Henrik Rydgård
1f4c1cee2d
Disable more texcoord math on terrible-precision PowerVR (it's really awful). Fixes #9189 .
2019-02-26 10:39:17 +01:00
vit9696
27d216ea25
Fix postprocessing shader support on macOS
...
Check GL_ARB_shading_language_420pack availability, which SPIRV-Cross assumes
present by default, causing explicit binding location generation during shader
translation.
2019-02-22 06:34:37 +03:00
Henrik Rydgård
12f295c4a5
GLES: Detect Vivante GPU, disable vertex range culling
...
Should work-around #11703
2019-01-03 12:43:32 +01:00
Henrik Rydgård
8e17caf351
Merge pull request #11694 from unknownbrackets/draw-bugs
...
Vulkan: Limit stencil workaround to Adreno 5xx
2018-12-26 20:46:09 +01:00
Unknown W. Brackets
58ef662a65
GLES: Remove FBO_UNUSABLE bug check.
...
Was no longer affecting behavior...
2018-12-23 20:27:22 -08:00
Unknown W. Brackets
adeca2c3ba
GLES: Move some vendor bug checks to Draw.
2018-12-23 20:27:22 -08:00
Unknown W. Brackets
e46701dee6
GLES: Specify glsl version precisely in depal.
...
Should prevent more of #11588 on vertex shaders, and may help Apple
devices some too.
2018-12-23 20:08:08 -08:00
Unknown W. Brackets
dc54ed6855
GLES: Add disabled code to run GLES on desktop.
...
Helps when testing certain extensions, etc.
2018-10-28 14:29:44 -07:00
Unknown W. Brackets
e301d3bbd6
GLES: Detect ARB aniso and cull distance.
2018-10-28 13:27:44 -07:00
Henrik Rydgård
842290b6dd
Workaround for bad int behaviour on Adreno / GLES. (no problems in
...
Vulkan).
See #11480 , should help #11479 .
2018-10-20 13:22:14 +02:00
Unknown W. Brackets
d1929eaca2
GLES: Properly parse GL extension names.
...
We must split on spaces and not just lazily use strstr, see #11363 .
2018-09-24 23:05:58 -07:00
Unknown W. Brackets
f87dcefdd8
Android: Buildfix for CMake.
...
May affect other arm64 too. Also, ifdef out a check in case of compiling
with GL 3 headers (to fix a Linux buildbot issue.)
2018-09-03 18:41:52 -07:00
AreaScout
45753d87de
Add: EGL info for GLES on Linux
2018-08-30 16:28:34 +00:00
Unknown W. Brackets
4aa4db611e
Android: Allow desktop GL if available.
...
For example, on the SHIELD.
2018-06-18 00:37:52 -07:00
Unknown W. Brackets
0d2de36258
GLES: Use accurate GLSL ver in postshader convert.
2018-06-14 20:31:58 -07:00
aliaspider
0af6d573bb
remove all usage of __LIBRETRO__
2018-03-24 12:45:20 +01:00
Henrik Rydgård
1b9c2f26f9
Whitelist mapbuffer usage to NVIDIA only (should maybe add Qualcomm too), it's murder on Mali
2018-02-12 11:46:19 +01:00
Unknown W. Brackets
20b532fc71
GLES: Use buffer storage and explicit flush.
...
This is just as fast as using glMapBufferRange on desktop.
2018-02-11 13:14:28 -08:00
Henrik Rydgård
ccdb4d186d
gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
2c86217552
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
2017-11-21 16:19:28 +01:00
Henrik Rydgård
ed602a3319
UWP buildfix. See comments in #9575
2017-10-11 14:27:50 +02:00
Unknown W. Brackets
1802d7a45e
GLSL: Set extension flags for elided core exts.
...
So that we know we have them, i.e. on Apple.
2017-09-20 12:23:11 -07:00
Unknown W. Brackets
e754cca288
GLES: Add OpenGL 3.x core profile support.
...
Need to define #version everywhere and avoid varying/etc.
2017-09-20 12:22:01 -07:00
twinaphex
4855b2d6f1
mingw patches
2017-08-31 22:15:05 +02:00
Unknown W. Brackets
c711b00d4c
GPU: Clean up some GLES3 defaults.
...
It should default both of them the same way. And we already set subimage
on desktop.
2017-07-01 16:16:59 -07:00
Henrik Rydgård
21fe73c8e7
Switch strncpy to truncate_cpy in a bunch of places.
2017-05-26 19:04:08 +02:00
Enyby
f7deda22ae
Update gpu_features.cpp
...
Add additional check for valid parsing GL ES version by driver for work on some bad drivers. See #9688
2017-05-19 00:02:10 +03:00
Enyby
66507e6607
Update gpu_features.cpp
...
Example of string 'OpenGL ES 2.0 (4.0.0 - Build 10.18.10.4226)'. Old code get 0.0 from it.
New code work right.
2017-05-16 13:26:49 +03:00
Henrik Rydgard
6b46f8ea52
Some paranoia in CheckGLExtensions, due to a reported crash in strlen()
2017-04-02 23:59:17 +02:00
xebra
04e1e1a460
GLES:Fix compatibility checks for instanced rendering.
2017-03-26 19:00:20 +09:00
xebra
b9a9a509ae
GLES:Remove texture_half_float extension.
2017-03-13 01:02:05 +09:00
Henrik Rydgard
f95459ab0d
Fix bug where we tried to set aniso even if unsupported. Fixes #9377
2017-03-03 14:16:15 +01:00
Henrik Rydgard
03dab0fdbd
More UWP prep
2017-02-25 09:57:22 +01:00
Henrik Rydgard
f5fa238e22
More minor changes to make GPU and native build on UWP later
2017-02-24 20:26:38 +01:00
xebra
7bdfbd81af
Fix OES_texture_npot to GL_OES_texture_npot.
2017-02-01 21:38:06 +09:00
xebra
918bee8801
Add support OES_texture_half_float.
2017-02-01 14:37:03 +09:00
xebra
51c34e8157
Fix OES_texture_float to GL_OES_texture_float.
2017-02-01 12:30:36 +09:00
xebra
d6fe5d4ba0
Add supports floating-point-texture into GL extensions.
2017-01-31 23:37:05 +09:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
...
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Unknown W. Brackets
086dc9e0ed
Move Apple GL2.0 forcing to a common place.
2016-08-08 17:56:11 -07:00
Unknown W. Brackets
6088c7d5f5
Ensure elided core profile extensions are set.
2016-08-08 17:56:11 -07:00
Unknown W. Brackets
2e2674be21
Properly allow triggering a core context.
...
This will be useful on Mac.
2016-08-08 17:56:09 -07:00
Unknown W. Brackets
07d34e985b
thin3d: Use VAOs for all drawing.
2015-12-19 09:18:28 -08:00
Unknown W. Brackets
bf9733f4cb
Look up GL_EXTENSIONS the new way in new GL.
2015-12-19 09:18:27 -08:00
Unknown W. Brackets
fbc4b4e7a1
Use glCopyImageSubData() when it's available.
...
There's 4 different extensions providing this functionality. NV is
supported on desktop and mobile, EXT/OES on mobile, and ARB on desktop.
Mostly these are only supported by desktop cards and NVIDIA mobile.
Good improvement in performance on NVIDIA when blit is called a lot, since
it doesn't need to rebind anything or change state. Example is in desert
city in Tales of Phantasia.
2015-12-06 10:39:21 -08:00
Henrik Rydgard
4d18d478a0
Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager.
2015-09-19 16:19:03 +02:00
Unknown W. Brackets
f279c2a3c2
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00