Henrik Rydgård
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562c5f6485
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Merge pull request #11346 from unknownbrackets/startup-fail
Core: Track graphics startup failures and cycle
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2018-09-04 21:14:15 +02:00 |
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Unknown W. Brackets
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f87dcefdd8
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Android: Buildfix for CMake.
May affect other arm64 too. Also, ifdef out a check in case of compiling
with GL 3 headers (to fix a Linux buildbot issue.)
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2018-09-03 18:41:52 -07:00 |
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Henrik Rydgård
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d23d58c406
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Merge pull request #11332 from AreaScout/master
Add: Get user-preferred locale from OS (linux only)
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2018-09-02 21:35:45 +02:00 |
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Henrik Rydgård
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caaec8c4cc
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Merge pull request #11347 from unknownbrackets/save-minor
Savedata: Show confirm save without faded icon
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2018-09-02 21:33:41 +02:00 |
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Henrik Rydgård
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18a6fac915
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Merge pull request #11348 from unknownbrackets/ui-minor
UI: Fix state screenshot size on pause screen
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2018-09-02 21:33:18 +02:00 |
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Henrik Rydgård
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e4562ccc93
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Merge pull request #11350 from unknownbrackets/texture-dxt
TexCache: Optimize DXT3/DXT5 decode to single pass
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2018-09-02 21:32:24 +02:00 |
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Henrik Rydgård
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4f26ac6e65
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Merge pull request #11351 from unknownbrackets/android-minor
Add .nomedia files to system and textures
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2018-09-02 21:20:15 +02:00 |
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Unknown W. Brackets
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f65edc20a3
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TexCache: Optimize DXT5 alpha lerp.
This makes the overall DXT5 decode about 8% faster.
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2018-09-02 11:41:27 -07:00 |
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Unknown W. Brackets
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d715ed8fba
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Core: More consistently use directory constants.
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2018-09-02 10:27:11 -07:00 |
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Unknown W. Brackets
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d1c5668612
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Android: Add .nomedia files to system and textures.
Due it on all platforms when saving textures to encourage including
.nomedia in texture packs.
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2018-09-02 10:19:08 -07:00 |
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Unknown W. Brackets
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3f35221f3b
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TexCache: Avoid masking out alpha for DXT3/DXT5.
A little faster. Also refactor colors a bit to be more readable.
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2018-09-02 09:53:31 -07:00 |
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Unknown W. Brackets
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8ae2b1e6fb
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TexCache: Optimize DXT3/DXT5 decode to single pass.
This is significantly faster on Vulkan, and in other situations where
we're decoding directly to uncached memory.
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2018-09-02 09:30:46 -07:00 |
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Henrik Rydgård
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9d8cfb3944
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Merge pull request #11349 from unknownbrackets/arm-build
Core: Match up NOEN define usage a bit more
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2018-09-02 14:05:03 +02:00 |
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Unknown W. Brackets
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e246a946c3
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Core: Add flag to prevent graphics cycling.
For debugging graphics crashes.
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2018-09-01 19:59:13 -07:00 |
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Unknown W. Brackets
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f906fbed35
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Core: Track graphics startup failures and cycle.
If the graphics driver segfaults, or some plugin segfaults, let's try a
different one next time. This gives better hope of starting up next time.
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2018-09-01 19:59:13 -07:00 |
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Unknown W. Brackets
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68317f0067
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Core: Match up NOEN define usage a bit more.
Some compile parameters were resulting in us try to use a func we didn't
compile. We should at least use the same defines in usage and definition.
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2018-09-01 19:56:35 -07:00 |
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Unknown W. Brackets
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65bf285e41
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UI: Fix state screenshot size on pause screen.
Was stretched wide here, but fine in save data manager.
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2018-09-01 14:56:56 -07:00 |
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Unknown W. Brackets
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ed10b69b17
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Savedata: Show confirm save without faded icon.
See #9632.
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2018-09-01 14:40:44 -07:00 |
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Unknown W. Brackets
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a004196d43
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Qt: Buildfix with removed debugger methods.
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2018-09-01 14:29:23 -07:00 |
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Henrik Rydgård
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3d1e0e012b
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Merge pull request #11345 from unknownbrackets/debugger
Expose GE dump recording in WebSocket API
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2018-09-01 22:01:19 +02:00 |
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Unknown W. Brackets
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360862617a
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UI: Move debugger checkbox outside texture area.
Oops, didn't mean for it to be there.
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2018-09-01 11:00:05 -07:00 |
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Unknown W. Brackets
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653129c528
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Debugger: Add an event for GE dump recording.
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2018-09-01 10:59:37 -07:00 |
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Unknown W. Brackets
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4ce2b64ef7
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Debugger: Refactor to allow simpler broadcasting.
It's okay to mix a bit for simple ones, I think.
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2018-09-01 10:15:22 -07:00 |
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Unknown W. Brackets
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c10b2035b5
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Debugger: Prevent record with no commands.
Should cut down on empty dumps, at least.
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2018-09-01 09:51:04 -07:00 |
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AreaScout
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c6c66e7608
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Add: Get user-preferred locale from OS (linux only)
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2018-09-01 16:43:37 +00:00 |
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Unknown W. Brackets
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f1afc51994
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GE Debugger: Refactor out stepping callback.
In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
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2018-09-01 09:41:20 -07:00 |
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Unknown W. Brackets
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a4c0640f01
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GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
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2018-09-01 08:32:03 -07:00 |
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Henrik Rydgård
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d91637390d
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Merge pull request #11334 from weihuoya/glslang-args
Some glslang options for vulkan
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2018-09-01 11:02:08 +02:00 |
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Henrik Rydgård
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2f060a4c74
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Merge pull request #11337 from unknownbrackets/kh-shadow
GPU: Clear alpha more consistently from 565
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2018-09-01 09:48:29 +02:00 |
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Henrik Rydgård
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0ed6064d79
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Merge pull request #11338 from unknownbrackets/ui-minor
UI: Load post shader names on non-Windows early
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2018-08-31 22:39:11 +02:00 |
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Unknown W. Brackets
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2704b09dfd
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UI: Load post shader names on non-Windows early.
This way the ini "name" is used, rather than the stored code for it.
Fixes #11015.
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2018-08-30 21:19:19 -07:00 |
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Unknown W. Brackets
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16d7a80980
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GPU: Clear alpha more consistently from 565.
Before, the backends all did different things. Now they are more in sync,
but Vulkan still behaves slightly differently.
Fixes #11326.
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2018-08-30 21:00:21 -07:00 |
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Unknown W. Brackets
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557748d65b
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Merge pull request #11336 from hrydgard/android-text-crash-fix
Set a minimum of 1x1 for Android text bitmap measurement.
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2018-08-30 19:02:40 -04:00 |
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Henrik Rydgård
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19dd28582f
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Merge pull request #11335 from AreaScout/eglinfo
Add: EGL info for GLES on Linux
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2018-08-30 21:03:31 +02:00 |
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Henrik Rydgård
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8e6a1bc849
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Set a minimum of 1x1 for Android text bitmap measurement.
Should fix some crashes seen on Google Play
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2018-08-30 19:49:33 +02:00 |
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AreaScout
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45753d87de
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Add: EGL info for GLES on Linux
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2018-08-30 16:28:34 +00:00 |
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weihuoya
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9324d7c386
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glslang options for vulkan
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2018-08-30 22:51:55 +08:00 |
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Henrik Rydgård
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c413da7849
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Merge pull request #11333 from unknownbrackets/clut-rehash
TexCache: Keep maxSeenV on clut variants in sync
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2018-08-30 13:37:40 +02:00 |
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Unknown W. Brackets
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1b79924038
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Debugger: Fix texture readback in GLES.
Was using the wrong size, causing the buffer not to be allocated large
enough. This caused crashes sometimes.
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2018-08-29 22:09:10 -07:00 |
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Unknown W. Brackets
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00daa00ae5
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TexCache: Keep maxSeenV on clut variants in sync.
This ensures that we detect changes properly even when they are outside
the max V used with one CLUT.
Fixes #9355, enemy fade out in FF2.
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2018-08-29 22:07:27 -07:00 |
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Unknown W. Brackets
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22a536fb0c
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Merge pull request #11307 from hrydgard/discord-mac-linux
Enable Discord integration for Mac and Linux.
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2018-08-26 23:04:49 -04:00 |
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Henrik Rydgård
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529b8c6025
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Untested attempt to fix ios/mac discord
(no machines around right now)
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2018-08-26 23:10:37 +02:00 |
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Henrik Rydgård
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773dba1be2
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Merge pull request #11330 from unknownbrackets/mac-realpath
Use a larger buffer for realpath()
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2018-08-26 23:03:43 +02:00 |
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Henrik Rydgård
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4cb230dfd7
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Merge pull request #11331 from orbea/snappy
Allow choosing to use the system snappy or not.
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2018-08-26 23:02:49 +02:00 |
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orbea
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8ba1f049da
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Allow choosing to use the system snappy or not.
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2018-08-26 12:59:02 -07:00 |
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Unknown W. Brackets
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274b1eaa0e
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GPU: Fix typo with wrong type.
No behavior change, just fixes a warning.
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2018-08-26 11:51:06 -07:00 |
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Unknown W. Brackets
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e9bc6b159d
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UI: Use a larger buffer for realpath().
Hopefully will prevent crashes on Mac.
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2018-08-26 11:38:19 -07:00 |
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Unknown W. Brackets
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200ec73871
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Merge pull request #11329 from hrydgard/nexus-player-fix-attempt
Android: When using the hardware scaler, round the size to divisible by 4
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2018-08-26 14:19:10 -04:00 |
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Henrik Rydgård
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3c5b2d69f6
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Android: When using the hardware scaler, round the size to divisible by 4. Might help #11151
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2018-08-26 19:26:54 +02:00 |
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Henrik Rydgård
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61eb331bad
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Update gradle version again
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2018-08-26 13:06:17 +02:00 |
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