Henrik Rydgård
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d6d72db0a9
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Unify BlitFramebufferDepth.
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2020-09-17 20:53:02 +02:00 |
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Henrik Rydgård
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d0f7b1e30f
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Make the implementations of CopyFramebufferDepth more similar.
Also avoid matching framebuffers with bad z for copies.
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2020-09-17 20:52:45 +02:00 |
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Henrik Rydgård
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e6dfb55d3d
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Optimize value conversion in (unused) depth readback.
This also exposes factors we can feed into shaders to do the conversion
on the GPU.
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2020-08-09 10:47:01 +02:00 |
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Henrik Rydgård
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cb568b8f5e
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Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h
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2020-08-03 23:24:50 +02:00 |
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