Henrik Rydgård
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75453632f9
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Handle inset adjustements on the C++ side, handle them better in the UI.
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2026-03-14 18:13:37 +01:00 |
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Henrik Rydgård
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7a64888569
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Control mapping screen: Don't waste vertical space on a title bar in landscape
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2026-01-18 14:39:52 +01:00 |
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Henrik Rydgård
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481d0fd18c
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Switch TouchInputFlags to enum class, fix some minor UI issues
Scroll views now only wheel-scroll if the mouse is hovering over them.
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2025-12-19 11:38:56 +01:00 |
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Henrik Rydgård
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59ad5b4be4
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More UI refactor, fixes to control customization screens
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2025-11-25 19:27:57 +01:00 |
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Henrik Rydgård
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b71ee0ba89
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Fix some bugs around game-specific config load/save (#21033)
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2025-11-24 14:05:23 +01:00 |
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Henrik Rydgård
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0cab218877
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Rework InstallZipScreen to work in portrait
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2025-11-23 21:24:29 +01:00 |
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Henrik Rydgård
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e9afd51f34
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New layout for log channel chooser
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2025-11-23 01:15:07 +01:00 |
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Henrik Rydgård
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6cc945e57a
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Rework the reporting screen a bit
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2025-11-23 01:15:07 +01:00 |
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Henrik Rydgård
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57507ec9e6
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GameScreen: New look in portrait mode
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2025-11-15 20:44:14 +01:00 |
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Henrik Rydgård
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1ae76e871b
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Partial game-info-screen rework
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2025-11-15 20:44:14 +01:00 |
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Henrik Rydgård
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37462a0c5f
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Add new TwoPane screen type, use for tilt controls. Adapts to portrait/landscape nicely.
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2025-10-29 10:14:19 +01:00 |
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Henrik Rydgård
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e37c0cbef3
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Introduce SimpleBaseDialogScreen, TabbedBaseDialogScreen's simpler cousin
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2025-10-29 08:39:59 +01:00 |
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