sceKernelUtilsSha1Block* had the same single global context that MD5 did, so it gets the same
treatment: state, counters and block buffer now live at ctxAddr in the layout hash/sha1ctx
records off hardware. Unlike MD5, SHA-1 does not stream whole blocks through buf, which happens
to be what our sha1_update already does - so no fill-in step is needed there.
The Tlspl partition range from the last commit was too broad a cut. Hardware says only 1-6 exist,
but that recording is from user mode, and BlockAllocatorFromID deliberately maps 8 and 10 to the
user partition for a kernel-mode caller - rejecting them outright would have taken that away.
The tightened range now applies to user mode only and kernel mode keeps what it had.
threads/tls/partition also shows the answer doesn't depend on the compiled SDK version, checked
across 1.00 through 6.06, and that partition 5 is accepted - which no test had covered.
Three fixes, all of them things the new hardware tests turned up.
sceMd5Block* and sceKernelUtilsMd5Block* shared one static md5_context and ignored the context
pointer the caller passed in, with a TODO saying it would do "unless games do several MD5
concurrently". hash/md5ctx shows a real PSP keeps everything in the caller's 96 bytes and happily
runs two digests at once, so do that instead: the state, the counters and the block buffer now
live at ctxAddr in the game's own memory, in the layout the test pins down. Two interleaved
digests come out right, and a context that gets copied mid-digest carries on correctly. As a
side effect the state is now covered by savestates, which a file-static never was.
MersenneTwister masked both halves with 0x80000000 where the low half needs 0x7FFFFFFF, so
sceMt19937UInt and sceKernelUtilsMt19937UInt were returning a sequence that isn't MT19937 at
all - every number differed from hardware from the first draw. hash/mt19937ctx computes the
reference sequence itself and confirms the PSP is plain MT19937; with the mask fixed we match it
for both seeds tested. Init also twists the array immediately, as hardware does, so a context
that has been seeded but not drawn from now holds what a real one would.
sceKernelCreateTlspl accepted partitions up to 9 before falling through to the permission check.
Hardware draws the line at 6 - threads/tls/create records 7, 8, 9 and 10 all returning
ILLEGAL_ARGUMENT - so 8 and 9 were coming back ILLEGAL_PERM. Note this is genuinely different
from sceKernelCreateVpl right above it, which does let 8 and 9 through to ILLEGAL_PERM; the two
had been sharing a check that was only ever right for Vpl.
Risk worth naming: the MT19937 change alters the numbers any game gets from these calls. That's
the point - they were wrong - but a savestate taken mid-sequence will resume with a generator
that behaves differently from the one that made it.
sceKernelCreateFpl and sceKernelCreateTlspl validate blockSize * count with the
formula from hardware, but that works in 4 byte alignment while the actual
allocation uses the alignment from the options struct, which the caller picks.
A large alignment inflates each block enough that the aligned total can wrap:
we'd then allocate a small block but keep the full block count, and
sceKernelAllocateTlspl / the Fpl allocate paths hand out
address + block * alignedSize well outside the allocation.
Also give PartitionMemoryBlock::address a default. Only the savestate
constructor leaves it unset, and DoState returns early when the section is
missing, which left the destructor freeing an uninitialized address.
Initialize the wokeThreads locals that were passed by reference uninitialized in
the event flag, VPL and semaphore timeout handlers. Harmless today since the
callee only ever assigns to them, but every other use in the same files starts
at false.
Do the semaphore overflow check in 64-bit, so a large signal value can't wrap
past it into currentCount.
CoreTiming::UnscheduleEvent returns the scheduled time minus the current time,
which is negative when the event is overdue but hasn't been processed yet - the
exact situation when a wait is satisfied right around its own timeout. Only the
semaphore clamped it; everywhere else we wrote (u32)cyclesToUs(negative) into
the game's timeout variable, i.e. a huge bogus "remaining time".
Pulled the shared shape into HLEKernel::WriteRemainingTimeout so it can't drift
apart again - event flags, mbx, fpl, vpl, msgpipe, mutex, lwmutex and semaphore
all go through it now. The two thread-end sites keep their own copy since they
unschedule even when the game passed no timeout pointer, and sceUsb just gets
the clamp.
For some reason, a pointer used to allocate the heap for scePaf is not
initialized. This hacks aroung that.
Additionally zero out the specific 4-byte "category 1 alarm count" address in vsh_module.
This gets us much further.
__KernelLoadELFFromPtr creates its PSPModule and inserts it into loadedModules
before it knows whether the file is loadable, so every failure exit has to
delete the decrypt buffer, Cleanup() the module and Destroy() it. Five of the
seven did. The "unreasonable decrypted size" exit and the decompression-failure
exit just returned - leaking the buffer, and leaving a live kernel object with
its UID stuck in loadedModules for the rest of the session.
While tracing that: the fake-module path frees newptr and then runs for another
sixty lines with ptr still pointing into it. Nothing reads it today - the exits
below use head, which points into the original input rather than the copy - so
there's no use-after-free and no double free, but that's a property of the
current code rather than anything enforced. Both pointers are nulled after the
delete so a future mistake there crashes instead of reading freed heap.
And the function read the magic, and in the ~SCE branch a second word after it,
before anything established the input was that big. The non-PBP caller
guarantees it, but the PBP path computes elfSize from two offsets in the file
and passes whatever comes out, including zero. Checked at the top, before the
module object exists, so that exit needs no cleanup of its own.
pspautotests 314/314 with --graphics=software, and an EBOOT.PBP still boots.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
It might be the uids it returns always follow this format.
This makes the test almost pass, outside psplink using more memory (test
should be adjusted to compensate.)