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The JITs used to find a block by overwriting its first instruction with an "emuhack" holding the offset into the code space, and replacement functions installed their own emuhack the same way. Anything that read code (savestates, the debugger, memory dumps, cheats, the function hasher, games reading their own code) had to translate them back. Blocks now live in a block shadow: one u32 per guest instruction, indexed by the PC masked with BLOCK_SHADOW_MASK (1GB on 64-bit, folding the kernel and uncached mirrors; 256MB on 32-bit, iOS and Switch, where address space is short), with the low bits cleared so a misaligned PC can't read across two entries. Only the ranges under memory views are committed, so a bad PC still faults in the dispatcher, and the shadow is reserved before the memory map so it can't land in a gap of the 4GB window. Entries hold full 32-bit offsets, lifting the 16MB limit. The dispatchers on every backend, and the IR interpreter's loop, look blocks up there. A hooked instruction without a compiled block gets the JIT's hook value in its entry: the offset of the dispatcher's compile path (1 for the interpreters, the IR arena keeping that offset empty), so dispatching there compiles a block, and the frontends substitute the hook. Compiling replaces the entry with the block's, and destroying the block puts the hook value back. The hook value is rewritten when the JIT changes or regenerates its dispatcher. Hooks live in a map keyed by the masked address, and are dropped when the game overwrites the hooked instruction, or when an icache invalidation finds the function's hash (immediates masked, as when matching it) changed. Those checks run when queued invalidations are processed, since cheats and the debugger queue them before writing. Installing and removing hooks invalidates deferred, as it happens in HLE calls that can run inside a block. The cache instruction goes through MIPSState, so it drops changed hooks too. With clean memory, the save/clear/restore around savestates, memory reads and dumps goes away, as do the source-range invalidations in the memcpy replacements, sceDmac and the cheats. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
544 lines
16 KiB
C++
544 lines
16 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <set>
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#include <algorithm>
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#include "ext/xxhash.h"
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#include "Common/Profiler/Profiler.h"
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#include "Common/Log.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/MemMap.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/MIPSCodeUtils.h"
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#include "Core/MIPS/Interpreter.h"
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#include "Core/MIPS/MIPSTables.h"
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#include "Core/MIPS/IR/IRRegCache.h"
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#include "Core/MIPS/IR/IRInterpreter.h"
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#include "Core/MIPS/IR/IRJit.h"
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#include "Core/MIPS/IR/IRNativeCommon.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/Reporting.h"
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#include "Common/TimeUtil.h"
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#include "Core/MIPS/MIPSTracer.h"
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namespace MIPSComp {
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IRJit::IRJit(MIPSState *mipsState, bool actualJit) : frontend_(mipsState->HasDefaultPrefix()), mips_(mipsState), blocks_(actualJit) {
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// u32 size = 128 * 1024;
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InitIR();
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compileToNative_ = actualJit;
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// If this IRJit instance will be used to drive a "JIT using IR", don't optimize for interpretation.
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jo.optimizeForInterpreter = !actualJit;
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IROptions opts{};
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opts.disableFlags = g_Config.uJitDisableFlags;
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#if PPSSPP_ARCH(RISCV64)
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// Assume RISC-V always has very slow unaligned memory accesses.
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opts.unalignedLoadStore = false;
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opts.unalignedLoadStoreVec4 = true;
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opts.preferVec4 = cpu_info.RiscV_V;
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#elif PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64)
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opts.unalignedLoadStore = (opts.disableFlags & (uint32_t)JitDisable::LSU_UNALIGNED) == 0;
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opts.unalignedLoadStoreVec4 = true;
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opts.preferVec4 = true;
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#else
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opts.unalignedLoadStore = (opts.disableFlags & (uint32_t)JitDisable::LSU_UNALIGNED) == 0;
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// TODO: Could allow on x86 pretty easily...
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opts.unalignedLoadStoreVec4 = false;
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opts.preferVec4 = true;
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#endif
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opts.optimizeForInterpreter = jo.optimizeForInterpreter;
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frontend_.SetOptions(opts);
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}
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IRJit::~IRJit() {
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}
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void IRJit::DoState(PointerWrap &p) {
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frontend_.DoState(p);
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}
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void IRJit::UpdateFCR31() {
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}
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void IRJit::ClearCache() {
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INFO_LOG(Log::JIT, "IRJit: Clearing the block cache!");
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blocks_.Clear();
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}
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void IRJit::InvalidateCacheAt(u32 em_address, int length) {
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std::vector<int> numbers = blocks_.FindInvalidatedBlockNumbers(em_address, length);
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if (numbers.empty()) {
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return;
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}
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DEBUG_LOG(Log::JIT, "Invalidating IR block cache at %08x (%d bytes): %d blocks", em_address, length, (int)numbers.size());
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for (int block_num : numbers) {
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auto block = blocks_.GetBlock(block_num);
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// TODO: We are invalidating a lot of blocks that are already invalid (yu gi oh).
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// INFO_LOG(Log::JIT, "Block at %08x invalidated: valid: %d", block->GetOriginalStart(), block->IsValid());
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// If we're a native JIT (IR->JIT, not just IR interpreter), we write native offsets into the blocks.
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int cookie = compileToNative_ ? block->GetNativeOffset() : block->GetIRArenaOffset();
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// Before Destroy, which forgets the block's address. Blocks linked to it jump straight in.
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InvalidateNativeBlock(&blocks_, block_num);
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blocks_.RemoveBlockFromPageLookup(block_num);
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block->Destroy(cookie);
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}
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}
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void IRJit::Compile(u32 em_address) {
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_dbg_assert_(compilerEnabled_);
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PROFILE_THIS_SCOPE("jitc");
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std::vector<IRInst> instructions;
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u32 mipsBytes;
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if (!CompileBlock(em_address, instructions, mipsBytes)) {
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// Ran out of block numbers - need to reset.
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ERROR_LOG(Log::JIT, "Ran out of block numbers, clearing cache");
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ClearCache();
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CompileBlock(em_address, instructions, mipsBytes);
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}
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if (frontend_.CheckRounding(em_address)) {
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// Our assumptions are all wrong so it's clean-slate time.
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ClearCache();
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CompileBlock(em_address, instructions, mipsBytes);
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}
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}
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// WARNING! This can be called from IRInterpret / the JIT, through the function preload stuff!
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bool IRJit::CompileBlock(u32 em_address, std::vector<IRInst> &instructions, u32 &mipsBytes) {
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_dbg_assert_(compilerEnabled_);
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frontend_.DoJit(em_address, instructions, mipsBytes);
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_dbg_assert_(!instructions.empty());
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int block_num = blocks_.AllocateBlock(em_address, mipsBytes, instructions);
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if (block_num < 0) {
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WARN_LOG(Log::JIT, "Failed to allocate block for %08x (%d instructions)", em_address, (int)instructions.size());
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// Out of block numbers. Caller will handle.
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return false;
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}
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IRBlock *b = blocks_.GetBlock(block_num);
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if (mipsTracer.tracing_enabled) {
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// Hash, then only update page stats, don't link yet.
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// TODO: Should we always hash? Then we can reuse blocks.
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b->UpdateHash();
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}
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if (!CompileNativeBlock(&blocks_, block_num))
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return false;
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if (mipsTracer.tracing_enabled) {
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mipsTracer.prepare_block(b, blocks_);
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}
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// Updates stats, also enters the block in the block shadow.
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blocks_.FinalizeBlock(block_num);
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FinalizeNativeBlock(&blocks_, block_num);
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return true;
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}
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void IRJit::RunLoopUntil(u64 globalticks) {
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PROFILE_THIS_SCOPE("jit");
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// ApplyRoundingMode(true);
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// IR Dispatcher
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MIPSState *mips = mips_;
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while (true) {
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// RestoreRoundingMode(true);
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CoreTiming::Advance(currentMIPS);
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// ApplyRoundingMode(true);
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if (coreState != 0) {
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break;
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}
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#ifdef _DEBUG
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compilerEnabled_ = false;
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#endif
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while (mips->downcount >= 0) {
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// The block's offset into the IR arena, or 0 for none, or a replacement hook (handled by
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// compiling a block).
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const u32 offset = *Memory::GetBlockShadowEntry(mips->pc);
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static_assert(Memory::BLOCK_SHADOW_HOOK_NO_JIT == 1, "IR arena reserves offsets 0 and 1");
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if (offset > Memory::BLOCK_SHADOW_HOOK_NO_JIT) {
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const IRInst *instPtr = blocks_.GetArenaPtr() + offset;
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// First op is always, except when using breakpoints, downcount, to save one dispatch inside IRInterpret.
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// This branch is very cpu-branch-predictor-friendly so this still beats the dispatch.
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if (instPtr->op == IROp::Downcount) {
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mips->downcount -= instPtr->constant;
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instPtr++;
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}
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#ifdef IR_PROFILING
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IRBlock *block = blocks_.GetBlock(blocks_.GetBlockNumFromIRArenaOffset(offset));
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Instant start = Instant::Now();
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mips->pc = IRInterpret(mips, instPtr);
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int64_t elapsedNanos = start.ElapsedNanos();
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block->profileStats_.executions += 1;
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block->profileStats_.totalNanos += elapsedNanos;
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#else
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mips->pc = IRInterpret(mips, instPtr);
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#endif
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// Note: this will "jump to zero" on a badly constructed block missing exits.
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if (!Memory::IsValid4AlignedAddress(mips->pc)) {
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int blockNum = blocks_.GetBlockNumFromIRArenaOffset(offset);
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IRBlock *block = blocks_.GetBlockUnchecked(blockNum);
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Core_ExecException(mips->pc, block->GetOriginalStart(), ExecExceptionType::JUMP);
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break;
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}
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} else {
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// RestoreRoundingMode(true);
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#ifdef _DEBUG
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compilerEnabled_ = true;
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#endif
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Compile(mips->pc);
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#ifdef _DEBUG
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compilerEnabled_ = false;
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#endif
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// ApplyRoundingMode(true);
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}
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}
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#ifdef _DEBUG
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compilerEnabled_ = true;
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#endif
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}
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// RestoreRoundingMode(true);
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}
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bool IRJit::DescribeCodePtr(const u8 *ptr, std::string &name) {
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// Used in native disassembly viewer.
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return false;
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}
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void IRJit::LinkBlock(u8 *exitPoint, const u8 *checkedEntry) {
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Crash();
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}
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void IRJit::UnlinkBlock(u8 *checkedEntry, u32 originalAddress) {
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Crash();
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}
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void IRBlockCache::Clear() {
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for (int i = 0; i < (int)blocks_.size(); ++i) {
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int cookie = compileToNative_ ? blocks_[i].GetNativeOffset() : blocks_[i].GetIRArenaOffset();
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blocks_[i].Destroy(cookie);
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}
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blocks_.clear();
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byPage_.clear();
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arena_.clear();
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arena_.shrink_to_fit();
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}
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IRBlockCache::IRBlockCache(bool compileToNative) : compileToNative_(compileToNative) {}
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int IRBlockCache::AllocateBlock(int emAddr, u32 origSize, const std::vector<IRInst> &insts) {
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const u32 MAX_ARENA_SIZE = 0x1000000 - 1;
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if (arena_.empty()) {
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// Offset 0 would mean "no block" in the block shadow, and 1 a replacement hook.
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arena_.push_back(IRInst{ IROp::Bad });
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arena_.push_back(IRInst{ IROp::Bad });
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}
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int offset = (int)arena_.size();
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if (offset >= MAX_ARENA_SIZE) {
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WARN_LOG(Log::JIT, "Filled JIT arena, restarting");
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return -1;
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}
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// TODO: Use memcpy.
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for (size_t i = 0; i < insts.size(); i++) {
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arena_.push_back(insts[i]);
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}
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int newBlockIndex = (int)blocks_.size();
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blocks_.push_back(IRBlock(emAddr, origSize, offset, (u32)insts.size()));
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return newBlockIndex;
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}
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int IRBlockCache::GetBlockNumFromIRArenaOffset(int offset) const {
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// Block offsets are always in rising order (we don't go back and replace them when invalidated). So we can binary search.
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int low = 0;
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int high = (int)blocks_.size() - 1;
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int found = -1;
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while (low <= high) {
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int mid = low + (high - low) / 2;
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const int blockOffset = blocks_[mid].GetIRArenaOffset();
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if (blockOffset == offset) {
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found = mid;
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break;
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}
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if (blockOffset < offset) {
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low = mid + 1;
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} else {
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high = mid - 1;
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}
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}
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return found;
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#if 1
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return found;
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#else
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// Cross check the result. This is not fast so normally not enabled. Called a lot when IR_PROFILING is on.
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for (int i = 0; i < (int)blocks_.size(); i++) {
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if (blocks_[i].GetIRArenaOffset() == offset) {
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_dbg_assert_(i == found);
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return i;
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}
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}
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_dbg_assert_(found == -1);
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return -1;
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#endif
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}
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std::vector<int> IRBlockCache::FindInvalidatedBlockNumbers(u32 address, u32 lengthInBytes) {
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u32 startPage = AddressToPage(address);
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u32 endPage = AddressToPage(address + lengthInBytes);
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std::vector<int> found;
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for (u32 page = startPage; page <= endPage; ++page) {
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const auto iter = byPage_.find(page);
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if (iter == byPage_.end())
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continue;
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const std::vector<int> &blocksInPage = iter->second;
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for (int i : blocksInPage) {
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if (blocks_[i].OverlapsRange(address, lengthInBytes)) {
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// We now try to remove these during invalidation.
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found.push_back(i);
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}
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}
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}
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return found;
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}
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void IRBlockCache::FinalizeBlock(int blockIndex) {
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// TODO: What's different about preload blocks?
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IRBlock &block = blocks_[blockIndex];
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int cookie = compileToNative_ ? block.GetNativeOffset() : block.GetIRArenaOffset();
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block.Finalize(cookie);
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u32 startAddr, size;
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block.GetRange(&startAddr, &size);
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u32 startPage = AddressToPage(startAddr);
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u32 endPage = AddressToPage(startAddr + size);
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for (u32 page = startPage; page <= endPage; ++page) {
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byPage_[page].push_back(blockIndex);
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}
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}
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// Call after Destroy-ing it.
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void IRBlockCache::RemoveBlockFromPageLookup(int blockIndex) {
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// We need to remove the block from the byPage lookup.
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IRBlock &block = blocks_[blockIndex];
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u32 startAddr, size;
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block.GetRange(&startAddr, &size);
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u32 startPage = AddressToPage(startAddr);
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u32 endPage = AddressToPage(startAddr + size);
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for (u32 page = startPage; page <= endPage; ++page) {
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auto iter = std::find(byPage_[page].begin(), byPage_[page].end(), blockIndex);
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if (iter != byPage_[page].end()) {
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byPage_[page].erase(iter);
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} else if (block.IsValid()) {
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// If it was previously invalidated, we don't care, hence the above check.
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WARN_LOG(Log::JIT, "RemoveBlock: Block at %08x was not found where expected in byPage table.", startAddr);
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}
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}
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// Additionally, we'd like to zap the block in the IR arena.
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// However, this breaks if calling sceKernelIcacheClearAll(), since as soon as we return, we'll be executing garbage.
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/*
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IRInst bad{ IROp::Bad };
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for (int off = block.GetIRArenaOffset(); off < (int)(block.GetIRArenaOffset() + block.GetNumIRInstructions()); off++) {
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arena_[off] = bad;
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}
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*/
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}
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u32 IRBlockCache::AddressToPage(u32 addr) const {
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// Use relatively small pages since basic blocks are typically small.
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return (addr & 0x3FFFFFFF) >> 10;
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}
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int IRBlockCache::FindPreloadBlock(u32 em_address) {
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u32 page = AddressToPage(em_address);
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auto iter = byPage_.find(page);
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if (iter == byPage_.end())
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return -1;
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const std::vector<int> &blocksInPage = iter->second;
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for (int i : blocksInPage) {
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if (blocks_[i].GetOriginalStart() == em_address) {
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if (blocks_[i].HashMatches()) {
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return i;
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}
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}
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}
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return -1;
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}
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int IRBlockCache::FindByCookie(int cookie) {
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if (blocks_.empty())
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return -1;
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// TODO: Maybe a flag to determine native offset mode?
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if (!compileToNative_) {
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return GetBlockNumFromIRArenaOffset(cookie);
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}
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// TODO: This could also use a binary search.
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for (int i = 0; i < GetNumBlocks(); ++i) {
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int offset = blocks_[i].GetNativeOffset();
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if (offset == cookie)
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return i;
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}
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return -1;
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}
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JitBlockDebugInfo IRBlockCache::GetBlockDebugInfo(int blockNum) const {
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const IRBlock &ir = blocks_[blockNum];
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JitBlockDebugInfo debugInfo{};
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uint32_t start, size;
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ir.GetRange(&start, &size);
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debugInfo.originalAddress = start; // TODO
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if (!Memory::IsValid4AlignedAddress(start)) {
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return debugInfo;
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}
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debugInfo.origDisasm.reserve(((start + size) - start) / 4);
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for (u32 addr = start; addr < start + size; addr += 4) {
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char temp[256];
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MIPSDisAsm(Memory::Read_Instruction(addr), addr, temp, sizeof(temp), true);
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std::string mipsDis = temp;
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debugInfo.origDisasm.push_back(mipsDis);
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}
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debugInfo.irDisasm.reserve(ir.GetNumIRInstructions());
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const IRInst *instructions = GetBlockInstructionPtr(ir);
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for (int i = 0; i < ir.GetNumIRInstructions(); i++) {
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IRInst inst = instructions[i];
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char buffer[256];
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DisassembleIR(buffer, sizeof(buffer), inst);
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debugInfo.irDisasm.push_back(buffer);
|
|
}
|
|
return debugInfo;
|
|
}
|
|
|
|
void IRBlockCache::ComputeStats(BlockCacheStats &bcStats) const {
|
|
double totalBloat = 0.0;
|
|
double maxBloat = 0.0;
|
|
double minBloat = 1000000000.0;
|
|
for (const auto &b : blocks_) {
|
|
double codeSize = (double)b.GetNumIRInstructions() * 4; // We count bloat in instructions, not bytes. sizeof(IRInst);
|
|
if (codeSize == 0)
|
|
continue;
|
|
u32 origAddr, mipsBytes;
|
|
b.GetRange(&origAddr, &mipsBytes);
|
|
double origSize = (double)mipsBytes;
|
|
double bloat = codeSize / origSize;
|
|
if (bloat < minBloat) {
|
|
minBloat = bloat;
|
|
bcStats.minBloatBlock = origAddr;
|
|
}
|
|
if (bloat > maxBloat) {
|
|
maxBloat = bloat;
|
|
bcStats.maxBloatBlock = origAddr;
|
|
}
|
|
totalBloat += bloat;
|
|
}
|
|
bcStats.numBlocks = (int)blocks_.size();
|
|
bcStats.minBloat = minBloat;
|
|
bcStats.maxBloat = maxBloat;
|
|
bcStats.avgBloat = totalBloat / (double)blocks_.size();
|
|
}
|
|
|
|
int IRBlockCache::GetBlockNumberFromStartAddress(u32 em_address) const {
|
|
u32 page = AddressToPage(em_address);
|
|
|
|
const auto iter = byPage_.find(page);
|
|
if (iter == byPage_.end())
|
|
return -1;
|
|
|
|
const std::vector<int> &blocksInPage = iter->second;
|
|
int best = -1;
|
|
for (int i : blocksInPage) {
|
|
if (blocks_[i].GetOriginalStart() == em_address) {
|
|
best = i;
|
|
if (blocks_[i].IsValid()) {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
|
|
void IRBlock::Finalize(int cookie) {
|
|
// Check it wasn't invalidated, in case this is after preload.
|
|
// TODO: Allow reusing blocks when the code matches hash_ again, instead.
|
|
if (origAddr_ && Memory::IsValid4AlignedAddress(origAddr_)) {
|
|
origFirstOpcode_ = Memory::ReadUnchecked_Instruction(origAddr_);
|
|
_dbg_assert_(cookie != 0);
|
|
Memory::WriteBlockShadow(origAddr_, cookie);
|
|
} else {
|
|
WARN_LOG(Log::JIT, "Finalizing invalid block (cookie: %d)", cookie);
|
|
}
|
|
}
|
|
|
|
void IRBlock::Destroy(int cookie) {
|
|
if (origAddr_ && Memory::IsValid4AlignedAddress(origAddr_)) {
|
|
// A block at a mirror may have taken over the entry, leave that alone.
|
|
Memory::ClearBlockShadow(origAddr_, cookie);
|
|
// TODO: Also wipe the block in the IR opcode arena.
|
|
// Let's mark this invalid so we don't try to clear it again.
|
|
origAddr_ = 0;
|
|
}
|
|
}
|
|
|
|
u64 IRBlock::CalculateHash() const {
|
|
if (origAddr_ && Memory::IsValidRange(origAddr_, origSize_)) {
|
|
return XXH3_64bits(Memory::GetPointerUnchecked(origAddr_), origSize_);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool IRBlock::OverlapsRange(u32 addr, u32 size) const {
|
|
addr &= 0x3FFFFFFF;
|
|
u32 origAddr = origAddr_ & 0x3FFFFFFF;
|
|
return addr + size > origAddr && addr < origAddr + origSize_;
|
|
}
|
|
|
|
} // namespace MIPSComp
|