Commit Graph
449 Commits
Author SHA1 Message Date
raven02 68faecd87c minor cleanup only 2013-03-25 22:57:40 +08:00
raven02 51fdd2a665 Enable ColorTest 2013-03-25 22:36:56 +08:00
Unknown W. Brackets afbde31b42 Add some OpenGL related reporting errors. 2013-03-24 09:45:43 -07:00
raven02 f4fc0112c8 int sign match for gstate_c.curRTWidth/gstate_c.curRTHeight 2013-03-24 21:25:38 +08:00
Henrik Rydgard 055a11cbdb Don't forget to free the vertex decoders.. 2013-03-24 12:31:00 +01:00
Henrik Rydgard d96c588288 Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
Henrik Rydgard 2351efc584 Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
raven02 81fe409748 Better match SW mode with HW one 2013-03-24 17:34:30 +08:00
Henrik Rydgard 57e82619ca Fix some glitches that were caused by the MH glitch fix (wrong prim..). Also some cleanup. 2013-03-24 01:13:02 +01:00
Henrik Rydgard 38e7a9ed42 Fix bug in SW Transform where no UV would be generated if there was none in the vertices. 2013-03-23 14:30:55 +01:00
Henrik Rydgard b4977610cc Smarter draw call joining, fixing MH vertex glitches. Thanks bovine for identifying the issue. 2013-03-23 13:12:52 +01:00
Henrik Rydgard d5035e80e4 Merge branch 'patch-10' of https://github.com/raven02/ppsspp into raven02-patch-10
Conflicts:
	GPU/GLES/TransformPipeline.cpp
2013-03-22 20:34:49 +01:00
Henrik Rydgard 41b862c689 warning fixes 2013-03-22 19:59:16 +01:00
raven02 9c79814c0a Remove disabled_ variable entirely 2013-03-22 23:58:13 +08:00
raven02 76ecaaff5f Put Vec3 norm and bool hasNormal in better place 2013-03-22 22:58:37 +08:00
raven02 4809be7786 Fix missing/wrong color screen in Last Ranker/Digimon.World.Re.Digitize/Saint Seiya Omega 2013-03-22 22:03:05 +08:00
raven02 153bb28f81 Add hasNormal 2013-03-22 21:45:59 +08:00
raven02 3f0d8cba83 Fix black screen issue in SW T&L 2013-03-22 20:54:46 +08:00
raven02 ada37f06cb spacing fix 2013-03-16 21:37:56 +08:00
raven02 0b6a762c1b Typo 2013-03-16 21:05:41 +08:00
raven02 49befb3d41 Flip in throughmode for HW T&L 2013-03-16 20:35:51 +08:00
raven02 10e8dc2693 Flip in throughmode for SW T&L 2013-03-16 20:34:49 +08:00
Henrik Rydgard 46b2e15945 Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
Henrik Rydgard f67743b769 Fix scissor rectangle being one pixel too small. 2013-03-16 08:54:39 +01:00
Henrik Rydgard b1108f3290 Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
Henrik Rydgard 13c2905f05 Buildfix (typo) 2013-03-15 23:24:13 +01:00
Henrik Rydgard c8379e3db5 Allow display addresses within RAM, draw the pixels at end of frame. 2013-03-15 22:50:35 +01:00
Henrik Rydgard cf458dba60 gpu: Add support for scissor rectangle 2013-03-15 22:24:16 +01:00
Henrik Rydgard bef3ef7fac Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
Henrik Rydgard 1f5b6b7f59 Logging changes and cleanup 2013-03-15 21:01:57 +01:00
Henrik Rydgard 363522fdab gpu: unbind stuff that might get deleted 2013-03-11 22:22:22 +01:00
Henrik Rydgard 724a7c8c93 Revert latest fliptexture hack. This seems to work better. 2013-03-11 20:26:47 +01:00
Henrik Rydgard de469e77a4 Fix silly typo breaking alpha test in many cases. Make some log VERBOSE. 2013-03-11 19:40:47 +01:00
Henrik Rydgard 14b35c8d2d Turning off alpha test on GREATER than 0 and LESS than 255 wasn't safe. Only GEQUAL and LEQUAL, duh! 2013-03-11 19:29:13 +01:00
Henrik Rydgard 1732d40da9 Make sure to zero-initialize vfb->fbo if buffered rendering off. 2013-03-11 18:51:46 +01:00
Henrik Rydgard ac47d74d7b Remove obviously useless alpha tests. May help speed on mobile GPUs a little. 2013-03-11 18:43:36 +01:00
Henrik Rydgard 3727d1837d Safety check to prevent a crash in Wipeout on Android. However, something is broken if we get here. 2013-03-11 18:24:29 +01:00
Sacha e916af3755 Revert pull 910, fix for numerous games, frameskip 2013-03-11 12:02:31 +10:00
Henrik Rydgard 654620cb66 Adreno doesn't like negations when using discard, apparently.. 2013-03-10 16:01:00 +01:00
raven02 9468c00f31 Add thoughmode for fliptexture 2013-03-10 21:13:23 +08:00
raven02 b18ee61676 Always clear since vbo is first created 2013-03-09 21:56:32 +08:00
raven02 dca1d4fb1d Bit clean up the SetRenderFrameBuffer() 2013-03-09 13:46:11 +08:00
Unknown W. Brackets d75657e6b2 Re-enable the flicker hack for Dissidia, etc.
This is still needed for several games, including at least Dissidia,
Echochrome, and Final Fantasy Tactics.

This reverts commit 8eedc89ad7.
2013-03-08 10:37:33 -08:00
raven02 5da0897fe3 Fix black screen in non-buffered rendering mode 2013-03-08 22:51:04 +08:00
raven02 ec6e45e3bd Use GL_TRUE for glstate.colorMask.set 2013-03-08 22:13:40 +08:00
raven02 8eedc89ad7 Remove frame hack for flickering issue 2013-03-08 19:29:17 +08:00
Henrik Rydgard d4603136f0 Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D. 2013-03-04 22:15:39 +01:00
Henrik Rydgard fcfea6343a Add some lowp annotations to the vertex shader 2013-03-03 23:57:29 +01:00
Henrik Rydgard 4474adee1d Fix frameskip + unbuffered 2013-03-03 13:21:06 +01:00
Henrik Rydgard bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00