Commit Graph
5981 Commits
Author SHA1 Message Date
Henrik Rydgård c0dffd56aa Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code. 2020-08-16 22:38:15 +02:00
Henrik Rydgård 479dedf0ba Some logging improvements. Show more coordinates for block transfers, etc. 2020-08-16 22:27:21 +02:00
Henrik Rydgård 0bf6bd9175 More Log.h cleanup. 2020-08-16 14:48:54 +02:00
Henrik Rydgård 9561a4f80a Move MsgHandler into Log.cpp/h 2020-08-16 14:48:54 +02:00
Henrik Rydgård 61bf512244 Merge pull request #13291 from hrydgard/assert-cleanup
Assert function cleanup
2020-08-16 13:57:22 +02:00
Henrik Rydgård 8db6599e77 Buildfixes 2020-08-16 12:48:09 +02:00
Henrik Rydgård 5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård 7aacf3df37 Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats. 2020-08-16 09:37:18 +02:00
Henrik Rydgård ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård 7115c28c29 Merge pull request #13287 from hrydgard/log-cleanup
Log system cleanup
2020-08-15 20:32:01 +02:00
Unknown W. Brackets 1e2f87a6d2 Vulkan: Fix tex upscaling 4444 swizzling. 2020-08-15 10:12:34 -07:00
Henrik Rydgård 80e0f85332 Getting really close to getting rid of base/logging.h now.
Qt buildfix
2020-08-15 19:09:01 +02:00
Henrik Rydgård b22083e7a6 Even more base/logging.h removal and fixes 2020-08-15 19:09:01 +02:00
Henrik Rydgård c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård 6f1915110f Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
Henrik Rydgård b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Henrik Rydgård 8835728f87 Replace base/logging.h in VulkanContext and parts of native 2020-08-15 19:08:44 +02:00
Henrik Rydgård 5117ded378 Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
Henrik Rydgård 0fcc0994b4 Recategorize some logging, in preparation for what's to come. 2020-08-15 11:51:22 +02:00
Henrik Rydgård 48ba304a4a Minor logging improvements 2020-08-10 20:17:01 +02:00
Unknown W. Brackets 850df75c45 Merge remote branch remove-sstream-from-stringutil. 2020-08-10 07:18:49 -07:00
Unknown W. Brackets e59951382a Global: Make stringutil includes more explicit. 2020-08-10 07:05:22 -07:00
Henrik Rydgård 5ec2da0f2d Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. 2020-08-10 15:53:52 +02:00
Henrik Rydgård 62a8329c33 Remove sstream from stringutil.h. See #13267 2020-08-10 14:33:00 +02:00
Henrik Rydgård 6b6ecf4427 Merge pull request #13267 from unknownbrackets/headers
Reorganize DoState headers and cut back on common header includes
2020-08-10 13:45:57 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård 0aa2ceb372 Address feedback 2020-08-10 09:16:28 +02:00
Henrik Rydgård ba0d04a142 Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
Henrik Rydgård cf122e9333 Vulkan/generic: Initial prep for depth texturing 2020-08-09 19:47:15 +02:00
Henrik Rydgård e6dfb55d3d Optimize value conversion in (unused) depth readback.
This also exposes factors we can feed into shaders to do the conversion
on the GPU.
2020-08-09 10:47:01 +02:00
Henrik Rydgård fbf6008a03 Set debug names for more framebuffers and textures 2020-08-09 09:36:54 +02:00
Henrik Rydgård c24dad2ac4 Logging improvement 2020-08-06 14:33:29 +02:00
Henrik Rydgård 8e1caadb48 Remove some unnecessary reporting. 2020-08-06 10:20:27 +02:00
Henrik Rydgård ff248ff94f Fix #13251 for D3D11. The remaining issue in #7124 should be fixed. 2020-08-06 09:35:26 +02:00
Henrik Rydgård fd3a9d4202 Expand the viewport to cover the scissor region, if it doesn't. Fixes #4845 (bloom in Dante's Inferno). 2020-08-05 19:19:30 +02:00
Henrik Rydgård 1b2d4dd75d Viewport state conversion: Move the pixel scaling to after the overage clipping. 2020-08-05 19:04:12 +02:00
Henrik Rydgård eadd3c5785 Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway.
Required fixing a bug in ShaderUniforms.cpp (used by D3D11 and Vulkan,
the two backends that previously exposed LARGE_VIEWPORTS).
2020-08-05 19:03:08 +02:00
Henrik Rydgård 09e300e646 Be a little more aggressive discarding non matching framebuffers when texturing. Enable create framebuffer from copy, fixing #12345 2020-08-04 14:51:37 +02:00
Henrik Rydgård 58ef0c8e80 Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
Henrik Rydgård 49efaaef59 Clarify, but don't yet remove, a perf hack for ES devices. Remove a unused sync parameter from readbacks. 2020-08-04 11:15:43 +02:00
Henrik Rydgård cb568b8f5e Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h 2020-08-03 23:24:50 +02:00
Henrik Rydgård 882cc6295e Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h 2020-08-03 23:22:11 +02:00
Henrik Rydgård d57edfbdac Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
Henrik Rydgård de178d617b Move a line to a better place 2020-08-03 23:14:27 +02:00
iota97 ce2fc7d986 Fix texture upscaling and per game setting fix/cleanup 2020-08-03 16:04:23 +02:00
Henrik Rydgård 60683cf4a4 Merge pull request #13238 from hrydgard/minor-logging-cleanup
Logging and error handling improvements around save states
2020-08-02 19:05:58 +02:00
Henrik Rydgård 6aa3681f7c Minor logging improvements 2020-08-02 15:41:00 +02:00
Unknown W. Brackets d99e67a061 Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
2020-08-01 22:00:04 -07:00