Commit Graph
83 Commits
Author SHA1 Message Date
Mathias Tillman b780e39397 Fixed various potential bugs and compiler warnings 2013-01-07 15:57:19 +01:00
raven02 5618d5c6ec Fix save delete in FF Crisis Core 2013-01-06 20:41:49 +08:00
Xele02 af59744671 * Fill some value after save/load for game checking them
* Some game like FF1 gave a nameList with no name in it.
2013-01-06 01:29:14 +01:00
raven02 5a6a2819bc Cosmetic fix for overwrite save dialog 2013-01-05 19:19:41 +08:00
raven02 a1897195c5 Cosmetic fix in save/load menu when line of game data info > 4 2013-01-05 18:40:22 +08:00
Xele02 88296468e4 Some save are smaller than the buffer. This correct K-on Houkago Live
Game which should check save size returned.
2013-01-05 02:00:41 +01:00
Henrik Rydgard 59e52f4e5a Make MsgDialog not put text outside the screen. 2013-01-03 14:02:35 +01:00
Henrik Rydgard 19b8ff5331 Use snappy to compress savestates. This is a bit of a hackjob sorry, will clean after 0.5. 2013-01-02 22:13:29 +01:00
Henrik Rydgard 363f158a0a Just warning fixes 2013-01-02 21:13:21 +01:00
Henrik Rydgard 883f61e3dd Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
Unknown W. Brackets 5d892e005d Let ParamSFO always own its pointers. 2013-01-02 01:37:03 -08:00
Unknown W. Brackets f36a4b3a12 Fix a crash when SAVEDATA_FILE_LIST is invalid.
I think that's what caused this anyway.
2013-01-01 19:46:53 -08:00
Xele02 9b92ff3a1f Add missing dialog display
Add Error Log when an Message Dialog Option is not coded
2013-01-01 01:19:33 +01:00
Xele02 cd8ba8495d Update mode 8
Add mode 12, 13, 17, 22
2013-01-01 01:19:33 +01:00
Unknown W. Brackets ca4c767d38 Fix mistake from savestates breaking saving.
Clear after, not first.  Was killing the count.
2012-12-31 15:39:49 -08:00
Henrik Rydgård acd1457308 Merge pull request #288 from unknownbrackets/savestates
Save more of the GPU's state, fix a crash
2012-12-29 15:34:57 -08:00
Xele02 45c9ed389c Implement mode 11 2012-12-29 23:56:45 +01:00
Unknown W. Brackets 848a2e2d2a Arg, missed a crash in savedata for states. 2012-12-29 12:55:58 -08:00
Unknown W. Brackets 0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Unknown W. Brackets fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Xele02 05a3574315 Add missing break 2012-12-28 12:00:43 +01:00
Xele02 020e4e7f13 Add code for sdk version info
Modify Encrypt file data
2012-12-28 11:42:41 +01:00
Xele02 a23ca01f16 Mode 8 Correction
Modif for save encryption in Param.sfo and export save filename and
encode key in a file
2012-12-28 11:39:52 +01:00
Henrik Rydgård 853c588e61 Merge pull request #265 from unknownbrackets/save-fixes
Stub out mode 12 so games think it's working
2012-12-27 23:26:15 -08:00
raven02 f78c519a96 OSK dialog cosmetic fix 2012-12-28 12:03:53 +08:00
Unknown W. Brackets 709df11c9e Stub out mode 12 so games think it's working. 2012-12-26 17:33:56 -08:00
Unknown W. Brackets b0295664e8 Correctly fix incorrect save directory being used.
Darn, should've caught this before when I refactored wrong.
2012-12-25 01:41:02 -08:00
Unknown W. Brackets 1a71bf3aaf Fix potential buffer overflow.
Detail can be 1024 already, I guess.
2012-12-25 01:36:21 -08:00
Unknown W. Brackets 0fa0d3f6db Oops, need to use saveNameList when specified.
Mistake from 6f165cfbe46ead77e3b4e99fe18ee1609188cf9c...
2012-12-25 01:07:05 -08:00
Unknown W. Brackets f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets db6ef8ce64 Simplify reading/writing in one shot. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets f983c8af5c Protect against an unlikely buffer overflow. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets ca22e38752 Fix another potential png load failure.
Also, rename func for consistency.
2012-12-25 01:07:03 -08:00
Unknown W. Brackets efefa80ab9 Fix a couple warnings on 32 bit in savedata. 2012-12-25 01:07:03 -08:00
Unknown W. Brackets cb544261b5 Fix crash loading bad png file in savedata. 2012-12-25 01:07:02 -08:00
Unknown W. Brackets 8af48d6e54 Refactor some similar code together.
No functionality changes, just moving around.
2012-12-25 01:07:02 -08:00
Xele02 61d116b5f1 Copy right size of save request. 2012-12-24 01:22:28 +01:00
Xele02 951be86e62 Merge remote-tracking branch 'upstream/master'
Conflicts:
	pspautotests
2012-12-24 01:11:52 +01:00
Unknown W. Brackets 7c35b145ea Make the OSK go left/right like SNES/etc. ones. 2012-12-23 09:25:42 -08:00
Unknown W. Brackets bfcf6e3aca Stop always selecting the first char in OSK. 2012-12-23 09:23:01 -08:00
Unknown W. Brackets c89c46cbf9 Center and space out the OSK. 2012-12-23 09:21:10 -08:00
Unknown W. Brackets 64d8763d0a Fix left/right/up/down wrapping issues in OSK. 2012-12-23 09:13:49 -08:00
Unknown W. Brackets 1c4409e082 Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00
Unknown W. Brackets f2cb19d7ba Switch OSK to using a std::string buffer.
Back as a class member, hurray.
2012-12-23 08:52:51 -08:00
Unknown W. Brackets 25e8fbdb68 Oops, forgot to add one here. 2012-12-22 22:57:56 -08:00
Unknown W. Brackets 4bc06562d6 Move OSK inputChars to global, fixes release crash.
Also, assorted potential crash fixes / etc.
2012-12-22 22:41:51 -08:00
TMaul 8586bb30b6 Make some vars class members 2012-12-22 19:58:47 +00:00
TMaul ff4d52059e Clean up OSK code
Remove some magic numbers and a few other things
2012-12-22 19:55:44 +00:00
TMaul d5dd6881d7 Fix returned value length 2012-12-22 18:48:34 +00:00
TMaul d3e28a5032 Clean up OSK instructions 2012-12-22 18:48:33 +00:00