Commit Graph
200 Commits
Author SHA1 Message Date
daniel229 21b0c2992b Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
daniel229 851070a6f8 Implement sceAdler32 2015-02-08 09:35:00 +08:00
Henrik Rydgard cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard 7faddd6100 Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard 2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Unknown W. Brackets db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Henrik Rydgard 1b926ec59e Increase the resampler buffer size, needed on Shield :(
Reset DSound to 44100.
2015-01-11 18:06:39 +01:00
Henrik Rydgard 62d86f3246 Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
sum2012 cabcb891e9 build fix for non-windows 2015-01-04 13:04:02 +01:00
Henrik Rydgard 2e675c7b0b Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00
Unknown W. Brackets 2dd9b10c8d Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
Henrik Rydgård 82d69fad8d Merge pull request #7146 from hrydgard/sha256
Quick implementation of sceSha256Digest from #7134
2014-12-08 10:40:56 +01:00
Unknown W. Brackets 4e8ee91c11 Add an option to build Unittest on Android. 2014-12-07 15:41:12 -08:00
Unknown W. Brackets 347a5f8151 Fix ppsspp_headless on Android Lollipop. 2014-12-07 15:41:12 -08:00
Henrik Rydgard 8102a67602 Implement sceSha256Digest (untested) 2014-12-07 19:25:45 +01:00
Henrik Rydgard 29e681808d Merge branch 'sceSha256' of https://github.com/daniel229/ppsspp into daniel229-sceSha256 2014-12-07 19:11:45 +01:00
Henrik Rydgard ff4746cd17 Merge the rest of the old NEON branch. 2014-12-06 13:14:03 +01:00
daniel229 3d56e952f9 add files include in CMakeLists.txt and Android.mk. 2014-12-05 15:24:39 +08:00
Unknown W. Brackets 71106328dc And fix an issue building on Android. 2014-10-31 10:11:47 -07:00
Martin Foo b8d6a64f7a Compatibility ndk r9d armeabi-v7a-hard APP_ABI building. 2014-10-14 20:24:09 +08:00
Unknown W. Brackets cb6634f54b Add udis86 b24baf1 (1.7.3?), not yet used.
Linked even on arm to avoid dependency complexity, might skip later.
2014-10-11 09:30:29 -07:00
Unknown W. Brackets e4792116a7 Initial attempt at a compat report screen. 2014-09-27 16:41:33 -07:00
Henrik Rydgard a4ae0f951a Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
Henrik Rydgard 19a9c4481f Move GLES' SoftwareTransform to Common 2014-09-13 13:27:42 +02:00
Henrik Rydgard 37e3cf362f Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
Unknown W. Brackets 8c229e00b4 d3d: Begin centralizing framebuffer management. 2014-09-09 08:12:42 -07:00
Unknown W. Brackets 94c1271761 Add an experiment with using a texture for tests.
Using an option for now so it's easy to test, if it works well we can
maybe remove the option.
2014-09-07 10:04:57 -07:00
Henrik Rydgard 0f973a3276 Get it running on Android again 2014-08-23 09:48:08 +02:00
daniel229 1ff9507f7c Add sceUsbGps module 2014-08-13 00:11:26 +08:00
Henrik Rydgard 122fa17d74 Fix android build 2014-06-22 18:37:18 +02:00
Unknown W. Brackets 089ee41d9c Implement a very basic stencil upload.
This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
Henrik Rydgard ee150fadbb Update CMake and Android build 2014-05-27 22:09:23 +02:00
Unknown W. Brackets b9ede6aade Add a class to create helper threads from HLE.
This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00
Unknown W. Brackets 6ccae8f5a7 x86jit: Use a faster safemem fallback.
Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.

Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
raven02 8ed82f3d25 Fixes #5779 with new PSPScreenShotDiag class 2014-04-30 19:28:05 +08:00
Unknown W. Brackets 701171f75a Merge remote-tracking branch 'upstream/no-light-cache' 2014-04-21 22:40:21 -07:00
Unknown W. Brackets 63c00878d0 Buildfix for Android armv6. 2014-04-21 07:46:17 -07:00
Henrik Rydgard fddc0e74b6 Buildfix non-windows platforms 2014-04-21 12:51:20 +02:00
Unknown W. Brackets 33840c58de Android buildfix. 2014-04-17 01:09:33 -07:00
kaienfr b18252b2b5 Support audio playing (AT3, AT3+, Mp3, AAC) 2014-03-23 19:45:08 +01:00
The Dax bca5b38c90 Build-fix for Android. 2014-03-15 11:32:55 -04:00
raven02 161d8b29fb Implement sceMt19937() 2014-01-25 20:17:53 +08:00
Henrik Rydgård ce378b231f Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
Henrik Rydgård 79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Henrik Rydgård b0bfda6333 Merge pull request #4515 from bollu/improvedTilControls
Redid the tilt controls in a nicer way
2013-12-22 02:13:28 -08:00
Henrik Rydgard 9e109e16d9 Android buildfix.
Also, this warning flag appears not supported. (4.6?)
2013-12-21 13:06:29 +01:00
Henrik Rydgard 2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgard 2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
bollu b0c7e824be Merge branch 'master' of https://github.com/hrydgard/ppsspp into improvedTilControls 2013-12-14 16:45:29 +05:30
Henrik Rydgård d6c8c6cfa0 If the user opens a ZIP file, offer to install it (it will show up in Homebrew & Demos).
No progress bar yet, it just freezes during install.
2013-12-05 14:21:07 +01:00