Add CoreTiming to save states.

I hope DoLinkedList works, seems like it should.
This commit is contained in:
Unknown W. Brackets
2012-12-27 13:08:58 -08:00
parent fbe4fd396e
commit 91d727a65a
3 changed files with 37 additions and 13 deletions
+28 -8
View File
@@ -24,6 +24,7 @@
#include "CoreTiming.h"
#include "Core.h"
#include "HLE/sceKernelThread.h"
#include "../Common/ChunkFile.h"
int CPU_HZ = 222000000;
@@ -55,12 +56,6 @@ struct BaseEvent
// Event *next;
};
template <class T>
struct LinkedListItem : public T
{
LinkedListItem<T> *next;
};
typedef LinkedListItem<BaseEvent> Event;
Event *first;
@@ -79,6 +74,7 @@ s64 idledCycles;
static std::recursive_mutex externalEventSection;
// Warning: not included in save state.
void (*advanceCallback)(int cyclesExecuted) = NULL;
void SetClockFrequencyMHz(int cpuMhz)
@@ -140,9 +136,9 @@ void AntiCrashCallback(u64 userdata, int cyclesLate)
Core_Halt("invalid timing events");
}
void RestoreEvent(int event_type, const char *name, TimedCallback callback)
void RestoreRegisterEvent(int event_type, const char *name, TimedCallback callback)
{
if (event_type >= event_types.size())
if (event_type >= (int) event_types.size())
event_types.resize(event_type + 1, EventType(AntiCrashCallback, "INVALID EVENT"));
event_types[event_type] = EventType(callback, name);
@@ -311,6 +307,7 @@ u64 UnscheduleEvent(int event_type, u64 userdata)
return result;
}
// Warning: not included in save state.
void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted))
{
advanceCallback = callback;
@@ -546,4 +543,27 @@ std::string GetScheduledEventsSummary()
return text;
}
void Event_DoState(PointerWrap &p, BaseEvent *ev)
{
p.Do(*ev);
}
void DoState(PointerWrap &p)
{
size_t n = event_types.size();
p.Do(n);
// These (should) be filled in later by the modules.
event_types.resize(n, EventType(AntiCrashCallback, "INVALID EVENT"));
p.DoLinkedList<BaseEvent, GetNewEvent, FreeEvent, Event_DoState>(first, (Event **) NULL);
p.DoLinkedList<BaseEvent, GetNewTsEvent, FreeTsEvent, Event_DoState>(tsFirst, &tsLast);
p.Do(CPU_HZ);
p.Do(downcount);
p.Do(slicelength);
p.Do(globalTimer);
p.Do(idledCycles);
p.DoMarker("CoreTiming");
}
} // namespace
+5 -1
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@@ -32,6 +32,7 @@
// ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
#include "../Globals.h"
#include "../Common/ChunkFile.h"
#include <string>
@@ -79,7 +80,7 @@ namespace CoreTiming
// Returns the event_type identifier.
int RegisterEvent(const char *name, TimedCallback callback);
// For save states.
void RestoreEvent(int event_type, const char *name, TimedCallback callback);
void RestoreRegisterEvent(int event_type, const char *name, TimedCallback callback);
void UnregisterAllEvents();
// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk,
@@ -105,10 +106,13 @@ namespace CoreTiming
void LogPendingEvents();
// Warning: not included in save states.
void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted));
std::string GetScheduledEventsSummary();
void DoState(PointerWrap &p);
void SetClockFrequencyMHz(int cpuMhz);
int GetClockFrequencyMHz();
extern int downcount;
+4 -4
View File
@@ -55,15 +55,17 @@ namespace SaveState
static std::vector<Operation> pending;
static std::recursive_mutex mutex;
void Process(u64 userdata, int cyclesLate);
// This is where the magic happens.
void SaveStart::DoState(PointerWrap &p)
{
// Gotta do CoreTiming first since we'll restore into it.
// TODO CoreTiming
CoreTiming::DoState(p);
// This save state even saves its own state.
p.Do(timer);
CoreTiming::RestoreEvent(timer, "SaveState", Process);
CoreTiming::RestoreRegisterEvent(timer, "SaveState", Process);
p.DoMarker("SaveState");
Memory::DoState(p);
@@ -71,8 +73,6 @@ namespace SaveState
__KernelDoState(p);
}
void Process(u64 userdata, int cyclesLate);
void Enqueue(SaveState::Operation op)
{
std::lock_guard<std::recursive_mutex> guard(mutex);