Commit Graph
19009 Commits
Author SHA1 Message Date
Henrik Rydgard 7e3cd987cd Fixes to D3D viewport management. For some reason, still having strange driver-bug-ish problems in unbuffered... 2015-11-12 14:47:43 +01:00
Henrik Rydgard 5a8e86e8ba Don't mess with vpDepth in through mode. Fixes glitches in Wipeout Pulse. 2015-11-09 21:57:48 +01:00
Henrik Rydgard 5667f34805 Invert proj matrix offset properly in D3D. 2015-11-09 21:21:55 +01:00
Henrik Rydgard a6ced1d0b4 Move viewport/stencil conversion out into GPUStateUtils.cpp, use it in D3D as well.
D3D bugfixes. Not perfect yet.
2015-11-09 21:21:54 +01:00
Henrik Rydgard 77f2b0c9e9 Extract the viewport/scissor conversion into a function. 2015-11-09 21:21:54 +01:00
Henrik Rydgård 99b7741b96 Merge pull request #8194 from unknownbrackets/atrac-remaining
Atrac: Correct outputs of sceAtracGetSoundSample()
2015-11-09 18:46:46 +01:00
Henrik Rydgård 9b6c66d88b Merge pull request #8197 from unknownbrackets/atrac-sas
Improve the SAS atrac functions a bit based on tests
2015-11-09 18:37:16 +01:00
Unknown W. Brackets c22c181148 Sas: Automatically unpause voice on unset ATRAC3.
Thie fixes voices in Sol Trigger after skipping a cutscene, and matches
tests.
2015-11-09 08:25:35 -08:00
Unknown W. Brackets 5374e6a8fc Sas: Add validation for ATRAC3 voices. 2015-11-09 08:25:28 -08:00
Unknown W. Brackets c1d59f263a Atrac: Ignore the loopNum value for SAS streams.
It seems like this is ignored, and games overwrite it with the voice
number and expect it not to change.
2015-11-09 08:23:45 -08:00
Unknown W. Brackets 21fd209f0e Atrac: Correct outputs of sceAtracGetSoundSample().
Without these being correct (especially without loopEnd vs. endSample
being correct), Toukiden Kiwami doesn't play background music.
2015-11-08 19:55:28 -08:00
Henrik Rydgård 9462bf3ba7 Merge pull request #8192 from unknownbrackets/atrac-sas
Fix issues in Sol Trigger with atrac/sas
2015-11-08 21:38:09 +01:00
Unknown W. Brackets 09f77509d9 Sas: Reduce ECHO effect repeat level.
Previously, it sounded horrible in Sol Trigger - can be observed in
tutorial boxes when going into battle, for example, and also several other
effects.  Halving this value sounds a lot more correct.

It's not clear what value exactly is correct.
2015-11-08 12:25:30 -08:00
Unknown W. Brackets a3f7598020 Atrac: Use fileoffset for curOff context value.
This doesn't match my tests so far, but Sol Trigger works correctly this
way.  Since this value is primarily only used for SAS, changing it back
for now until more thoroughly testing SAS makes sense.
2015-11-08 12:24:30 -08:00
Unknown W. Brackets 6b413a808f Atrac: Handle SAS end the same way as other types.
It makes sense to match, and this sounds right in Sol Trigger.  Haven't
tested in detail yet, but it should prevent cutting off sounds.
2015-11-08 12:23:32 -08:00
Unknown W. Brackets ac524eee1b Atrac: Also read loop count from context RAM.
Observed the Sol Trigger demo's library writing values here, although in
the cases I saw it wasn't changing it from 0.
2015-11-08 12:22:12 -08:00
Unknown W. Brackets 43238322ef Let's try a more limited heuristic. 2015-11-08 09:38:18 -08:00
Henrik Rydgård 3631b55851 Merge pull request #8191 from unknownbrackets/minor
Minor cleanup in Atrac, report depth equality tests
2015-11-08 18:05:22 +01:00
Unknown W. Brackets 2c0b662484 Report depth test equality checks. 2015-11-08 09:04:12 -08:00
Unknown W. Brackets a0604c6de3 Atrac: DRY a tiny bit of the code down. 2015-11-08 09:04:11 -08:00
Henrik Rydgård 87cf8029f1 Merge pull request #8190 from unknownbrackets/atrac-remaining
Correct initial sample offset for certain files
2015-11-08 17:41:56 +01:00
Unknown W. Brackets 28a957694a Atrac: Apply second FACT as loop offset.
It seems like, when these values are different, the difference indicates
some kind of delta in other sample values?

Mostly trying to match values coming out of firmware structs here.

Fixes music looping in Kurohyo 2.
2015-11-08 08:26:41 -08:00
Unknown W. Brackets 27043b5fa5 Atrac: Do not output remain on ending decode.
It's not supposed to output 0, or -1, or anything.  It leaves the original
value in place.  This is probably why some games "liked" different values.
2015-11-08 08:20:09 -08:00
Unknown W. Brackets ce23289c7e Remove some empty pointless files. 2015-11-08 08:18:41 -08:00
Henrik Rydgård b9f703d112 Merge pull request #8189 from unknownbrackets/atrac-remaining
Improve the remaining frames value calculation
2015-11-08 11:53:18 +01:00
Unknown W. Brackets 9da62c1efc Atrac: Use end codes for remaining when streaming. 2015-11-07 23:30:09 -08:00
Unknown W. Brackets 959887d407 Atrac: Correct remaining frames return value.
Streaming buffers still not correct in some cases, primarily looping.
2015-11-07 23:30:09 -08:00
Unknown W. Brackets e28fa3c426 Atrac: Correct transition to fully loaded.
Normally it won't go over of course, oops.
2015-11-07 23:30:05 -08:00
Unknown W. Brackets 61e530df91 Atrac: Check more buffer states in GetRemainFrame. 2015-11-07 23:30:04 -08:00
Unknown W. Brackets a932b0858c Atrac: Make sure NO_DATA is always set.
This way we can move away from data_buf, which eventually we'll stop using
entirely, in preference for PSP RAM.
2015-11-07 23:29:59 -08:00
Unknown W. Brackets 3f3700cb45 Atrac: Allow games to update buffer state.
Because they can and do.  This primarily only happens with low level and
SAS streams, I think.
2015-11-07 23:29:59 -08:00
Unknown W. Brackets 91de8e46c1 Atrac: Fix an internal typo. 2015-11-07 23:29:58 -08:00
Unknown W. Brackets 26a81f5179 Atrac: Simplify USE_FFMPEG checks.
Maybe we should just remove the option, but this way the behavior is a lot
more similar.
2015-11-07 23:29:58 -08:00
Unknown W. Brackets 9ebc9f695e Atrac: Clean up logging in sceAtracGetRemainFrame. 2015-11-07 23:29:57 -08:00
Henrik Rydgård 302e63ae1e Merge pull request #8184 from daniel229/compat
Disable Depth Rounding for Summon Night 5 (JP)
2015-11-07 12:52:13 +01:00
Henrik Rydgård 255513c250 Merge pull request #8185 from unknownbrackets/atrac-resetting
Atrac: correct offsetting logic in resetting
2015-11-07 12:51:21 +01:00
daniel229 4234b3d90b Disable Depth Rounding for MotorStorm Arctic Edge and Saigo no Yakusoku no Monogatari. 2015-11-07 17:42:54 +08:00
Unknown W. Brackets 3afc86e9b8 Atrac: correct offsetting logic in resetting.
Probably not super important exactly, but got the numbers backwards when I
reduced the test data.  Oops.
2015-11-06 23:19:21 -08:00
daniel229 04735299cc typo 2015-11-07 13:12:05 +08:00
daniel229 a7c9e9a63a Heroes Phantasia Limited Edition Disc requires pixel depth rounding. 2015-11-07 12:23:18 +08:00
daniel229 50e33bd829 Disable Depth Rounding for Summon Night 5 (JP) 2015-11-07 09:27:39 +08:00
Henrik Rydgård a581de7d5c Merge pull request #8176 from unknownbrackets/atrac-resetting
Handle resetting atrac play position more correctly when adding data
2015-11-06 10:26:03 +01:00
Unknown W. Brackets 696cb6649e Atrac: Match PSP on reset of streaming data.
This attempts to match the sizes and positions requested by the PSP
firmware APIs.  The two functions have to match: if they don't, it will
start reading incorrect data.
2015-11-05 23:23:59 -08:00
Unknown W. Brackets 4511407506 Atrac: Add reschedule when resetting play pos.
This matches tests, although the actual delay is more variable.
2015-11-05 23:23:55 -08:00
Unknown W. Brackets a2c4f7760a Atrac: Add range check when resetting play pos. 2015-11-05 23:23:50 -08:00
Unknown W. Brackets 91e5916f66 Atrac: Fix sample range check to match output.
It allows some negative values, actually.
2015-11-05 23:23:45 -08:00
Unknown W. Brackets 838adff03a Merge pull request #8175 from FTPiano/master
Fixed build on Mac OS X.
2015-11-05 19:45:54 -08:00
Victor Xie 5dd805259b Fixed build on Mac OS X. 2015-11-06 11:13:59 +08:00
Henrik Rydgard 6461d6237d Windows: Remove two fairly useless shortcuts. The rendering mode one was really dangerous, and mapped to F5 which is very easy to accidentally hit when loading save states. 2015-11-05 22:08:13 +01:00
Unknown W. Brackets d2701d72bd One more Qt buildfix. 2015-11-04 22:02:05 -08:00