this
is too much or maybe should be disabled by default.
2013-10-09 15:32:37 +02:00
Henrik Rydgård 3778d8d8b1 Android: Reorganize the display resize stuff. Assorted cleanup and fixes. 2013-10-09 15:29:02 +02:00
Sacha 1eec3a54f1 Update README. After VRAM fix, this is not required for Symbian. 2013-10-09 23:09:00 +10:00
Henrik Rydgård 87858386ce Merge pull request #4085 from raven02/patch-26
Extra cycles executed.
2013-10-09 05:25:35 -07:00
Henrik Rydgård 09ff13dbdd Merge pull request #4084 from shenweip/patch-2
Set saveDataSize and installDataSize to 0 if deleted savedata.
2013-10-09 05:24:28 -07:00
raven02 2cdb2d1e1f Extra cycles execute .Fix #3979 & #3883 2013-10-09 19:45:28 +08:00
shenweip 63b54db45e Set saveDataSize and installDataSize to 0 if deleted savedata. 2013-10-09 19:34:36 +08:00
Henrik Rydgård 6d6ea77df2 Add comments (speedup plans for GLES) and reformat a bit (no changes) 2013-10-09 11:56:46 +02:00
Henrik Rydgård ab759a9350 If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
2013-10-09 10:44:12 +02:00
Henrik Rydgård 996e468562 Merge pull request #4079 from unknownbrackets/thread-funcs
Fix crash deleting a never started thread w/ clearstack
2013-10-09 00:47:11 -07:00
Henrik Rydgård d540c821b3 Merge pull request #4081 from unknownbrackets/io-minor
Don't run io on an fd when it's busy with async
2013-10-09 00:46:50 -07:00
Henrik Rydgård 31f5610292 Disable the glTexStorage2D path for now, too many issues. 2013-10-09 09:44:23 +02:00
Unknown W. Brackets 132577a050 Ignore leading spaces on absolute paths.
Weird but true.  Not sure if it will help any game.
2013-10-08 23:55:51 -07:00
Unknown W. Brackets 73d5c42596 Don't allow a new async cmd while one is busy.
Fixes Valhalla Knights 1.  Also some logging tweaks.
2013-10-08 23:49:24 -07:00
Sacha c690d4c0e1 Buildfix for Symbian. Just don't compile GLES3 stuff at all. 2013-10-09 16:15:34 +10:00
Unknown W. Brackets a194006aad Fix crash deleting a never started thread.
Fixes #4069.
2013-10-08 22:39:49 -07:00
Sacha 02e076ec95 Build fixes. 2013-10-09 14:17:48 +10:00
Sacha 3061347b41 Buildfix where GLchar isn't defined (Symbian). 2013-10-09 14:15:52 +10:00
Henrik Rydgård 0f68de275c Minor fixes 2013-10-09 00:44:45 +02:00
Henrik Rydgard f8e626b574 Update native with crashfix 2013-10-08 23:13:39 +02:00
Henrik Rydgard 3263ebcc4c Fix gl version parsing (sort of) 2013-10-08 23:13:22 +02:00
Henrik Rydgard 3608ee8233 Update native with android buildfix 2013-10-08 23:06:45 +02:00
Henrik Rydgard a9544d76dc Android buildfix 2013-10-08 23:06:30 +02:00
Henrik Rydgard 4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Henrik Rydgard 7a0b1e40c6 Update native (making GLES3 features possible on desktop). Minor optimization. 2013-10-08 21:50:43 +02:00
Henrik Rydgard cf8ee87223 Enable GLES3 on desktop where supported now that glew has been upgraded 2013-10-08 21:49:37 +02:00
Henrik Rydgard 81bbc65216 Update glew 2013-10-08 21:15:09 +02:00
Henrik Rydgard e08ac100ce Update native with workaround for #4078 and add some comments 2013-10-08 20:11:01 +02:00
Henrik Rydgard 5bbab2794a Let's not use GLES3 features on Mali for now (see #4078). 2013-10-08 20:09:10 +02:00
Henrik Rydgård a0f10d5cdf Update lang and native (buildfix on linux desktop) 2013-10-08 19:55:56 +02:00
Henrik Rydgård e409b65e85 Don't even try to build the gl3stub on desktop platforms 2013-10-08 19:54:56 +02:00
Sacha 92cd84e54e Include KHR platform for GLES3 defines. Fixes Symbian. 2013-10-09 02:23:12 +10:00
Henrik Rydgård 0a4750909e Try to avoid unnecessary calls to glEnable/DisableVertexAttribArray 2013-10-08 17:47:47 +02:00
Sacha a7346e5d59 Buildfix for CMake / Qt 2013-10-09 01:45:37 +10:00
Henrik Rydgård 2558d3bf4b Merge pull request #4076 from bollu/SaveStateHighlight
Highlight save states in use
2013-10-08 08:36:52 -07:00
Henrik Rydgård 43445eb479 Merge pull request #4077 from shenweip/patch-1
Don't save the console position when it is minimized.
2013-10-08 08:36:00 -07:00