Commit Graph
30332 Commits
Author SHA1 Message Date
Benjamin Benda Gates 7adcc2b30d Update th_TH.ini 2021-08-27 00:25:23 +07:00
Henrik Rydgård 714578a3ad Merge pull request #14759 from unknownbrackets/debugger
Correct breakpoints in delay slots
2021-08-25 09:52:44 +02:00
Unknown W. Brackets a5fce6d0b2 Savedata: Use PARAM.SFO constant properly. 2021-08-23 23:01:02 -07:00
Unknown W. Brackets 52e9856b4b Debugger: Fix breakpoints on delay slots. 2021-08-23 23:00:30 -07:00
Henrik Rydgård fef7b8918d Merge pull request #14755 from unknownbrackets/http-accept
Specify Accept headers for HTTP requests
2021-08-23 00:21:17 +02:00
Henrik Rydgård 78c153fa51 Merge pull request #14756 from unknownbrackets/tagged-pointers
gason: Allow tagged pointers
2021-08-22 23:45:09 +02:00
Unknown W. Brackets 8c08518617 gason: Allow tagged pointers. 2021-08-22 11:25:24 -07:00
Unknown W. Brackets afcf6d8e65 http: Specify expected mime types in downloads. 2021-08-22 10:03:59 -07:00
Unknown W. Brackets 4c51f4761d http: Add Accept header as a parameter in requests. 2021-08-22 10:03:59 -07:00
Unknown W. Brackets 541524b119 Merge pull request #14753 from hrydgard/focus-fixes
Keyboard/gamepad navigation: Change the formula for scoring neighbors.
2021-08-22 08:37:15 -07:00
Henrik Rydgård 821a6a60aa Store: Display the error code in case of error downloading the json.
See #14572
2021-08-22 12:21:44 +02:00
Henrik Rydgård 2e621a25a0 Keyboard/gamepad navigation: Change the formula for scoring neighbors.
Better behavior in the control mapping screen. Seems the distance bonus is no
longer required, the overlap is enough, especially if you boost it a little.
2021-08-22 12:13:09 +02:00
Unknown W. Brackets 08561a2391 Merge pull request #14751 from hrydgard/more-input-fixes
More input fixes
2021-08-21 15:43:36 -07:00
Henrik Rydgård c8081f7f44 Fix navigating the analog stick calibration screen with just a gamepad 2021-08-22 00:13:01 +02:00
Henrik Rydgård c151b7858b Bugfix 2021-08-22 00:12:47 +02:00
Henrik Rydgård 1fc43b4ea2 Android: Remove the old limitation of 3 registered input devices. 2021-08-21 23:44:16 +02:00
Henrik Rydgård d27517758e Auto-default Sony Bravia TVs to OpenGL. 2021-08-21 22:18:25 +02:00
Henrik Rydgård 37b78fd40e Don't default to Vulkan on any 32-bit Android devices.
See issue #14439
2021-08-21 21:52:45 +02:00
Henrik Rydgård ba1b900bf8 Merge branch 'sum2012-crc32_patch3' 2021-08-21 20:59:04 +02:00
Henrik Rydgård a74e1a422d GameScreen: Minor logic cleanup, remove Calculate CRC button when not needed. 2021-08-21 20:58:25 +02:00
Henrik Rydgård 467a63813a Merge branch 'crc32_patch3' of https://github.com/sum2012/ppsspp into sum2012-crc32_patch3 2021-08-21 20:19:43 +02:00
Henrik Rydgård 7733d8a500 Merge pull request #12530 from iota97/tilt
Allow tilt input on Z instead of X
2021-08-21 13:55:18 +02:00
Henrik Rydgård 0c34c939ad Merge pull request #14749 from amverweij/rename-vk-externals-v3
Rename Vulkan externals
2021-08-21 13:45:06 +02:00
Bram Verweij f1f5fbd3bb Remove unintended whitespace changes 2021-08-21 12:44:25 +02:00
Bram Verweij a31cbe42d2 Rename namespace to PPSSPP_VK, remove indentation 2021-08-21 12:39:15 +02:00
Henrik Rydgård 005f145fbc Merge pull request #14747 from iota97/layout-rateo
Make touch layout position accurate
2021-08-20 14:53:25 +02:00
iota97 c17c045849 Make touch layout accurate 2021-08-20 12:46:46 +02:00
Bram Verweij cc00a4132d Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so 2021-08-20 11:22:57 +02:00
Henrik Rydgård 5c87f6278b Merge pull request #14745 from iota97/quick-chat
Allow to disable chat button
2021-08-20 09:51:11 +02:00
iota97 c302ebdd83 Allow no chat button and make quickchat settings disabled when chat is not enabled 2021-08-20 00:03:42 +02:00
Henrik Rydgård c99794b9ee Merge pull request #14744 from iota97/control-layout-fix
Improve touch control layout screen
2021-08-19 22:25:43 +02:00
iota97 36df47d9a1 Fix action button size 2021-08-19 21:47:46 +02:00
iota97 3e894b0e9c Improve touch control layout screen 2021-08-19 20:02:14 +02:00
Henrik Rydgård cbf2d3a89c Merge pull request #14739 from hrydgard/unthrottle-to-fastforward
Rename "Unthrottle" to "Fast-forward"
2021-08-18 22:17:45 +02:00
Henrik Rydgård a7859cfd2a Fix some comments and a string 2021-08-18 09:28:17 +02:00
Henrik Rydgård 2783788bc5 Fix some bad translations (used Google Translate...) 2021-08-18 09:28:17 +02:00
Henrik Rydgård 923fea5b40 Update translations for Unthrottle to Fast-forward 2021-08-18 09:28:17 +02:00
Henrik Rydgård 928bc88b01 Rename Unthrottle to Fast-forward globally 2021-08-18 09:28:13 +02:00
Henrik Rydgård 3c62fbc973 Fix string comparison for hiding "Unknown" CPU name
See #10620
2021-08-17 09:19:58 +02:00
Unknown W. Brackets 57dc6be2dc Merge pull request #14735 from twinaphex/master
(Libretro) Switch back to earlier base_width/base_height values
2021-08-16 21:08:09 -07:00
Autechre 308f74ddae (Libretro) Switch back to earlier base_width/base_height values
We decided on fixing this issue at the frontend level instead of the core side. Our apologies for this secondary PR, we'd appreciate if it could be merged quickly.
2021-08-17 01:13:24 +02:00
Henrik Rydgård a1ce13a2f8 Merge pull request #14732 from twinaphex/master
(Libretro) Set base_width/base_height to sane dimensions (480x272)
2021-08-15 10:05:45 +02:00
Henrik Rydgård ed3201a27f Merge pull request #14730 from unknownbrackets/savedata-shutdown
Dialog: Prevent reschedule on shutdown start
2021-08-15 10:04:34 +02:00
Autechre 23f1443949 Set base_width/base_height to sane dimensions (480x272)
base_width/base_height should be set to the lowest/default PSP internal resolution, which in this case is 480x272. Setting base_width/height the same as max_width/max_height would create problems with windowed mode in RetroArch, it would try to create a huge window (often times far exceeding the desktop size).
2021-08-15 10:03:19 +02:00
Henrik Rydgård 92e7534f43 Merge pull request #14731 from unknownbrackets/savedata-start
Dialog: Lock volatile when the access thread runs
2021-08-15 08:52:26 +02:00
Unknown W. Brackets 04828e886b Dialog: Lock volatile when the access thread runs.
Further tests show that this should be locked first thing before the
delays, it just depends on the thread priorities involved.
2021-08-14 20:55:10 -07:00
Unknown W. Brackets 5d17ec70ce Ge: Add measured minimal timing for sceGeDrawSync. 2021-08-14 20:18:52 -07:00
Unknown W. Brackets 6f9f9f5f2a HLE: Ignore flip time in syscall stats.
Don't want to count flip timing as the slowest thing, when it happens
inside sceDisplaySetFramebuf (immediate.)
2021-08-14 20:18:06 -07:00
Unknown W. Brackets f530be0969 Dialog: Prevent reschedule on shutdown start.
This is a bit strange, but tests seem to suggest this is correct.
A worse priority thread won't run before savedata shutdown hits 0, but the
thread that initiated shutdown runs before shutdown completes.

Fixes Freakout Extreme Freeride loading savedata.
2021-08-14 20:15:34 -07:00
Henrik Rydgård f01d4d697e Merge pull request #14728 from unknownbrackets/dialog-bad-start
Dialog: Avoid crash with hacked dialog start
2021-08-14 17:50:16 +02:00