Commit Graph
1419 Commits
Author SHA1 Message Date
Henrik Rydgard 0595a76556 Start integrating the new frame profiler 2015-05-24 23:45:36 +02:00
vnctdj 88d742cba4 Fix width/height inversion
This should resolve https://github.com/hrydgard/ppsspp/issues/7760
2015-05-22 18:15:49 +02:00
Henrik Rydgard 18655d14a4 Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only. 2015-05-21 10:49:47 +02:00
Henrik Rydgard 28d8ed5881 Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
Unknown W. Brackets a090b5853f Process UV rotation even in full transform. 2015-05-10 14:17:20 -07:00
Henrik Rydgård 050a7c1a85 Merge pull request #7667 from unknownbrackets/warnings
Fix some warnings
2015-04-08 21:21:08 +02:00
Henrik Rydgard 56a596d099 Fix line endings in some vcproj.filters files. Should prevent future annoying conflicts, althoug this one is ugly. 2015-04-08 20:58:04 +02:00
Unknown W. Brackets 8a3a67dc5b Avoid evaluating an uninitialized value.
Doesn't matter anyway here.
2015-04-08 11:57:58 -07:00
Unknown W. Brackets fc0788bc95 Avoid unpredictable behavior in error condition. 2015-04-08 11:57:57 -07:00
Henrik Rydgard db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Peter Tissen 27ee4eaefd change manifest namespace to asm.v1
I really just changed it v3 to test it being the same as the second that
Visual Studio auto-generated but that seems to not have been a good idea
I pretty much just accidentally commited it anyway.

Fixes #7562
2015-03-05 14:37:08 +01:00
Peter Tissen 565da731d1 Don't include 2 manifest files
So we apparently included 2 manifest files.
One from the *.rc file and one generated by the IDEs manifest tools
* added the contents of rt_manif.bin to PPSSPP.manifest
* made ppsspp.rc include PPSSPP.manifest
* set the *.vcxproj to not generate an additional manifest
2015-03-05 04:07:55 +01:00
Peter Tissen e7e8bf9221 Set DPI awareness in manifest
instead of doing it at runtime, still works in WinXP according to StepS in the IRC,
should probably be tested there to be sure
2015-03-05 03:22:48 +01:00
Unknown W. Brackets 98d7afae89 Switch to #pragma once in a few places.
Doesn't really affect git history much to change these.
2015-03-02 22:34:51 -08:00
Henrik Rydgard cbf8aa41a4 Merge branch 'analog-options' of https://github.com/ShiftyAxel/ppsspp into ShiftyAxel-analog-options 2015-03-01 16:17:41 +01:00
Unknown W. Brackets 7aa5914a7a Allow mouse clicks only when focused.
Fixes #6486.
2015-02-28 16:01:41 -08:00
Unknown W. Brackets cf88c7ff67 Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
Henrik Rydgard 8c8e5de89d Update version number to 1.0.1 2015-02-26 21:05:06 +01:00
Unknown W. Brackets 518cabd991 Correct vertex preview of throughmode rects.
The texture was not highlighted correctly, since we didn't normalize all
coords.
2015-02-25 21:25:49 -08:00
Henrik Rydgard 66e9877561 Fix #7480 where we would lose the keyboard after activating fullscreen with the mouse 2015-02-15 23:07:24 +01:00
vnctdj 91c7c76d8a Edit string to match already translated one
https://github.com/hrydgard/ppsspp-lang/blob/master/en_US.ini#L359
2015-02-10 12:16:48 +01:00
Henrik Rydgard d6cf857a06 Make it impossible to set Auto Frameskip and Non-buffered together as they interact in a bad way 2015-02-09 23:11:45 +01:00
Josh Palmer 929866edd3 XInput/DInput: Rename settings, fix sensitivity
* Change deadzone inverter naming convention to 'analog mapper'
* Remove hokey mathematics from sensitivity calculations
2015-02-05 06:30:29 +00:00
Josh Palmer 4c6410cd0d DInput/XInput: Further fixes & improvements
* Remove redundant second analog settings for XInput
* Replace DInput circle->square mapping with improved XInput version
2015-02-05 05:48:29 +00:00
Josh Palmer 6856709b1d DInput/XInput: Deadzone fixes & Sensitivity
* DInput Deadzone & Deadzone Inverter now function correctly
* Added analog Sensitivity options to DInput and XInput
2015-02-05 05:30:39 +00:00
Henrik Rydgard ca512ea06a More minor cleanup. Update lang. 2015-02-03 21:59:36 +01:00
Henrik Rydgard 60a837f19f Minor cleanup 2015-02-03 21:28:08 +01:00
Henrik Rydgard 9b9d8592db Fix calling convention of the d3d9createex function. May help #7421 2015-02-03 21:27:26 +01:00
Peter Tissen 6f2962e0c3 make sure all the counters are increased by the correct value 2015-02-02 22:30:47 +01:00
Peter Tissen 4a150bead7 don't try to access past the number of vertices when drawing rectangles 2015-02-02 22:08:33 +01:00
Henrik Rydgard 80d610998d Better error checking in D3D9 init 2015-02-02 09:27:27 +01:00
Henrik Rydgard f94e7170f6 Update version numbers to 1.0 2015-02-01 21:17:43 +01:00
Henrik Rydgard 5354f5163a Show date/time of saves on pause screen. Better WASAPI error checking. 2015-02-01 18:31:51 +01:00
Henrik Rydgard 001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
Henrik Rydgard 6420f5f476 Only show the audio backend option on Vista+. Correct the enum order. Init DSound on its thread. 2015-02-01 11:57:11 +01:00
Henrik Rydgard 28cd190e0a Temporary workaround for Debug build linking problem (ffmpeg's static release CRT clashes with static debug CRT) 2015-01-24 16:37:01 +01:00
Henrik Rydgard 790024c829 Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
Default to WASAPI though (Auto)
2015-01-24 13:50:27 +01:00
Henrik Rydgard 4ebdf49fb6 Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
Henrik Rydgard cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard 7faddd6100 Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Unknown W. Brackets a8eba307c3 Fix an unnecessary iterator compare. 2015-01-19 09:05:19 -08:00
Unknown W. Brackets 6e6b45ce2b Fix a missing break. 2015-01-19 08:58:37 -08:00
Unknown W. Brackets 83b8e564cf Avoid an unlikely error in breakpoint listing. 2015-01-19 08:31:56 -08:00
Unknown W. Brackets 964a50ca05 Fix a couple possible buffer overruns. 2015-01-18 13:16:34 -08:00
Unknown W. Brackets 5875cea30a Fix a mistaken case fallthrough. 2015-01-17 19:49:58 -08:00
Unknown W. Brackets b6d6f26160 Fix an uninitialized value. 2015-01-17 18:56:55 -08:00
Unknown W. Brackets fa84bb6948 Fix some unlikely uninitialized values. 2015-01-17 18:43:04 -08:00
Unknown W. Brackets e980486719 Fix a small memory leak in video card detection. 2015-01-17 18:43:03 -08:00
Unknown W. Brackets e7aabc8f53 Avoid a hang on step out with no threads. 2015-01-17 18:43:02 -08:00
Unknown W. Brackets 53fb8c3265 dx9: Avoid a minor leak in loading ex9. 2015-01-17 18:43:02 -08:00