Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D.

This commit is contained in:
Henrik Rydgard committed 2013-03-04 22:15:39 +01:00
1 parent bf23c6f5e1
commit d4603136f0
4 files changed
+19 -9

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+13 -7
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@@ -524,20 +524,26 @@ struct SystemStatus {
SceUInt perfcounter3;
};
u32 sceKernelReferSystemStatus(u32 statusPtr)
{
int sceKernelReferSystemStatus(u32 statusPtr) {
DEBUG_LOG(HLE, "sceKernelReferSystemStatus(%08x)", statusPtr);
if (Memory::IsValidAddress(statusPtr)) {
SystemStatus status;
memset(&status, 0, sizeof(SystemStatus));
status.size = sizeof(SystemStatus);
// TODO: Fill in the struct!
Memory::WriteStruct(statusPtr, &status);
}
return 0;
}
u32 sceKernelReferGlobalProfiler(u32 statusPtr) {
DEBUG_LOG(HLE, "sceKernelReferGlobalProfiler(%08x)", statusPtr);
int sceKernelReferThreadProfiler(u32 statusPtr) {
ERROR_LOG(HLE, "UNIMPL sceKernelReferThreadProfiler(%08x)", statusPtr);
// Ignore for now
return 0;
}
int sceKernelReferGlobalProfiler(u32 statusPtr) {
DEBUG_LOG(HLE, "UNIMPL sceKernelReferGlobalProfiler(%08x)", statusPtr);
// Ignore for now
return 0;
}
@@ -615,9 +621,9 @@ const HLEFunction ThreadManForUser[] =
{0xdb738f35,WrapI_U<sceKernelGetSystemTime>,"sceKernelGetSystemTime"},
{0x369ed59d,WrapU_V<sceKernelGetSystemTimeLow>,"sceKernelGetSystemTimeLow"},
{0x8218B4DD,&WrapU_U<sceKernelReferGlobalProfiler>,"sceKernelReferGlobalProfiler"},
{0x627E6F3A,&WrapU_U<sceKernelReferSystemStatus>,"sceKernelReferSystemStatus"},
{0x64D4540E,0,"sceKernelReferThreadProfiler"},
{0x8218B4DD,WrapI_U<sceKernelReferGlobalProfiler>,"sceKernelReferGlobalProfiler"},
{0x627E6F3A,WrapI_U<sceKernelReferSystemStatus>,"sceKernelReferSystemStatus"},
{0x64D4540E,WrapI_U<sceKernelReferThreadProfiler>,"sceKernelReferThreadProfiler"},
//Fifa Street 2 uses alarms
{0x6652b8ca,WrapI_UUU<sceKernelSetAlarm>,"sceKernelSetAlarm"},
+4
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@@ -199,15 +199,19 @@ void PPGeBegin()
dataWritePtr = dataPtr;
// Set up the correct states for UI drawing
WriteCmd(GE_CMD_OFFSETADDR, 0);
WriteCmd(GE_CMD_ALPHABLENDENABLE, 1);
WriteCmd(GE_CMD_BLENDMODE, 2 | (3 << 4));
WriteCmd(GE_CMD_ALPHATESTENABLE, 0);
WriteCmd(GE_CMD_COLORTESTENABLE, 0);
WriteCmd(GE_CMD_ZTESTENABLE, 0);
WriteCmd(GE_CMD_LIGHTINGENABLE, 0);
WriteCmd(GE_CMD_FOGENABLE, 0);
WriteCmd(GE_CMD_STENCILTESTENABLE, 0);
WriteCmd(GE_CMD_CULLFACEENABLE, 0);
WriteCmd(GE_CMD_CLEARMODE, 0); // Normal mode
WriteCmd(GE_CMD_MASKRGB, 0);
WriteCmd(GE_CMD_MASKALPHA, 0);
PPGeSetDefaultTexture();
+1 -1
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@@ -296,7 +296,7 @@ void GLES_GPU::PreExecuteOp(u32 op, u32 diff) {
if (flushBeforeCommand_[cmd] == 1 || (diff && flushBeforeCommand_[cmd] == 2))
{
if (dumpThisFrame_) {
NOTICE_LOG(G3D, "================ FLUSH ================");
NOTICE_LOG(HLE, "================ FLUSH ================");
}
transformDraw_.Flush();
}
+1 -1
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@@ -107,7 +107,7 @@ bool GPUCommon::InterpretList(DisplayList &list)
if (dumpThisFrame_) {
char temp[256];
GeDisassembleOp(list.pc, op, prev, temp);
NOTICE_LOG(G3D, "%s", temp);
NOTICE_LOG(HLE, "%s", temp);
}
gstate.cmdmem[cmd] = op; // crashes if I try to put the whole op there??