Commit Graph
15594 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 8661fbf8ce arm64 JIT: Compile vf2i, vsgn, vslt, vsge and vcmp EI/NI
These went to the interpreter. vf2in/vf2iz/vf2iu/vf2id use FCVT, which
saturates like the PSP, and patch NaN to 0x7FFFFFFF like the IR
backend. vsgn keeps the sign bit on 1.0 and gives 0 below the smallest
normal. vsge and vslt select 1 or 0 on a compare whose condition is
false when unordered. EI and NI test |s| against infinity in integers.
All match the interpreter on special values, ties and denormals.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 14:31:22 -06:00
Henrik RydgårdandClaude Opus 5.5 b832ceab83 IR: Add FExp2 and FLog2 for vexp2, vlog2 and vrexp2
These were always interpreted. They're now IR ops that the native
backends compile to calls to vfpu_exp2 and vfpu_log2, like FSin and
FAsin. vrexp2 is FNeg followed by FExp2, which is how vfpu_rexp2
computes it.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 13:34:19 -06:00
Henrik RydgårdandClaude Opus 5.5 d313cf7626 arm64 JIT: Call the exact VFPU sin, cos, asin, exp2 and log2 too
vsin, vcos, vnsin, vasin, vexp2, vlog2 and vrexp2 went to the
interpreter. They now take the same direct call as vrcp and friends.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 13:34:19 -06:00
Henrik RydgårdandClaude Opus 5.5 e932d55f1c Build: Only turn off floating-point contraction for CPU emulation
The vertex decoder's C++ steps may fuse, like the vertex JITs do; with
contraction off everywhere, RISC-V's VertexJit test found the JIT and
the steps disagreeing on morphed float UVs. The flag now applies to
Core/MIPS only, in CMake and the libretro Makefile. ndk-build has no
per-file flags, so the legacy Android.mk goes back to the default.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:59:04 -06:00
Henrik RydgårdandClaude Opus 5.5 9b4d4ee35b VFPU: Build sin, cos, asin, exp2 and log2 results as integer bits
A float made from a constant NaN bit pattern can come out quieted: MSVC
turned the 0x7F800001 that vcos, vexp2 and vlog2 return into 0x7FC00001,
which failed cpu/vfpu/exact on Windows. Each function now computes its
result's bits in integers and converts once at the end, like vrcp and
friends already did. Fixed-point results become floats by shifting,
which is exact since the VFPU keeps 22 significant bits. Identical to
the previous code over every 32-bit input.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:59:04 -06:00
Henrik RydgårdandClaude Opus 5.5 eeb48b35c5 x86 JIT: Sum vqmul's y and w in the interpreter's order
They were added in a different order, so they rounded differently from
every other backend.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:24:43 -06:00
Henrik RydgårdandClaude Opus 5.5 b9144d4fca VFPU: Fold the result exponent into the rcp, rsqrt and sqrt coefficients
Each of the three is now a range check, a fast path and a few special
cases. The fast path reads its segment from a table whose constant term
already includes the result's exponent bits, so what remains is two
multiplies, some shifts and one exponent adjustment, all in integers.
Identical to the previous code over every 32-bit input.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:24:43 -06:00
Henrik RydgårdandClaude Opus 5.5 a2b10778be VFPU: vsqrt, vrsq, vrcp and vnrcp are exact in every backend
These went through the host's sqrt and division everywhere except the
interpreter's vrcp and vnrcp (vsqrt and vrsq there only behind
USE_VFPU_SQRT, now gone). They now always give the PSP's bits: the IR
gets FVSqrt (FSqrt stays the FPU's IEEE sqrt.s), and FRSqrt and FRecip,
which only the VFPU emits, become vfpu_rsqrt and vfpu_rcp; the IR
interpreter and the x64, arm64, RISC-V and LoongArch backends call them.
The old JITs call them directly, the ARM ones keeping the lanes in
callee-saved registers across the calls. cpu/vfpu/exact now passes on every core.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:24:42 -06:00
Henrik RydgårdandClaude Opus 5.5 f20dd7565b Don't crash at exit with a download still in flight
A request started since the last RequestManager::Update (headless never
calls it) sat in newDownloads_, which CancelAll skipped. It was then
destroyed along with the static g_DownloadManager at exit, and its
destructor removed its progress bar from the already destroyed g_OSD:
"mutex lock failed". Seen with a Netconf dialog still downloading the
infra DNS json when a test ended.

CancelAll now takes the new ones too, and runs at shutdown while g_OSD is
still there. The Netconf json request is also let go of when the emulator
shuts down, rather than living on into the next game.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 11:23:59 -06:00
Henrik Rydgård 428c1a6aa6 Merge pull request #22343 from hrydgard/vfpu-interpolator
VFPU: Replace fp64's correction tables with accurate implementation of special functions
2026-09-24 10:46:33 -06:00
Henrik RydgårdandClaude Opus 5.5 d6b3d590eb VFPU: Compute log2, sin/cos and asin without correction tables, too
They use the same quadratic interpolator as rcp and friends, with three
twists. sin indexes the quarter wave from the top, and asin and sin work
in a per-segment exponent whose 4-ulp truncation also applies to results
in a lower binade. log2 truncates exponent + log2(1.m) toward zero to 22
significant bits, and where that step is coarser than 2^-24 the datapath
drops coefficient bits to match; that also covers the region just below
1.0 that needed a special case.

vfpu_sincos now reduces the angle once. With every table gone, so are
the asset folder, the loader, InitVFPU and the fallbacks for tables that
failed to load. All seven functions are bit-exact with the table-based
code over every 32-bit input.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 10:07:01 -06:00
Henrik RydgårdandClaude Opus 5.5 dade876474 VFPU: Compute vrcp, vrsq, vsqrt and vexp2 without correction tables
The four share one quadratic interpolator: 128 segments picked by the top
7 bits of the input, each with a constant, a linear and a squared-term
coefficient, and a squarer on the top 10 bits of the rest that rounds t^2
up to a multiple of 256. 128 small coefficient sets per function
replace the 1 MB of delta tables. Derived from the output of the
table-based code, and bit-exact with it over every 32-bit input.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 10:06:53 -06:00
Henrik RydgårdandClaude Opus 5.5 157b233865 Savedata: TEMP TEST FIX: Do the hidden modes' IO inside Update, not on a host thread
The IO thread wrote results (file lists, sizes, loaded data) straight into
PSP memory while the game kept running, so they landed at an arbitrary
point in its code. utility/savedata/filelist caught it now and then: a
poll saw the entries written but the counts still zero. On a PSP it's all
there when Update returns. Host IO timing still uses the thread.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:41:41 -06:00
Henrik RydgårdandClaude Opus 5.5 d4de590e3f sceCtrl: Name the port-taking buffer functions
sceCtrlPeek/ReadBufferPositive2/Negative2, which take a port before the
usual buffer and count. Not implemented.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:30:31 -06:00
Henrik RydgårdandClaude Opus 5.5 30fada5833 Utility: Run GameSharing through a placeholder dialog, quiet its WRONG_TYPE logs
GameSharing InitStart used to return 0 without starting anything, so its
GetStatus stayed at NONE and a game waiting for the dialog to finish
would hang. It now goes through the normal lifecycle (INIT, RUNNING,
FINISHED, SHUTDOWN, NONE) and reports that the user cancelled.

PSPPlaceholderDialog was abstract and unused (and missing from CMake);
it's now that stand-in.

WRONG_TYPE from GameSharing GetStatus/Update/ShutdownStart is what a PSP
returns whenever another dialog type was the last one started, so log it
at debug like the other dialogs. Sega Rally polls it every frame.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:25:24 -06:00
Henrik RydgårdandClaude Opus 5.5 5a23bb2d94 Savedata: Pick the crypt mode the way the firmware does
secureVersion and the key only matter for the full 1536-byte request; the
older sizes always save without a key. Otherwise SDK 2.07+ uses the new
keyed hash for versions 0 and 3, older SDKs the old keyed hash for 0 and
no key for 3, and version 2 is always the old keyed hash.

Versions 0, 2 and 3 all require a key, and are rejected with SAVE_PARAM
otherwise - including 0, which we used to save without a key. Matches the
SFO modes and save errors recorded in utility/savedata/secureversion; what
remains there is load strictness when secureVersion doesn't match the
file, which we keep lenient for older saves.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:25:24 -06:00
Henrik RydgårdandClaude Opus 5.5 ec00700730 Dialog: Fade in 200ms like the firmware, and accept input while fading in
On a PSP, dialog animations advance by animSpeed frames per Update and the
fades take about 200ms. Ours took 500ms (1/30 s per animSpeed, over
FADE_TIME 1.0), and all input was ignored until it finished, which made
dialogs feel sluggish, noticeably so in 30fps games. Input is still
ignored while fading out, once a choice has been made.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:25:24 -06:00
Henrik RydgårdandClaude Opus 5.5 cafbab50d9 Io: Reject memory stick paths with characters FAT can't store
sceIoOpen on such a path returns an invalid-argument error on hardware,
not file-not-found (utility/savedata/idlist).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:25:24 -06:00
Henrik RydgårdandClaude Opus 5.5 74c5cbf503 Savedata: Leave GetSize's needed strings alone when nothing is needed
Matches hardware; moves utility/savedata/getsize to tests_good.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:25:24 -06:00
Henrik RydgårdandClaude Opus 5.5 20970d5fad Dialog: Follow the firmware's thread priorities in init/shutdown
On a PSP, dialog init and shutdown happen partly at the accessThread
priority and partly at the graphicsThread priority, one phase after the
other. Model that with one helper thread that switches priority per phase,
and let starting it reschedule normally instead of disabling interrupts.

A caller with worse priority than both now sees shutdown complete inside
ShutdownStart, as on hardware. NFL Street 3 (graphics 17, access 19,
caller 111) calls the next InitStart right after ShutdownStart and used to
loop forever on 'A save request is already running' (#19957). The utility
pspautotests, where the caller has better priority, are unchanged.

Also logs the dialog thread priorities at debug level.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:25:24 -06:00
Henrik RydgårdandClaude Opus 5.5 24e44cb5dd CmdLine: Exit with an error on a bad option value
An invalid value (e.g. --debugger-run swallowing the next flag) printed an
error but returned Exit, so the process exited 0.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:25:24 -06:00
Henrik RydgårdandClaude Opus 5.5 cd005b9041 VFPU: SSE2 version of the exact vdot
Same shape as the NEON one, which now shares its rounding tail. SSE2 has
no per-lane shift, so the alignment shift is a multiply by a power of two
built from float bits and converted by truncation; the unsigned maxima
use the 16-bit instructions, since every value involved fits in 15 bits.
Nothing depends on the host rounding mode or flush-to-zero.

Checked against the reference by VFPUDot and on 300M more inputs offline,
also with MXCSR set to round toward zero with FTZ and DAZ.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 08:18:25 -06:00
Henrik RydgårdandClaude Opus 5.5 649561764d VFPU: NEON version of the exact vdot
The four lanes are computed together: exponents, 24x24-bit products with
round-to-odd, alignment by truncation and a signed horizontal sum. One
pairwise maximum finds both the alignment exponent and any inf or NaN,
which go to the reference. The final rounding is branch-free and in
integers, since the host rounding mode may be the game's.

About three times the throughput of the reference on Apple M-series
(5.2 vs 15.2 ns per call). VFPUDot checks it against the reference on
four million inputs picked to cover cancellation, ties, subnormals and
the overflow edges; a billion more matched offline.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 08:18:25 -06:00
Henrik Rydgård 7c18ad3d1e Merge pull request #22338 from hrydgard/video-texture-hash
Video texture tracking and avoiding hashing
2026-09-22 16:50:34 -06:00
Henrik RydgårdandClaude Opus 5 4aef060293 Carry "this is video" across block copies
videos_ only learns about the CSC output, so the texture we actually draw is
just an ordinary 512x512 8888 texture whose contents happen to be different
every frame: hash, miss, throw it in the secondary cache, rebuild, forever.

So track the copy. NotifyVideoCopy marks the destination as video when the
source is, and the copy funnels call it: sceDmacMemcpy, sceKernelMemcpy, and
the four replaced memcpy/memmove variants. It sits outside their "is either
side VRAM" gate, since a RAM-to-RAM copy of a frame is still a frame.

Being a video texture also gets it forced linear filtering and keeps it out of
texture upscaling, which is what you want for a video either way.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-22 16:10:28 -06:00
Henrik RydgårdandClaude Fable 5.1 2d14cad065 FPU: sqrt.s of a negative gives the PSP's positive NaN
x86 (SQRTSS and libm alike) returns 0xffc00000 for it, the PSP 0x7fc00000.
-0 stays -0 and a NaN input comes through as it is, so only a negative
input needs the sign cleared: a compare and an xor in the x64 JITs, a
branch in the interpreters. cpu/fpu/roundmode.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 14:25:41 -06:00
Henrik RydgårdandClaude Fable 5.1 fc9dbf5ff5 FPU: saturate float-to-int in the interpreters
The C cast is undefined past the int32 range, and x86 makes it INT_MIN, so
round/trunc/ceil/floor/cvt.w.s of anything from 2^31 up gave 0x80000000 on
x86 hosts while the PSP saturates to 0x7fffffff (cpu/fpu/roundmode). Route
all of them through SaturatedFloatToInt, which also covers NaN and inf, and
drop the special cases that did.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 14:25:41 -06:00
Henrik RydgårdandClaude Fable 5.1 613422c15f IR: vi2s/vi2us with the destination inside the source
The second pack read a lane the first one had just written
(vi2s.q C002, C000). Pack into temps when the outputs overlap the inputs.
Found by the corrected cpu/vfpu/overlap.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 14:10:22 -06:00
Henrik RydgårdandClaude Fable 5.1 7d69ba76f2 x64 IR JIT: fix vcmp EN/NN, NI and TR
EN/NN compared the source against an uninitialized temp, usually the
previous lane's all-ones mask (a NaN), so every lane came out as NaN. NI
used a less-than compare, which is false for a NaN. TR set the bit and
then replaced it with a garbage bit from the temp. Found by
cpu/vfpu/specials.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 14:10:22 -06:00
Henrik RydgårdandClaude Fable 5.1 b16cd9a734 VFPU: vsgn of a denormal is zero
In the interpreter, the IR interpreter, every backend's FSign and the x86
JIT's own vsgn. Recorded in cpu/vfpu/specials.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 14:10:22 -06:00
Henrik RydgårdandClaude Fable 5.1 2c801b8a31 VFPU: vsrt1-4 order NaN, denormals and signed zero like the hardware
The same ordering as vmin/vmax (sign and magnitude, denormals compare as
zero), and on a tie vsrt1/2 keep the lower lane of each pair, vsrt3/4 the
upper one. Recorded in cpu/vfpu/specials.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 14:10:22 -06:00
Henrik RydgårdandClaude Fable 5.1 ed6d13e15f VFPU: bit-exact vh2f and vf2h
vf2h truncates the mantissa (no rounding), gives a signed zero below 2^-14
and a signed inf from 65536 up, and keeps the low ten mantissa bits of a
NaN, so one with those clear becomes inf. vh2f flushes a subnormal half to
a signed zero and keeps inf/NaN mantissa bits unshifted. The x86 JIT's own
vh2f gets the subnormal flush; the other backends go through the
interpreter. Recorded in cpu/vfpu/specials.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 14:10:22 -06:00
Henrik RydgårdandClaude Fable 5.1 ae81a20c74 arm64 JIT: mtvc to the VFPU condition register keeps six bits
The other control registers were masked already; the CC path wasn't, so
a value with bits 6 or 7 set made bvt 6 and bvt 7 branch. Hardware never
sets those (cpu/vfpu/vbranch), and the IR masks them.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 14:10:22 -06:00
Henrik Rydgård ffc32d02fe Merge pull request #22336 from hrydgard/misc-work
Code cleanup, add a dismissable reminder about the 32-bit version on a 64-bit OS.
2026-09-22 13:15:12 -06:00
Henrik Rydgård c14455ef11 Merge pull request #22334 from hrydgard/div-overflow-hi
Fix issues with div overflow and VFPU prefixes
2026-09-22 13:14:43 -06:00
Henrik RydgårdandClaude Fable 5.1 5e5ecc5389 x64 IR JIT: A NaN in the second operand of vmin/vmax took the fast path
The NaN check compared src1 with itself, so only a NaN in src1 reached
the slow path with the hardware's integer-compare rule. A NaN in src2 went
to MINSS/MAXSS, which just return it. Compare src1 with src2, as the arm64
backend does. Caught by cpu/vfpu/minmax.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 12:49:06 -06:00
Henrik RydgårdandClaude Fable 5.1 9f003f7773 x86 JIT: Gate the VFPU ops with odd prefix rules the way the IR does, and mask mtvc
The same set of gates the arm64 JIT got: vabs/vneg, vsat1, the vrcp
group, vzero/vone/vidt, vdiv, vscl, vfad/vavg, vrot, vuc2i, and now also
vcrs/vcrsp/vqmul, vbfy and vtfm, which the IR frontend hands to the
interpreter as well. Swizzles naming a lane past the op's size go there
too. mtvc now keeps only the bits the hardware does (six for CC, the low
20 of a prefix, 0x3F8 on top of the RNG state). vcst's SIMD path skipped
the D prefix.

Fixes cpu/vfpu/prefix_ctrl on Windows CI. Verified on an x86_64 build
under Rosetta: prefix_ctrl and the full tests_good pass, prefix_consume
is down to the same three ops that differ on every backend.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 12:49:06 -06:00
Henrik RydgårdandClaude Fable 5.1 783892ed25 VFPU: Writing an RNG state register keeps 0x3F8 in the top bits
mtvc to RCX0-7 keeps the low 20 bits of the value and forces the top
twelve to 0x3F8 (cpu/vfpu/vrnd), which is also the form vrnds and vrndi
leave them in. We masked with 0x3FFFFFFF. The generator itself matches
hardware for every seed and state in that test.

Interpreter, IR and the arm64 JIT. The x86 and ARM32 JITs don't mask
control register writes at all and are left as they were.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 12:49:06 -06:00
Henrik RydgårdandClaude Fable 5.1 960514d63a arm64 JIT: Gate the VFPU ops with odd prefix rules the way the IR does
The arm64 JIT applied the plain prefix rules to every op. Several ops
don't follow them, and the interpreter and IR frontend know which:

- vabs and vneg are vmov with the abs/negate bit forced, so a negate in
  the S prefix doesn't negate twice.
- vsat1 doesn't apply the D saturation.
- vrcp, vrsq, vsqrt, vnrcp (and the rest of that group) apply S and D to
  the last lane only, from prefix position 0.
- vzero, vone and vidt are changed by a pending S prefix.
- vdiv, vscl, vfad/vavg and vrot each have their own rule.
- vuc2i and friends with an S prefix.

Hand these to the interpreter, exactly where the IR frontend does. Also
mask what mtvc writes to a control register (the low 20 bits of a prefix,
12 of the D prefix), as the IR already did.

Goes from 19 ops differing from hardware in cpu/vfpu/prefix_consume to
the 3 that differ on every core, and clears cpu/vfpu/prefix_ctrl.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 11:37:48 -06:00
Henrik RydgårdandClaude Fable 5.1 591731cb8e IR: A swizzle naming a lane past the op's size isn't "within size"
IsPrefixWithinSize only looked at prefix positions past the size, not at
in-size positions naming a lane past it, so vadd.p with [z, w, ...] was
compiled with whatever the prefix code substitutes. Hardware writes those
result lanes as zero (cpu/vfpu/prefix_ctrl), which the interpreter does,
so send them there.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 11:37:48 -06:00
Henrik RydgårdandClaude Fable 5.1 0af831b5d8 VFPU: An invalid swizzle on the one-lane ops zeroes the result lane
vrcp, vrsq, vsin, vcos, vexp2, vlog2, vsqrt, vasin, vnrcp, vnsin, vrexp2
and vdiv apply the S prefix to their last lane only, taking it from prefix
position 0. When that names a lane other than x, we fed the op an
infinity, which happens to give the right answer for vrcp and vexp2 and
the wrong one for the rest. Hardware writes the lane as zero regardless
of the op (cpu/vfpu/prefix_sat, where vlog2 and vsqrt give zero too),
which is also what RetainInvalidSwizzleST already does for the other ops.

Covers the IR path as well, which hands these cases to the interpreter.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 11:32:42 -06:00
Henrik RydgårdandClaude Fable 5.1 9f1f1f23c9 arm64 IR JIT: divu by zero compared the numerator signed
The rule is LO = numerator <= 0xFFFF ? 0xFFFF : -1, unsigned. The IR
backend used CC_LE, so any numerator with the top bit set counted as
small and got 0xFFFF. The other backends compare unsigned. Also caught by
cpu/cpu_alu/cpu_div.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 11:02:20 -06:00
Henrik RydgårdandClaude Fable 5.1 e0f09c55d5 MIPS: INT_MIN / -1 leaves HI at zero, like the hardware
Every path special-cased the one signed division overflow and set the
remainder to -1. cpu/cpu_alu/cpu_div, recorded on a PSP, says it's 0.
The classic arm64 JIT was the only one that got it right, by not
special-casing it at all.

arm64, RISC-V and LoongArch all produce INT_MIN with remainder 0 natively,
so their fixup blocks go away. x86 has to keep the check (IDIV traps) but
sets HI to 0 now, and so do both interpreters.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 11:02:20 -06:00
Henrik Rydgård 2fe24d1182 Add warning if you run the 32-bit version on 64-bit window. 2026-09-22 10:04:31 -06:00
Henrik RydgårdandClaude Opus 5 28b5d0ee5c RISC-V, LoongArch64: fix caller-saved FPRs, div by zero, and more
RiscVRegCache::FlushBeforeCall claimed the caller-saved X and F registers
"match between X0 and F0". They don't: X0-X4 are zero/ra/sp/gp/tp and are
never allocated, but F0-F4 (ft0-ft4) are caller-saved and are in the FPR
allocation order. A block that spilled into them and then called out (for
vsin or vcos, say) had the callee destroy registers the cache still
thought were live and dirty. LoongArch and arm64 get this right.

The LoongArch signed div-by-zero sequence applied its ADDI_D(-1) after
the jump target, so it ran on both paths: a negative numerator ended up
with a quotient of 0 instead of 1, and a non-negative one borrowed into
the remainder in the high half, giving hi = num - 1. Insert the -1 into
the low word rather than subtracting, and branch around the other case.

FCvtScaledWS loaded 0x7FFFFFFF into SCRATCHF1 and then immediately
overwrote it with the multiplier, while the FSELs picked SCRATCHF2 - a
register the function never writes. A NAN input produced whatever was
left there.

Also:
- RISC-V had no SyscallUnresolved case, falling through to INVALIDOP,
  which is a live assert in release builds. Added it, matching arm64.
- applyRoundingMode_ fed fcr31 straight to FSRM, which only takes three
  bits - the flags at 2-6 could turn a mode of 0 into 4. Mask with 3
  first, as MIPS.cpp and LoongArch64Asm.cpp do.
- OverwriteExit lacked arm64's assert that the exit fits the 8-byte hole,
  which matters more here since QuickJ is 4, 8 or 12 bytes.
- Both backends allocated the FMin/FMax temp GPR inside the conditional
  NAN path, where a spill store would only run on one side while the
  regcache assumed it always ran. Hoisted above the branch.

Both backends build now, and pspautotests and the unit tests pass under
qemu on each - but nothing in the suite reaches the paths above, so the
two worth checking were checked by running the emitted sequences
directly. The div-by-zero one is wrong for all eight numerators tried and
right for all eight after. The rounding one turns a guest mode of 0 into
RMM whenever fcr31 has its inexact flag set, so 0.5 converts to 1 rather
than 0. The rest are still by inspection: they need register pressure, an
unresolved import, or a debug build to reach.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-22 08:39:25 -06:00
sum2012 f5b6b45b5b Remove IgnoreEnqueue hack 2026-09-22 20:19:57 +08:00
sum2012 14fd9d1752 Remove Fontltn12Hack 2026-09-22 20:10:33 +08:00
Henrik Rydgård 7a9a354e50 Add a MIPSState context pointer to the JitAt call 2026-09-21 17:34:10 -06:00
Henrik Rydgård d21467beb0 De-claude some commments. 2026-09-21 16:50:22 -06:00
Henrik Rydgård 7b95ff2808 Merge pull request #22325 from hrydgard/vertex-decoder-jit-match
Vertex decoder: New test, make the JITs match the C++ decoder closely
2026-09-21 16:28:27 -06:00