Commit Graph
119 Commits
Author SHA1 Message Date
Henrik Rydgård d82ecf1d3e IniFile: Store sections in unique_ptrs, instead of directly.
This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Henrik Rydgård 5533d5ec57 More lenient emoji check, remove unused variable 2023-08-06 17:17:24 +02:00
Henrik Rydgård 63cfe28f61 Implement color emoji support on Android 2023-08-06 15:14:29 +02:00
Henrik Rydgård a477ca3f05 Add a couple of emoji to UI in debug mode 2023-08-06 15:10:49 +02:00
Henrik Rydgård cda59e8510 Vulkan: Keep track of some timestamps in a frame 2023-08-02 16:25:17 +02:00
Henrik Rydgård eb14c87a71 Allow configuring the game language separately from the PPSSPP UI language, with a new setting. 2023-07-23 11:30:04 +02:00
Henrik Rydgård 93de74144e Add basic achievement rendering 2023-06-26 10:01:41 +02:00
Henrik Rydgård 029b887491 Initial batch of fixes. Not compiling yet, http will be the tricky one. 2023-06-26 10:01:40 +02:00
Henrik Rydgård fbd10e4722 FastVec: Add capacity lock, fix bug (extracted from a coming PR) 2023-06-14 09:06:25 +02:00
Henrik Rydgård 234c1f05b8 Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL. 2023-05-23 08:54:41 +02:00
Henrik Rydgård ab34d20058 Add more methods to FastVec 2023-05-23 08:54:41 +02:00
Henrik Rydgård 47931deda7 Switch to FastVec for commands. Slower than std::vector! 2023-05-23 08:54:41 +02:00
Henrik Rydgård 558e29a9bb Switch to the copy-free method of initializing initsteps 2023-05-23 08:54:41 +02:00
Henrik Rydgård 956d784bde Add FastVec, start using it for InitSteps 2023-05-23 08:54:40 +02:00
Henrik Rydgård ce632ec079 IniFile: Fix writing 64-bit hex values. 2023-05-08 10:47:03 +02:00
Henrik Rydgård fcd11dfd4c Update a comment 2023-05-04 09:49:14 +02:00
Henrik Rydgård 6945deec01 Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
Henrik Rydgård 68be93467e Fix some checks around translation. 2023-04-27 12:05:11 +02:00
Henrik Rydgård f45a7cf06b Some semantic cleanup 2023-04-24 12:04:34 +02:00
Henrik Rydgård 12bd0ed26d Restore the shared_ptrs 2023-04-07 10:35:01 +02:00
Henrik Rydgård 0ae2c79584 Buildfix 2023-04-07 10:35:01 +02:00
Henrik Rydgård ee6234ecb6 I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.

Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Andreas Stieger 822592c6b1 Fix build with GCC13: various standard includes 2023-04-05 00:20:14 +02:00
Henrik Rydgård f178d1bd85 Add an even cheaper version of TinySet called FixedTinyVec that's, well, fixed. 2023-04-01 12:01:27 +02:00
Henrik Rydgård 93bf82a906 Add KTX2 basis/UASTC texture transcoding support 2023-03-14 11:55:21 +01:00
Henrik Rydgård f936a6e9ce Structs and enums and build files 2023-03-11 11:19:33 +01:00
Henrik Rydgård c4652d30e2 Address feedback 2023-03-08 08:29:23 +01:00
Henrik Rydgård 76c6058abe Texture replacer: Faster way to get width/height from a png 2023-03-07 22:20:56 +01:00
Henrik Rydgård 9fe7eabade IniFile: Allow specifying which VFS to load from 2023-03-07 10:10:36 +01:00
Henrik Rydgård 3d5526a175 Allow specifying the VFS when loading INI files.
Will be useful in the tex replacer.
2023-03-07 10:04:10 +01:00
Henrik Rydgård 3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Henrik Rydgård 1c8e456c97 Also apply this to OpenGL and D3D9 2023-01-11 19:29:02 +01:00
Henrik Rydgård 67cba831dd Slightly more useful assert message in Hashmaps.h 2022-12-29 00:39:59 +01:00
Henrik Rydgård e9ed8370a7 Merge pull request #16608 from unknownbrackets/ini-load-cleanup
Cleanup value corrections in config load/save
2022-12-19 23:01:51 +01:00
Unknown W. Brackets 252966bb17 GL: Cleanup a check to use ARB instead. 2022-12-18 12:03:21 -08:00
Unknown W. Brackets 5c9a38d50c Config: Cleanup Path usage for ini file load/save. 2022-12-17 09:03:07 -08:00
Unknown W. Brackets 9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets e3fdb183f6 Common: Remove some unused color conv funcs.
We already have versions of these doing other conversions.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård cdb830f390 Minor optimization/cleanup 2022-12-10 12:05:40 +01:00
Henrik Rydgård 241dd4093b Change the Settings toggle to a specially styled checkbox 2022-12-07 11:12:29 +01:00
Unknown W. Brackets 77c98441f4 softgpu: Expand fast path to all fb formats.
This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Henrik Rydgård 70b6733d0a Minor alpha bit optimization in Darkstalkers rectangle code 2022-12-07 01:50:29 +01:00
Henrik Rydgård 93e5060137 Load and cache langValuesMapping on demand 2022-12-05 12:10:45 +01:00
Henrik Rydgård 02b8bf33fb Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
João Henrique 9fcc6857f6 Fix wrong vreinterpret neon intrinsic usage.
This fixes a compilation failure introduced on d0e8cfa365.
2022-12-02 03:10:57 -03:00
Henrik Rydgård 8a3e92aa38 Not pretty, but with this, you can switch MSAA level at runtime. 2022-12-01 23:41:31 +01:00
Henrik Rydgård d0e8cfa365 Add NEON impl too, mostly for exercise purposes 2022-12-01 17:52:02 +01:00
Henrik Rydgård e6f0f84a45 SSE optimize Float4ToUint8x4, some uses 2022-12-01 16:32:23 +01:00