Henrik Rydgård
5d34aad219
Merge pull request #303 from unknownbrackets/font-fix
...
Fix fake sceFontGetCharGlyphImage() overflowing
2013-01-01 04:03:37 -08:00
Unknown W. Brackets
305c41c932
Prevent duplicate waiting threads in sema/mutex.
...
If something did a tight loop of a short wait/timeout, it might end
up getting on the waitingThreads list multiple times.
Eventually this caused a massive performance problem.
2012-12-31 23:23:52 -08:00
Unknown W. Brackets
daa31bb02d
Fix fake sceFontGetCharGlyphImage() overflowing.
2012-12-31 21:46:41 -08:00
Unknown W. Brackets
ca4c767d38
Fix mistake from savestates breaking saving.
...
Clear after, not first. Was killing the count.
2012-12-31 15:39:49 -08:00
Henrik Rydgård
cff6d155f1
Add a null check. Make vtimer log ERROR until it works.
2012-12-31 12:18:53 +01:00
raven02
4a00bbbc33
Add sceKernelSetCompiledSdkVersion500_505/507
2012-12-31 17:12:14 +08:00
Henrik Rydgård
1ea34bb6e8
Stub out all of VTimer.
2012-12-30 21:30:33 +01:00
Unknown W. Brackets
62b1fe0fb1
sceIo doesn't have to do emu output, headless can.
2012-12-30 00:00:58 -08:00
Unknown W. Brackets
ade0f4103b
Don't let native's log output spoil tests.
...
Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets
03d9157d26
Draw offscreen in headless (Windows only.)
2012-12-29 23:21:55 -08:00
Unknown W. Brackets
7bd16a7f97
Add warnings when GE callbacks are misused.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets
97bdaf5dd2
Add support for selecting the GE callback per list.
...
Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets
2ed0902ae2
Cleanup sceGe stubs and void return values.
2012-12-29 15:43:17 -08:00
Henrik Rydgård
acd1457308
Merge pull request #288 from unknownbrackets/savestates
...
Save more of the GPU's state, fix a crash
2012-12-29 15:34:57 -08:00
Henrik Rydgård
af64a0b2e6
Merge pull request #290 from Xele02/master
...
Save mode 11
2012-12-29 15:34:12 -08:00
Xele02
45c9ed389c
Implement mode 11
2012-12-29 23:56:45 +01:00
Unknown W. Brackets
8c98c7b141
Reverse the analog Y for everyone.
...
Verified XInput is still happy this way.
2012-12-29 13:01:10 -08:00
Unknown W. Brackets
848a2e2d2a
Arg, missed a crash in savedata for states.
2012-12-29 12:55:58 -08:00
Unknown W. Brackets
589916fca2
Move GPU state to sceDisplay, reset GPU on load.
2012-12-29 12:49:49 -08:00
Unknown W. Brackets
ea9f0be28a
Save more of the GPU's state, fix a crash.
...
Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Unknown W. Brackets
0edbcdc955
Fix some missing things / bugs in save states.
2012-12-29 02:56:56 -08:00
Henrik Rydgård
ec080eb2b6
Merge pull request #281 from unknownbrackets/savestates
...
Savestate tweaks (gzip, Windows cli/UI cleanup)
2012-12-29 00:47:09 -08:00
Unknown W. Brackets
e03044b241
Fix a crash with FPL objects in save states.
2012-12-28 23:30:43 -08:00
Florent Castelli
6eec4f5d7f
Move display list management to common GPU class
2012-12-29 03:11:35 +01:00
Unknown W. Brackets
14ef840dd3
Add a command line option to load a state.
...
For debugging.
2012-12-28 17:23:05 -08:00
Henrik Rydgård
f9133c1a56
Reset JIT before saving/loading state
2012-12-29 00:10:43 +01:00
Henrik Rydgård
95c4e0b9c4
Quick build fix for gcc
2012-12-28 23:33:00 +01:00
Unknown W. Brackets
269a776363
Add a simple devctl to verify the state.
...
Could do more, but this should be useful.
2012-12-28 14:13:34 -08:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
...
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
bcecd881b1
Savestate cleanup + be more careful with vectors.
...
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
644e6b615c
Fix memory leak in msgpipe when loading state.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
e665618891
Fix kernel object loading (ouch) from save states.
...
Also a fix to SAS voices not saving right.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
5999fac10d
Start saving the state of the GPU.
...
Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
7a2adfd8a5
Don't store pointers in VagDecoder directly.
...
I'm assuming it's fine to not fix read_ when end_ happens.
Shouldn't be any performance penality, really.
2012-12-28 13:55:29 -08:00
Unknown W. Brackets
19aaca2705
Start save stating audio, plus minor fixes.
2012-12-28 13:55:29 -08:00
Unknown W. Brackets
042e515037
Warniof the sceIo defAction is used when stating.
...
This is broken anyway so skipping for now.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
cd1d4367bf
Save state of a bunch of small modules.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
1768365c13
Fix a memory leak in the ISO filesystem.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
4b39e39455
Start save stating the filesystem state.
...
Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets
e3e6f81dfa
Snapshot the CPU state as well.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets
b81899876f
Don't leak MipsCall objects.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
a8c9c31e16
Add a registry for actions so they can be stated.
...
Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
f5dd7f03e8
Change threadqueue and currentThread to be SceUIDs.
...
hmm, kind of a big change. Tried to add some checks to be safe.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
db787d266d
Require interrupt handlers to be registered.
...
This allows it to be save stated sanely.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
3ed2045f6b
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
91d727a65a
Add CoreTiming to save states.
...
I hope DoLinkedList works, seems like it should.
2012-12-28 13:55:24 -08:00
Unknown W. Brackets
fbe4fd396e
Add a mechanism to restore event callback ptrs.
...
Ugh, more duplicates. Maybe can find a good way to refactor.
2012-12-28 13:55:24 -08:00
Unknown W. Brackets
570e8c812b
Also handle save states while paused.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets
2197d96989
Run save state operations at next Advance().
...
Should take some question marks out of things.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets
abeaaa9105
Add Verify() method to quickly test states work.
2012-12-28 13:55:22 -08:00