Commit Graph
22800 Commits
Author SHA1 Message Date
Henrik Rydgård 6e9cd933b2 Implement GetFramebufferAPITexture for Vulkan 2017-10-31 12:34:30 +01:00
Henrik Rydgård 0c7ae95df5 Merge pull request #10037 from hrydgard/vulkan-sync-readback
Vulkan: Implement synchronous framebuffer readback
2017-10-29 17:08:15 +01:00
Henrik Rydgård 97dced543e Share the conversion code between vulkan and D3D, fixing the missing format thing. 2017-10-29 14:42:51 +01:00
Henrik Rydgård 93c785b76d Color-convert directly during the readback, saves a copy. Like we already do in D3D11. 2017-10-29 10:56:36 +01:00
Henrik Rydgård 9c254ea1c3 Revert most of the last commit - will do it differently. 2017-10-29 09:31:28 +01:00
Henrik Rydgård a9f01c45e0 Use the CPU color conversion from GLES for readbacks in Vulkan (and D3D11). Fix bug. 2017-10-28 19:20:46 +02:00
Henrik Rydgård 34b65c0ca9 Fix Vulkan framebuffer readbacks, as long as they're in R8G8B8A8. 2017-10-28 18:41:54 +02:00
Henrik Rydgård b98d4e5c9d Vulkan: Rough untested implementation of synchronous readbacks. 2017-10-28 18:03:27 +02:00
Henrik Rydgård 717ec2387b VulkanRenderManager: Split out BeginFrame and EndFrame from Run 2017-10-28 16:47:08 +02:00
Henrik Rydgård 872b0307e6 Merge pull request #10035 from hrydgard/split-vulkan-rendermanager
Refactor: Split out VulkanQueueRunner from VulkanRenderManager
2017-10-28 11:11:29 +02:00
Henrik Rydgård 962ada1700 Comment cleanup 2017-10-28 00:37:06 +02:00
Henrik Rydgård 3f918ed328 Refactor: Split out VulkanQueueRunner from VulkanRenderManager
Should be no functionality change, but good to do before adding more
functionality.
2017-10-27 22:11:01 +02:00
Henrik Rydgård fa81dd9c44 Forgot to update the Android target version here to 26. 2017-10-27 01:26:27 +02:00
Henrik Rydgård f0a73353b0 Merge pull request #10033 from hrydgard/vulkan-queue-manager
VulkanRenderManager - big refactoring of the Vulkan code
2017-10-26 13:00:59 +02:00
Henrik Rydgård 1e9984dbf6 Another buildfix 2017-10-26 13:00:27 +02:00
Henrik Rydgård 5456194a69 Fix integer overflow affecting very large draw calls 2017-10-26 12:28:36 +02:00
Henrik Rydgård 7312576239 More buildfixes, warning fix, memory leak fix 2017-10-26 11:43:22 +02:00
Henrik Rydgård ecad09d18f 32-bit android buildfix attempt 2017-10-26 10:57:01 +02:00
Henrik Rydgård 07e8b4ff1a Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them) 2017-10-26 10:57:01 +02:00
Henrik Rydgård 8644e85d3d Remove misguided hack. 2017-10-26 10:57:01 +02:00
Henrik Rydgård 54e4eab1c1 Warning fixes 2017-10-26 10:57:00 +02:00
Henrik Rydgård 613cc46285 Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 12f8580984 Assorted fixes 2017-10-26 10:57:00 +02:00
Henrik Rydgård 85cb604a24 Fix (some) crashes on blits. Validation issues remain. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 9b183f1f4b Forgot to add the CMakeLists.txt change to the last commit. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 8639664a6a Warning fixes, CMakeLists.txt/Android.mk fixes 2017-10-26 10:57:00 +02:00
Henrik Rydgård d016bfe221 Fix some resource leaks and excessive logging in VulkanRenderManager 2017-10-26 10:57:00 +02:00
Henrik Rydgård c4f0afc8a2 Clean out some obsolete code 2017-10-26 10:57:00 +02:00
Henrik Rydgård b5e06f3c7d VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 3e2b810c39 Improve synchronization, though there are very weird issues. Possibly need to run the swap chain from the thread that created it? 2017-10-26 10:57:00 +02:00
Henrik Rydgård c403edfa89 Avoid re-binding pipelines. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 72a41cd524 Let's try a mutex. Doesn't completely solve the problem though.. 2017-10-26 10:57:00 +02:00
Henrik Rydgård d3672d9e57 Make sure not to begin and end the init command buffer on different threads. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 48ac334f4f Vulkan: Don't forget to specify stencil load op in render passes 2017-10-26 10:57:00 +02:00
Henrik Rydgård 022657ebb3 This makes a little more sense, but still hangs (frameAvailable = true while stuck on condvar) 2017-10-26 10:56:59 +02:00
Henrik Rydgård c788dc896a Synchronization is HARD. need a rethink, methinks. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 02f76ae4a8 Rendering basics now works. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 833916a906 A multitude of fixes. The UI now works correctly, though of course ingame still broken. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 0a0494ef8e It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 417b96a1b0 Use RenderManager for thin3d stuff 2017-10-26 10:56:59 +02:00
Henrik Rydgård 84ed793adf Initial work on render queue manager 2017-10-26 10:56:59 +02:00
Henrik Rydgård a33daa4985 Update gradle files to Android Studio 3.0 defaults. 2017-10-26 10:48:55 +02:00
Henrik Rydgård 7b1e1cd5e0 Automatically scroll textboxes when the caret ends up outside. Fixes #10026 .
There was some code for this before but it didn't work.
2017-10-24 23:05:21 +02:00
Henrik Rydgård d1d1e1f742 Fix issue with caret position in text boxes caused by a bad hash function. Fletcher is 2-bytes-at-a-time and thus very inappropriate for short strings. 2017-10-24 22:45:27 +02:00
Henrik Rydgård 2c8fb0fbd1 Can't use the camera stuff on Android versions before 11. Fixes #10029. 2017-10-24 15:40:04 +02:00
Henrik Rydgård f53b455dce Merge pull request #10022 from mrcmunir/patch-2
Better path fix x86_64 android
2017-10-23 00:11:38 +02:00
Carlos Estrague / Mrc_munir 916bb54361 Separate -Bsymbolic Shared linker flag
Using "$ {CMAKE_SHARED_LINKER_FLAGS}" for separate linker -Bsymbolic.

Previously it ignored to the previous declared flags it does not find them. for this gave error with some linkers flags
2017-10-22 21:57:35 +02:00
Henrik Rydgård 27db1d558c Comment and typo fixes. 2017-10-22 10:13:25 +02:00
Henrik Rydgård 8f9bb59005 Vulkan: Fix silly mistake in blend constant checks, thanks Unknown. 2017-10-22 10:07:49 +02:00