Commit Graph
3072 Commits
Author SHA1 Message Date
Unknown W. Brackets 68bccebdeb Clear the psmfplayer handle on delete. 2014-05-24 14:13:18 -07:00
Unknown W. Brackets c651a0d1e9 Correct status check in scePsmfPlayerStop(). 2014-05-24 12:46:34 -07:00
Unknown W. Brackets 64df42d613 Don't change status in scePsmfPlayerBreak().
It was changed to INIT in d37100b30a, but I
think that only fixed the game because STANDBY was wrong.  Not changing
the status is the correct behavior.
2014-05-24 12:41:40 -07:00
Unknown W. Brackets d4e548013e Don't zero paused, but do zero end in psmfplayer.
To make sure the video/audio sync up.

If an audio frame was already decoded, it should technically be returned,
but after that it will return an error.
2014-05-24 01:31:50 -07:00
Unknown W. Brackets 222be04b38 Cleanup err codes in scePsmfPlayerGetAudioData().
Even if there's no *more* audio, if the current audio is valid return 0.
2014-05-24 01:10:26 -07:00
Unknown W. Brackets bc661f4f10 Clean up a duplicate if branch. 2014-05-23 23:02:23 -07:00
Unknown W. Brackets 28a9f7155a Handle a default video with of 0 in psmfplayer. 2014-05-23 23:01:26 -07:00
Unknown W. Brackets c03aa31240 Write video frames even while paused.
This function just writes the video data to the buffer if at all possible.
2014-05-23 23:00:48 -07:00
Unknown W. Brackets 13b735fd02 Validate more params in scePsmfPlayerGetVideoData. 2014-05-23 23:00:01 -07:00
Unknown W. Brackets 6c52ec524d Fix typo (warning.) 2014-05-23 08:47:12 -07:00
Unknown W. Brackets ab57bcd4b3 Fix errors and scheduling in psmfplayer stop. 2014-05-22 23:41:38 -07:00
Unknown W. Brackets 75e4575ffe Properly schedule psmfplayer video finish.
Fixes #2251, hurray.
2014-05-22 23:40:44 -07:00
Unknown W. Brackets b9ede6aade Add a class to create helper threads from HLE.
This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00
Unknown W. Brackets a2031cdc62 scePsmfPlayerGetVideoData() keeps going at end.
Even if the video has ended, this happily returns the last frame (with the
same pts value) over and over.  Audio or no audio.

It only returns no data when it's called too early.
2014-05-22 22:19:10 -07:00
Unknown W. Brackets e79d700bf0 Fix error codes in scePsmfPlayerGetVideoData(). 2014-05-22 22:17:42 -07:00
Unknown W. Brackets da03308bfa Small correction to psmfplayer seeking.
Should be the specific position after the fileoffset, and should be offset
by the start pts thing...
2014-05-22 00:34:47 -07:00
Unknown W. Brackets 1c4053f3c6 Correct scePsmfPlayerUpdate() finished timing.
With or without audio, it always sets the end on the second call after the
last frame.  Makes sense.
2014-05-22 00:08:18 -07:00
Unknown W. Brackets 288d867588 Fix a type comparison warning. 2014-05-21 08:00:31 -07:00
Unknown W. Brackets 29bd4b63e4 Fix a bunch of formatting warnings. 2014-05-21 07:59:58 -07:00
Unknown W. Brackets 67fc607671 Oops, dumb mistake in reporting. 2014-05-21 01:17:15 -07:00
Unknown W. Brackets 5c13d482e0 When reporting module versions, include devkit ver.
Looks like this'll be the ticket for scePsmfPlayer, which has different
functionality in different versions (including when and how end of video
is flagged, which FF2 depends on.)

Now let's see what versions are out there.
2014-05-21 01:11:33 -07:00
Henrik Rydgård 90c3768ba8 Merge pull request #6101 from hilesaz/master
Fix nonblocking ptpConnect on Windows
2014-05-20 15:29:51 +02:00
Henrik Rydgård 2cfc6bb880 Merge pull request #6100 from sum2012/sceMpegAvcCsc
Revert "Apply hleDelayResult to sceMpegAvcCsc"
2014-05-20 14:11:39 +02:00
Unknown W. Brackets 346f725334 Don't allow seeking without an EPmap. 2014-05-18 21:58:43 -07:00
Unknown W. Brackets aafc8f1cec Validate and report initial psmfplayer playMode.
We only support play and pause, but they're the only ones I've seen.
2014-05-18 21:41:15 -07:00
Unknown W. Brackets 0c77d3c2ea Delay scePsmfPlayerStart() when seeking.
It seems to only delay when it was already playing.
2014-05-18 20:59:18 -07:00
Unknown W. Brackets ceebdca2fb Check scePsmfPlayerStart() params like the PSP.
It doesn't care if there's actually audio data here.
2014-05-18 20:48:02 -07:00
Unknown W. Brackets cd9d85caff Add a delay when setting the psmfplayer file.
This roughly matches the delay that occurs on a real PSP, during which
other threads can run.
2014-05-18 20:43:10 -07:00
Unknown W. Brackets 923189ab47 Prevent a crash on bogus data in psmfplayer. 2014-05-18 20:30:58 -07:00
Unknown W. Brackets 242fe2f3a9 scePsmfPlayerGetVideoData() writes every frame.
Thought it didn't due to dcache not being invalidated.  Fixes #6085.
2014-05-18 19:26:05 -07:00
Unknown W. Brackets 55fd30b520 Skip a bit of work when syncing video/audio. 2014-05-18 19:20:34 -07:00
Bovine c76548377c Fix nonblocking ptpConnect on Windows
According to
http://msdn.microsoft.com/en-us/library/windows/desktop/ms737625%28v=vs.85%29.aspx
"[...] it is not recommended that applications use multiple calls to
connect to detect connection completion.  If they do, they must be
prepared to handle WSAEINVAL and WSAEWOULDBLOCK error values the same
way that they handle WSAEALREADY, to assure robust operation."

Ideally socket->state should be set to a different state and select()
used to poll sockets until state can be switched to closed or
established.  Changes to socket->state are visible to games as so
probably should not be done without testing.
2014-05-18 06:41:02 -07:00
sum2012 f047320a9c Revert "Apply hleDelayResult to sceMpegAvcCsc"
Fix video 's screen dislocation in Bleach heat of soul 6
#5535
2014-05-18 12:25:32 +08:00
sum2012 b8d82e0a92 Correct Memory check in sysclib_memset 2014-05-18 04:23:10 +08:00
sum2012 bc36555f24 sysclib_memset change to WrapU_UII 2014-05-18 04:20:48 +08:00
sum2012 21c301962b Add some kernal module
Find in bugz Homebrew
2014-05-17 23:06:01 +08:00
Unknown W. Brackets 2ad06d777b Eat cycles and resched in sceGeContinue().
Fixes the gpu/ge/queue test.
2014-05-15 22:45:09 -07:00
Unknown W. Brackets f7424c6671 Validate the psmf address in scePsmfSetPsmf().
Just to prevent crashes, don't think it's happening anyway.
2014-05-15 01:11:50 -07:00
Unknown W. Brackets a5e374fc57 Only warn when getting pts without any frame yet. 2014-05-15 00:30:06 -07:00
Unknown W. Brackets a429e5f8d6 Defer psmf seeking to Update() calls, use epmap.
This improves performance significantly.
2014-05-15 00:14:27 -07:00
Unknown W. Brackets b0ebcfd087 Allow creating a Psmf from non-PSP RAM.
This way we can reuse the epmap reading code, etc.
2014-05-15 00:10:01 -07:00
Unknown W. Brackets 8404a52ab9 Fix typo in scePsmfPlayerStart() rewind. 2014-05-12 07:33:00 -07:00
Unknown W. Brackets 578e4e049b When psmfplayer video is behind audio, skip frames.
This is what the PSP does.  Basically the audio pts drives sync.
2014-05-11 21:51:28 -07:00
Unknown W. Brackets 3205964204 Validate and support stream params in psmfplayer. 2014-05-11 14:23:14 -07:00
Unknown W. Brackets 66a480ba95 scePsmfPlayerStart() can also rewind. 2014-05-11 14:23:13 -07:00
Unknown W. Brackets 9c0bc32f52 Add support for initPts in scePsmfPlayerStart().
It won't be super speedy though, could more ideally do it on the calls to
Update()...
2014-05-11 14:23:13 -07:00
Unknown W. Brackets 5a04fc23a3 Improve error handling in scePsmfPlayerStart(). 2014-05-11 14:23:12 -07:00
Henrik Rydgård c0e13bf38d Merge pull request #5888 from raven02/patch-5
Delay thread for sceMp3Decode()
2014-05-08 16:14:01 +02:00
Henrik Rydgård 155dcee5a6 Merge pull request #5975 from raven02/patch-32
Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård 55f9e8619d Merge pull request #5968 from sum2012/sceUtility
Avoid duplicate logging in sceUtility*GetStatus
2014-05-08 10:54:05 +02:00