Commit Graph
125 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 86791f6c3a JIT stats overlay: Count block invalidations
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 14:49:24 +02:00
Henrik RydgårdandClaude Opus 5.5 2b0b1ed561 Add a JIT stats debug overlay
Shows the number of blocks, how full the native code space and the IR
arena are, and how many times each filling up cleared the cache.

The "Ran out of block numbers" message was logged for both of those, and
there is no block number limit. It now says which one filled up.

Also hide the GPU profile and allocator overlays by value on backends
that lack them. Cutting the last two off the list had been hiding the
framebuffer list since it was added after them.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 14:49:24 +02:00
Henrik Rydgård d36af22430 Merge pull request #22589 from hrydgard/cpu-timing-determinism
CPU: Make the interpreter and IR cores agree on timing
2026-10-15 22:27:54 +02:00
Henrik RydgårdandClaude Opus 5.5 5631c3c9b6 Interpreter: Continue past branches where the IR cores do
The IR frontend compiles on past a conditional branch that isn't taken,
so the IR cores don't check downcount there, while the interpreter
ended its block at every branch. Events then landed on different
instructions, and a game's trace left the interpreter's within a few
hundred syscalls.

The interpreter now applies the same rule at run time: not likely, the
operands not decided by their registers, no branch in the delay slot,
no prefix pending after the delay slot, and the same instruction and
branch limits, counted the same way. It also goes on past a beql/bnel
over a break, which the IR frontend drops. The limits move to IRInst.h
so both use them.

With it, the interpreter, IR interpreter and ARM64 JIT produce the same
trace of syscalls and thread switches over 5 emulated seconds of God of
War, Tekken 6 and Daxter.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 17:43:31 +02:00
Henrik RydgårdandClaude Opus 5.5 ab21def9d6 IR interpreter: Go straight on to the next block at exits
Each block was a call into IRInterpret from RunBlocks: register save and restore, the first
dispatch through the shared switch, then the shadow lookup in RunBlocks. Now the exits look up the
next block themselves and keep dispatching while downcount lasts, the same check RunBlocks makes.
Anything else (a hook, an uncompiled block, an invalid address, downcount gone) still returns.

Without the vertex JIT, as on iOS: 4.5-10% fewer instructions and 1-4% fewer cycles in the games
measured.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 17:05:16 +02:00
Henrik RydgårdandClaude Opus 5.5 a80cea2b9e RISC-V and LoongArch64 IR JITs: Vec4 vmin, vmax, vslt, vsge and vi2f
The ops from 108e66f2d1, so both now get moreVec4Ops. With LSX they're
vector code: vfpu_minmax_key() of each lane picked by VBITSEL, a compare
ANDed with 1.0, and VFFINT with a scale. RISC-V and LoongArch without LSX
do them lane by lane, vslt and vsge as a compare into a GPR rather than
through fpcond.

Vec4VfpuMultiDot stays ARM64-only, so the frontend still doesn't emit it
for these.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 15:17:50 +02:00
Henrik RydgårdandClaude Opus 5.5 108e66f2d1 IR: Vec4 vmin, vmax, vslt, vsge and vi2f
New IR ops do them four lanes at a time where the backend has them, the
ARM64 JIT and the IR interpreter so far. vmin and vmax compare by
vfpu_minmax_key() in NEON, which took about twelve instructions a lane
through the integer registers before; vslt and vsge are a compare and an
AND with 1.0.

vi2f becomes one SCVTF with fractional bits.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 11:02:17 +02:00
Henrik RydgårdandClaude Opus 5.5 f247df5e4d IR: Compile on past conditional branches
A non-likely conditional branch now exits to its target when taken, and
the block goes on with the not-taken path, up to 8 branches and 96
instructions. Loops written as a few blocks become one with one exit per
iteration, and code around branches gets optimized together. Branches
decided by their operands, like b, still end the block.

Not with a prefix pending, as blocks assume default prefixes on entry
and only the end of a block checks that it leaves them so.

10 emulated seconds, Vulkan, ARM64: cycles -4.6% in God of War, -3.5%
Killzone, -3.0% God Eater, -2.8% Daxter, -2.3% Tekken 6, -2.2% GTA,
-2.1% ATV, about -1% in the rest.

docs/cpu-equivalence.md gets the fuzzer's new classes and what it found
on this branch and in #22576.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 11:02:17 +02:00
Henrik RydgårdandClaude Opus 5.5 533baffb24 IR: Compute runs of VFPU dot products four at a time
A new IR op, Vec4VfpuMultiDot, does four vfpu_dot()s against one vector,
the other operands being the rows or Vec4s of a 4x4 block of registers.
The frontend emits it for vmmul and vtfm/vhtfm, and for runs of vdot that
fit it, like a matrix times a vector written out.

On ARM64 it calls a routine that has the dots in lanes rather than the
terms, so nothing is horizontal and nothing goes through the integer
registers. The block comes in with LD1, or LD4 for the transposed form,
when none of it is in host registers. The IR interpreter runs it through
vfpu_dot(); the other backends don't get it yet.

The CPU fuzzer gets runs of vdot shaped for it, and finds no difference
between the cores on them.

There's a routine per number of terms, so vdot.t runs don't pay for a
fourth. The vector's significands are worked out once and multiplied by
element, and the rounding at the end is UCVTF's in round-to-nearest,
which is what games run in; the integer version stays for the other
modes. The routine saves nothing, and the call site keeps only those
registers it clobbers that hold guest state.

JitDotBench, ns per dot: vtfm4.q 3.40, vmmul.q 3.12, a run of vdot.t
2.83, against 4.6 for single dots.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 11:02:17 +02:00
Henrik RydgårdandClaude Opus 5.5 1d5e2689b5 JIT: Add --jit-profile, a sampling profiler for the CPU cores
The native IR JITs get the emulator thread's host PC sampled every 50 us (a
signal on macOS and Linux, SuspendThread on Windows), mapped to blocks, the
routines they call and host functions. The report has each hot block's MIPS,
IR and host code with the samples per host instruction. The IR interpreter's
block timing, previously behind IR_PROFILING, now runs on the same switch.
Both cost nothing when off.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 11:01:52 +02:00
Henrik RydgårdandClaude Opus 5.5 f3c69fc5d1 Remove FakeJit and the pre-IR JitBlockCache
FakeJit was the native JIT for architectures without one, but the config
already forces those onto the IR interpreter, so CreateNativeJit() now
returns that instead. The vertex decoder fallback no longer needs
FakeEmitter.

JitBlockCache was the block cache of the pre-IR JITs. Its header keeps
the debug interface types the IR block caches use. Also removes the
JitInterface link hooks only it called, and the JitState fields tied to
it. This fixes a null dereference in the ImDebugger memory section,
which read GetBlockCache(), always null with the IR JITs.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 02:24:25 +02:00
Henrik RydgårdandClaude Opus 5.5 39813ffaf1 JITs: Notice a rounding mode that didn't come from a compiled ctc1
A JIT only switched modes around syscalls, and only took the mode into account
in conversions, once it had compiled a ctc1 (hasSetRounding). A mode from an
interpreted ctc1, a savestate made on another core, a core switch or a thread
switch went unnoticed, and HLE then ran in the guest's mode. UpdateFCR31()
now sets the flag when fcr31 isn't the default, and clears the block cache at
the next safe point, since blocks compiled before don't switch either. A new
JIT gets an UpdateFCR31() too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:26:28 +02:00
Henrik RydgårdandClaude Opus 5.5 5ea015a510 IR interpreter: Apply the guest's rounding mode in the dispatcher
It only applied fcr31's rounding mode and flush-to-zero after a ctc1 in
the same block, so add.s, mul.s, cvt and friends rounded to nearest in
every other block. It's now applied once per time slice in RunLoopUntil,
where the native dispatchers do it, and the host's mode is put back
around CoreTiming, compiling, syscalls and replacement functions.

See docs/cpu-equivalence.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 08:49:00 +02:00
Henrik RydgårdandClaude Opus 5.5 48973c83c6 Debugger: Show replacement hooks in the disassembly again
Memory no longer holds the hooks, so the disassembly fetches the op the CPU runs, which is the
CallRepl pseudo-op at a hooked address. That lookup can come from the Win32 debugger's UI thread,
so the CPU thread now changes the hook map under a lock (and reads it without, being the only
writer).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:33:30 +02:00
Henrik RydgårdandClaude Opus 5.5 6d122f416e Keep JIT block entries and replacement hooks out of PSP memory
The JITs used to find a block by overwriting its first instruction with an "emuhack" holding
the offset into the code space, and replacement functions installed their own emuhack the same
way. Anything that read code (savestates, the debugger, memory dumps, cheats, the function
hasher, games reading their own code) had to translate them back.

Blocks now live in a block shadow: one u32 per guest instruction, indexed by the PC masked with
BLOCK_SHADOW_MASK (1GB on 64-bit, folding the kernel and uncached mirrors; 256MB on 32-bit, iOS
and Switch, where address space is short), with the low bits cleared so a misaligned PC can't
read across two entries. Only the ranges under memory views are committed, so a bad PC still
faults in the dispatcher, and the shadow is reserved before the memory map so it can't land in
a gap of the 4GB window. Entries hold full 32-bit offsets, lifting the 16MB limit. The
dispatchers on every backend, and the IR interpreter's loop, look blocks up there.

A hooked instruction without a compiled block gets the JIT's hook value in its entry: the offset
of the dispatcher's compile path (1 for the interpreters, the IR arena keeping that offset
empty), so dispatching there compiles a block, and the frontends substitute the hook. Compiling
replaces the entry with the block's, and destroying the block puts the hook value back. The hook
value is rewritten when the JIT changes or regenerates its dispatcher.

Hooks live in a map keyed by the masked address, and are dropped when the game overwrites the
hooked instruction, or when an icache invalidation finds the function's hash (immediates masked,
as when matching it) changed. Those checks run when queued invalidations are processed, since
cheats and the debugger queue them before writing. Installing and removing hooks invalidates
deferred, as it happens in HLE calls that can run inside a block. The cache instruction goes
through MIPSState, so it drops changed hooks too.

With clean memory, the save/clear/restore around savestates, memory reads and dumps goes away,
as do the source-range invalidations in the memcpy replacements, sceDmac and the cheats.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:33:30 +02:00
Henrik RydgårdandClaude Opus 5.5 59fed92dac IR native: Invalidate linked blocks again
78c75e1a0b dropped IRNativeJit::InvalidateCacheAt as a duplicate, and with it the only call to
the backend's InvalidateBlock. Since then a block linked to an invalidated one kept jumping into
its old code, past the dispatcher. Call it from IRJit::InvalidateCacheAt through a virtual, like
the other native block hooks.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:33:30 +02:00
Henrik Rydgård eb0813c0e3 Add a utility function for all the ABIs to call functions with a pointer arg. Use to call Advance from the JIT with the MIPSContext. Indent some code better. 2026-08-13 08:09:30 +02:00
Henrik Rydgård e9a3449ede More MIPSState * plumbing (manual) 2026-08-12 14:02:19 +02:00
Henrik RydgårdandClaude Sonnet 5 d718bda178 Rename MIPSInt/MIPSIntVFPU to Interpreter/InterpreterVFPU
Just a file rename (plus updating all build configs and includes) to
give the interpreter source files clearer names. No functional change.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019SKhm9wKEQzRUsx9mTrrtQ
2026-08-12 10:04:40 +02:00
Henrik Rydgård 9396030f02 More Read_U32 cleanup 2026-08-11 09:08:52 +02:00
Henrik Rydgård 68ec34ad54 Build and warning fixes 2026-08-03 19:11:07 +02:00
Henrik Rydgård f0ba391a4e Remove the whole concept of proxy blocks from the block cache, and experimental uses of it. 2026-02-17 09:40:27 +01:00
Henrik Rydgård a72fc6f79c Support showing (and sorting by) IR profiler info in the JIT viewer
This will help future work on #19143 .
2025-10-09 17:02:52 -06:00
Henrik Rydgård ff5dea821b New jit viewer is starting to work a bit. 2025-10-08 16:59:25 -06:00
Henrik Rydgård ba148e5ec7 JIT/IRJit: Delete an old "function preloading" experiment
This caused some confusion while trying to debug #20502
2025-06-11 15:45:18 +02:00
Mark Zhuang ec9401374e IR: Fix compile error when enable IR_PROFILING 2025-05-21 14:04:01 +08:00
Nemoumbra e3b09bea59 Ported the MIPSLogger's UI + basic integration of MIPSTracer 2024-09-14 19:46:05 +03:00
Nemoumbra 00cd142365 Comment fix + new QOL method 2024-09-14 19:46:04 +03:00
Henrik Rydgård b6a3996e65 Remove a warning, change some & params to pointers for clarity, func rename 2024-09-11 11:48:12 +02:00
Henrik Rydgård 7139301692 IR interpreter: Replace the assert for downcount with a very predictable branch
Fixes breakpoints and other similar things, with a negligible penalty.
2024-09-11 11:24:43 +02:00
Henrik Rydgård 96c4ae4457 TimeUtil: Minor cleanup, add precise_sleep() 2024-07-26 11:25:58 +02:00
Henrik Rydgård eda60a5df9 IR: Disable unworkable overwriting of instructions on invalidation. Add debug-mode sanity check. 2024-07-22 12:03:53 +02:00
Henrik Rydgård aa7fd6979e Disable preloading of function stubs if bPreloadFunctions is off
Fixes #19349. Strange that the game worked at all.

The issue is that the arena could get resized due to precompile during
sceKernelModuleLoad . Now respect the flag that turns precompile off
properly (we should probably make it work differently instead, if we're
gonna have it).
2024-07-22 09:51:58 +02:00
Henrik Rydgård 44f3d113d0 Buildfix 2024-07-22 09:08:47 +02:00
Henrik Rydgård 85e7ff7ac3 Target->Native renaming. More intuitive (at least to me) 2024-07-22 01:24:34 +02:00
Henrik Rydgård 898774a93d Attempt more thorough block invalidation 2024-07-22 01:22:54 +02:00
Henrik Rydgård d3e6f19b6d Comments, log, cleanup 2024-07-22 01:15:35 +02:00
Henrik Rydgård 9d36a08ec4 Some renaming, remove a gross hack 2024-07-21 19:12:51 +02:00
Henrik Rydgård fb499bf5bf ARM32: Remove runtime checks for VFPv3 and NEON since we require these when building anyway. 2024-07-17 22:14:24 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 9ef5250387 IRJit: If we're in "JIT using IR" mode, don't accidentally optimize for the interpreter. 2024-06-11 10:24:08 +02:00
Henrik Rydgård bd0beb68a4 Add new IR optimization pass, OptimizeLoadsAfterStores 2024-06-07 19:32:37 +02:00
Henrik Rydgård a4c4fb44fb Cleanup 2024-06-07 18:33:48 +02:00
Henrik Rydgård 94ef6d4ce7 Fix savestates (oops) 2024-06-07 18:33:40 +02:00
Henrik Rydgård 7ef6cdb515 Improve accuracy of block timing 2024-06-07 10:17:16 +02:00
Henrik Rydgård a6f398a7d2 Add IRJit arena overflow check 2024-06-07 10:17:01 +02:00
Henrik Rydgård 8d6e96d04e Use binary search to find IR block offsets 2024-06-07 09:28:27 +02:00
Henrik Rydgård ee6ba74c88 Store IRInst offsets instead of block indices 2024-06-07 09:28:27 +02:00
Henrik Rydgård 5526ef012c Store IR instructions in a large arena vector instead of loosely in each block. 2024-06-07 09:28:27 +02:00
Henrik Rydgård 0ea9120ca5 Add a stats view 2024-06-06 19:21:50 +02:00