Commit Graph
1834 Commits
Author SHA1 Message Date
Henrik Rydgard f8659b8e1e Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
Henrik Rydgard ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard a4ca07e683 Hide the Vulkan option on Android until it works. 2016-05-02 17:47:54 -07:00
Henrik Rydgard 8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets a518ad783d UI: Align screenshot preview in savestate manager. 2016-04-24 11:51:06 -07:00
Henrik Rydgard e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Henrik Rydgard 4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Henrik Rydgard 5ef608fa50 GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Unknown W. Brackets 9b15ce0934 UI: Fix texture scaling level selection.
It previously was not possible to select 4 on a POT-only device, since it
would become 3, which would in turn become 2.

Also, this allows selection on other backends, e.g. Vulkan.
2016-03-26 15:02:10 -07:00
Henrik Rydgard 20f227cc4d Vulkan: Fix Prescale UV 2016-03-21 18:50:11 +01:00
Unknown W. Brackets 9c3e12ead0 Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
Unknown W. Brackets ab6dd51d9c Fix a small resource handle leak. 2016-03-20 14:24:35 -07:00
Henrik Rydgård 2b46ae59a0 Merge pull request #8601 from hrydgard/vulkan
Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard c33c3cf3d4 Vulkan: Add ugly temporary warning about buffered rendering not working 2016-03-20 20:26:52 +01:00
Henrik Rydgard 29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard 2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard 78b878222f Show backend chooser on Android so we can choose Vulkan. 2016-03-20 19:30:39 +01:00
Henrik Rydgard 432f276bec Cleanups. Don't loop over bones in vshader, causes trouble 2016-03-20 19:30:11 +01:00
Henrik Rydgard 01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard 56e358aa24 Show Vulkan information in system information. 2016-03-20 19:30:11 +01:00
Henrik Rydgard d7e8f8433f Support multiple texture formats 2016-03-20 19:29:03 +01:00
Henrik Rydgard 2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård b3402ef1fb Merge pull request #8560 from unknownbrackets/prescale-uv
Enable UV prescaling by default
2016-03-20 18:10:19 +01:00
Henrik Rydgård 54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard 92c6810954 Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt. 2016-03-17 22:22:57 +01:00
Henrik Rydgard 4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard 5ad772a8bf Further fixes to Java EGL support 2016-03-17 19:42:59 +01:00
Unknown W. Brackets cc4e7c4b10 Oops, flush from queue before locking.
Added this last and clearly didn't test it carefully.  Fixes #8631.
2016-03-07 20:19:07 -08:00
Unknown W. Brackets f38869141a UI: Correct a race condition when loading bgs. 2016-03-06 14:49:17 -08:00
Unknown W. Brackets 8a9e30f833 UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
Unknown W. Brackets da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Unknown W. Brackets 955b0fb9db UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
Henrik Rydgard f08ae677e8 Disable gfx logging in debug by default. 2016-03-06 11:48:14 -08:00
Henrik Rydgard 438c7c1344 Only show GL extensions in the GL backend. 2016-03-06 11:06:49 -08:00
Unknown W. Brackets 2d8484fd7d Put the storage button front and center.
This way it's harder to miss.
2016-03-05 17:18:24 -08:00
Unknown W. Brackets 50083a3c0c Avoid reloading save info on move/resize.
We don't really need to do this all the time, we can just do it on exit of
the entire screen.  Also fixes a crash on close.  Fixes #8619.
2016-03-01 18:19:18 -08:00
Unknown W. Brackets ef566a3adf SaveState: Clean up some constant usage. 2016-02-28 18:21:57 -08:00
Henrik Rydgard cef0a6311d ISOFileSystem: Remove the "restrictTree" functionality which is now obsolete with lazy directory loading. 2016-02-29 01:13:57 +01:00
Henrik Rydgard da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets 7ab3de299c Set cache dir before loading config.
The config will try to check ISOs for existence, which may use the cache.
2016-02-27 13:10:08 -08:00
xiushu 80938a39ce Just remove useless space and fix translations
Oops
2016-02-21 13:12:35 +08:00
xiushu 7a2b4eea0a Add inputbox for android
For inputting  IP and NickName ,or something else in future on Android
2016-02-21 11:23:00 +08:00
Henrik Rydgard e51e168e40 It is not a great idea to release locks that have been free'd. 2016-02-15 00:10:22 +01:00
Henrik Rydgard b5959be2ec Update font atlas (Chinese, Korean updates) 2016-02-14 13:44:10 +01:00
Unknown W. Brackets 841267c083 d3d9: Allow software rendering selection in UI. 2016-02-13 14:01:57 -08:00
Henrik Rydgard bfa5091c41 Exit cleanly on Android instead of hard-exiting using exit(0). 2016-02-13 19:57:05 +01:00
Henrik Rydgard e1ebc12d7f Improve reliability of "menu background music". Fix issue with mixed navigation mentioned in #8565 2016-02-13 10:55:29 +01:00
Henrik Rydgard 35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00