Commit Graph
21122 Commits
Author SHA1 Message Date
Henrik Rydgard 5df4bac6d2 Delete some left behind unused code 2017-01-25 10:05:39 +01:00
Henrik Rydgård 524854ac16 Merge pull request #9233 from xebra/spline_bezier
[spline/bezier]Remove wasted code.
2017-01-24 23:33:51 +01:00
xebra 133a9d78a8 [spline/bezier]Remove wasted code. 2017-01-25 06:35:36 +09:00
Henrik Rydgard 478a3ab903 Oops, didn't mean to change this. Not that it makes sense to have it hardcoded anyway... 2017-01-24 21:10:15 +01:00
Henrik Rydgård 4571c22c14 Merge pull request #9192 from hrydgard/thin3d-rework-2
Thin3d rework 2
2017-01-24 21:08:16 +01:00
Henrik Rydgård ec20cf7f88 QT buildfix attempt 2017-01-24 20:59:47 +01:00
Henrik Rydgård 9d5371a8ba Thin3d: More rigorous handling of RGBA4444 texture formats 2017-01-24 20:59:00 +01:00
Henrik Rydgård 5d6097d33c Add infrastructure for checking for supported DataFormats 2017-01-24 20:59:00 +01:00
Henrik Rydgård 528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård d8dbb8389b Make buffer binding more Vulkan/Metal-like 2017-01-24 20:59:00 +01:00
Henrik Rydgård 58ecda4e4b Minor D3D11 work (input layouts) 2017-01-24 20:59:00 +01:00
Henrik Rydgård 411d31ffe0 Typo fix 2017-01-24 20:59:00 +01:00
Henrik Rydgård 8654d42528 DrawContext API change: introduce TextureDesc 2017-01-24 20:59:00 +01:00
Henrik Rydgård d2c4cbacad Delete unnecessary form of CreateTexture 2017-01-24 20:58:59 +01:00
Henrik Rydgård 5e92a94175 Buildfix 2017-01-24 20:58:59 +01:00
Henrik Rydgård 6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård 4199eb3493 More D3D11 2017-01-24 20:58:59 +01:00
Henrik Rydgård 1c337f72bb Slightly saner way to choose shaders depending on language. More work needed. 2017-01-24 20:58:59 +01:00
Henrik Rydgård c79712d9f9 Thin3D backends can report which shader languages they support 2017-01-24 20:58:59 +01:00
Henrik Rydgård 377561865a A little more D3D11, BlendFactor 2017-01-24 20:58:59 +01:00
Henrik Rydgård 75cbf4065b Merge pull request #9231 from hrydgard/extended-dirty-flag
Set dirty-flags without callbacks
2017-01-24 20:21:40 +01:00
Henrik Rydgard e17d3e1e7a Vulkan: Forgot to extend a few more dirtyflag variables to 64-bit. Avoid a warning. 2017-01-24 20:19:06 +01:00
Henrik Rydgard 62a171c616 Minor DX9 optimization 2017-01-24 18:12:20 +01:00
Henrik Rydgard d85888dc2b Table-driven dirty-flags for Vulkan and D3D9. Minor Vulkan optimization. 2017-01-24 18:12:20 +01:00
Henrik Rydgard 1fe32d380b Update lots of dirty-flag table entries 2017-01-24 18:12:20 +01:00
Henrik Rydgard 443d735a28 Activate table-driven dirty-flags in DX9 and Vulkan backends 2017-01-24 18:12:20 +01:00
Henrik Rydgard 068f2d3c71 Remove Execute_Generic in both D3D9 and Vulkan backends 2017-01-24 18:12:20 +01:00
Henrik Rydgard c70265d7f2 Use table-driven dirtying instead of callbacks in GPU_GLES 2017-01-24 18:12:20 +01:00
Henrik Rydgard e4cb44c243 Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
Henrik Rydgard c289a2c7bf Split TextureChanged into two bools, so we can later convert to dirtyflags 2017-01-24 18:12:20 +01:00
Henrik Rydgard 7d60ec73be Move framebufChanged into the dirty flag field 2017-01-24 18:12:20 +01:00
Henrik Rydgard b423998c36 Move uniform dirty-flag to gstate_c, opening up for other uses. 2017-01-24 18:12:20 +01:00
Henrik Rydgard 83b4be6848 Update the .sln version 2017-01-24 18:11:48 +01:00
Henrik Rydgard ae569cd53a Fix some Vulkan brokenness (Vulkan2D beginframe/endframe weren't called) 2017-01-24 18:11:48 +01:00
Henrik Rydgard 0a3bb4a720 Vulkan: Increase size of per-frame descriptor pool, move uniform to right place 2017-01-24 18:11:48 +01:00
Henrik Rydgård ff6b660eda Merge pull request #9230 from xebra/spline_bezier
Fix texture animation with hw tess.
2017-01-24 06:58:45 +01:00
xebra 3ecff41908 [spline/bezier]Fix to avoid temporarily texture animation bug with hardware tessellation. 2017-01-24 14:39:19 +09:00
Henrik Rydgård 58f731d734 Merge pull request #9228 from hrydgard/centralize-matrix-loads
Centralize matrix loads
2017-01-23 22:47:08 +01:00
Henrik Rydgard f111767315 Workaround the lack of support for software skinning in Vulkan 2017-01-23 22:06:30 +01:00
Henrik Rydgard 69267d4cd6 Minor optimizations 2017-01-23 21:14:27 +01:00
Henrik Rydgard ae37df0a8c Further centralization of EstimatePerVertexCost, now moved to GPUCommon 2017-01-23 21:11:39 +01:00
Henrik Rydgard daf02f1de6 Centralize the matrix load functions, no need to duplicate them for each backend. 2017-01-23 21:11:39 +01:00
Henrik Rydgard 3c221a7ebd Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared. 2017-01-23 21:11:39 +01:00
Henrik Rydgard 097638f4fd Fix crash bug 2017-01-23 21:09:20 +01:00
Henrik Rydgard 59d80a3785 Share the set of dirty flags between the backend, to let use share more code. 2017-01-23 20:39:17 +01:00
Henrik Rydgård 0cbc48c48c Merge pull request #9227 from hrydgard/gfx-cleanups
Centralize some more code, cleanup, hw tess uv bugfix
2017-01-23 18:51:47 +01:00
Henrik Rydgard 63c00ec528 Don't need to take vertex format into account when applying UV scale for spline/bezier 2017-01-23 17:44:13 +01:00
Henrik Rydgard f139246a78 Switch D3D and Vulkan to 64-bit dirty flags 2017-01-23 17:32:18 +01:00
Henrik Rydgard bd4436c6eb Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
Henrik Rydgård 9400238da6 Merge pull request #9225 from hrydgard/rename-gles-files
Rename GLES files to match the convention the other backends use.
2017-01-23 17:19:08 +01:00