Commit Graph
10142 Commits
Author SHA1 Message Date
Unknown W. Brackets 67eaa2fd1c armjit: Optimize immediate load/stores in a row. 2013-11-10 16:32:48 -08:00
Unknown W. Brackets bc0a846475 armjit: Optimize imm addresses (could do better...) 2013-11-10 16:30:20 -08:00
Unknown W. Brackets c63560c0dd armjit: Try to find imms to optimize a reg load.
This way we skip the MOVW/MOVT and go for one op only.
2013-11-10 16:20:34 -08:00
Unknown W. Brackets 7e46ee0b0f armjit: Replace MOVI2R with using the regcache.
So that it can optimize the value with existing imms.

Not actually optimizing yet.
2013-11-10 15:50:45 -08:00
Unknown W. Brackets d092f7dd2d armjit: Remember reg imm values even after flush.
This way, we can base other imm values off them, or even do imm math using
them.  We can also avoid re-flushing an imm.
2013-11-10 15:50:14 -08:00
Unknown W. Brackets 7f9cbc0f10 armjit: Minor cleanup and logging tweaks. 2013-11-10 15:12:40 -08:00
Unknown W. Brackets 455a7e090d Compile the cache instruction to nothing.
Was showing up in a few profiles, does nothing currently.
2013-11-10 14:38:10 -08:00
Unknown W. Brackets 1cc68f50ca armjit: Small optimization to syscall instr. 2013-11-10 14:38:10 -08:00
Unknown W. Brackets b30928036e armjit: Avoid flushing an imm in beq/bne/etc.
We might be able to STMIA it instead.
2013-11-10 14:38:10 -08:00
Unknown W. Brackets 285ec1fad5 armjit: Implement mult/multu for immediates.
Uncommon, but may reduce instructions a bit.
2013-11-10 14:38:09 -08:00
Unknown W. Brackets 3a8f0598c4 x86jit: Implement wsbh/wsbw. 2013-11-10 14:38:09 -08:00
Unknown W. Brackets 9bec82873c armjit: inline byteswaps of imm values. 2013-11-10 14:38:08 -08:00
Unknown W. Brackets ee492099b5 Avoid a literal in ORI2R where possible. 2013-11-10 14:38:08 -08:00
Unknown W. Brackets 06c8cb9174 armjit: Do shifts with imms as much as possible.
This may even make an imm operand2 safe that wasn't before.
2013-11-10 14:38:08 -08:00
Unknown W. Brackets b2c2a87511 Fix omitted CC_AL reset, fixes #4498.
Was breaking non-fastmem lwl/lwr/etc.
2013-11-10 09:24:40 -08:00
Sacha 2c795907b2 Symbian: Handle multiple executable memory allocations.
Windows: Remove MemUsage (from Dolphin) as it was unused.
Fix some tabbing.
2013-11-11 02:55:45 +10:00
Henrik Rydgård 0845d06467 Merge pull request #4496 from unknownbrackets/softgpu
Fix stencil testing in the softgpu, and also some small things along the way
2013-11-10 03:49:44 -08:00
Unknown W. Brackets 1311d71455 softgpu: Fix reversed stencil test funcs.
LESS applies to the ref compared to the stencil, not the stencil compared
to the ref.

With this, stencil testing is finally being done properly in Star Ocean.
2013-11-10 03:21:01 -08:00
Unknown W. Brackets 2db98b8669 softgpu: Don't apply logic op to stencil value.
Also, they were not at all applying correctly.
2013-11-10 03:21:00 -08:00
Unknown W. Brackets 438928de40 softgpu: Apply stencil op even when depth disabled. 2013-11-10 03:21:00 -08:00
Unknown W. Brackets 5327ce80d5 softgpu: throughmode doesn't disable any tests. 2013-11-10 03:20:59 -08:00
Unknown W. Brackets 5751e0a0a4 softgpu: Simplify color clamping. 2013-11-10 03:20:58 -08:00
Unknown W. Brackets 21deaef35a Invert gstate.getClearModeColorMask().
It makes more sense matching gstate.getColorMask().
2013-11-10 03:20:58 -08:00
Unknown W. Brackets 5817684e28 softgpu: Never write alpha, only stencil. 2013-11-10 03:20:57 -08:00
Unknown W. Brackets be9fe9ad9a softgpu: Fix stencil read/write in some formats. 2013-11-10 03:20:56 -08:00
Henrik Rydgard c69ac64d83 Don't reconvert light colors if they don't change.
Also prepare for a possible further optimization in GLES_GPU::FastRunLoop
2013-11-10 11:18:58 +01:00
Henrik Rydgard f4ad7c64e5 Fix issue with texcoord speed hack (bPrescaleUV) in software transform
(and also thus rectangles of course even when hw transform is enabled)
2013-11-10 11:18:26 +01:00
Henrik Rydgård 179068823c Merge pull request #4491 from raven02/patch-15
Attempt for another matching framebuffer logic
2013-11-10 01:58:29 -08:00
Henrik Rydgård cc23635843 Merge pull request #4495 from unknownbrackets/multithread
Fix some issues in multithreading on Android
2013-11-10 01:56:50 -08:00
Henrik Rydgård 0c124715c3 Merge pull request #4493 from shenweip/patch-2
Turn up logging.
2013-11-10 01:54:46 -08:00
Unknown W. Brackets d6048dc646 Don't burn the cpu while idle in multithread. 2013-11-09 23:08:45 -08:00
Unknown W. Brackets 92d5643423 Implement SetCurrentThreadAffinity on Android.
But, it doesn't really seem to improve performance.
2013-11-09 23:08:45 -08:00
Unknown W. Brackets 113146302b Don't schedule a finish event when not running.
Otherwise it'll get it when it does run, and stop early.
2013-11-09 23:08:44 -08:00
Unknown W. Brackets 1633aa689c Remove the extra process queues hack.
It seems like it's not helping anymore so it could be hurting.
2013-11-09 23:08:44 -08:00
Unknown W. Brackets afafa5fcd6 Make sure the gpu thread has a chance to run.
If the scheduler puts it on the same core, it may not even do anything
before we check if the framebuffer is dirty, so SyncThread will quit since
it's not even running.

Instead, let's wait until it's at least done something.
2013-11-09 23:08:28 -08:00
Unknown W. Brackets 879060f008 Use a CORE_POWERUP state when starting.
Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
shenweip 0a9cf9b1bc Turn up logging. 2013-11-10 10:40:56 +08:00
raven02 7c6a4cf87e Attempt for another matching framebuffer logic 2013-11-10 10:38:33 +08:00
Henrik Rydgård 345a4ccf0e Merge pull request #4487 from unknownbrackets/perf
Texture cache hashing tweaks, disable second cache on mobile
2013-11-09 17:30:40 -08:00
Henrik Rydgård bcd499ff38 Merge pull request #4489 from sum2012/patch-2
Attempt to fix Colin Mcrae Dirt 2 Crash correctly
2013-11-09 17:30:25 -08:00
sum2012 e4b68099e0 Attempt to fix Colin Mcrae Dirt 2 Crash correctly
#4482
2013-11-10 08:23:31 +08:00
Unknown W. Brackets b310edc5f8 Fix typo in ARM debug build. 2013-11-09 15:58:27 -08:00
Unknown W. Brackets fa79d7f13c Handcode the non-NEON texcache hash as well on ARM.
Well, it could be a better algorithm, but at least this uses LDMIA.
2013-11-09 14:51:23 -08:00
Unknown W. Brackets 2dfa2379f4 Rewrite QuickTexHashNEON directly in asm.
Seems like gcc couldn't optimize it to this.
2013-11-09 12:54:55 -08:00
Unknown W. Brackets 3f57f1f447 Disable the secondary texcache on mobile.
It helps in games like Final Fantasy 2 and Popolocrois, but it seems to
cause out of memory errors despite the checks.
2013-11-09 12:52:58 -08:00
Henrik Rydgard d1c012d75e ARM: Open up all 32 accessible VFP registers if NEON is available. 2013-11-09 20:18:20 +01:00
Henrik Rydgård 70a239ba47 Merge pull request #4486 from unknownbrackets/debugger
Use a shortcut for copying instructions, enable G3D log always
2013-11-09 11:08:12 -08:00
Unknown W. Brackets 712b582d26 Remove coreParam.disableG3Dlog and enableDebugging.
One was uninitialized, the other one unused.
2013-11-09 11:02:12 -08:00
Unknown W. Brackets 3771ec1959 Use Ctrl-C/Ctrl-Insert to copy in disasm.
This means trading Ctrl-C (was find again) for F3.  Also made Ctrl-F find
as well as Ctrl-S.
2013-11-09 10:57:43 -08:00
Henrik Rydgard 497915141b Revert to normal for loop in the index generator, the < 3 case gets taken care of properly. Just existing caused some issues. 2013-11-09 19:33:40 +01:00