Henrik Rydgård
b01812e671
Fix AnalogCalibrationScreen
2026-06-24 20:41:10 +02:00
Henrik Rydgård
1a2e32d451
Fix some untranslatable strings, thanks TotalCaesar569
2026-02-18 18:39:44 +01:00
Henrik Rydgård
734b2a55de
Move to a global controlmapper
2026-02-12 23:06:26 +01:00
Henrik Rydgård
a6ac956884
Input system refactor: Replace 5 callbacks with an interface
2026-02-12 22:52:16 +01:00
Henrik Rydgård
7a64888569
Control mapping screen: Don't waste vertical space on a title bar in landscape
2026-01-18 14:39:52 +01:00
Henrik Rydgård
c999367471
Fix crash in DrawPixels in "skip framebuffer effects" mode
2025-12-15 17:18:17 +01:00
Henrik Rydgård
2c75946e6c
Switch ControlMappingScreen to a two-pane layout
2025-11-25 19:07:52 +01:00
Henrik Rydgård
57507ec9e6
GameScreen: New look in portrait mode
2025-11-15 20:44:14 +01:00
Henrik Rydgård
8b52cf67af
Add a way to put the "ExtraButtons" in a popup menu, use on control mapping screen
2025-11-15 20:44:14 +01:00
Henrik Rydgård
0453fb5449
Move PopupScreen base class into PopupScreens.cpp/h
2025-11-10 10:26:38 +01:00
Henrik Rydgård
055d47606b
Switch control mapping over to tabbed interface (needs more work)
2025-11-09 17:49:17 +01:00
Henrik Rydgård
81b77f6479
Switch over the analog calibration screen to the new TwoPane framework
2025-10-29 10:25:29 +01:00
Henrik Rydgård
2b9f2672bb
UI screens header cleanup
2025-10-29 00:15:41 +01:00
Henrik Rydgård
7ffd72b32e
Rename some screen classes
2025-10-29 00:02:43 +01:00
Henrik Rydgård
9ed3fc0eaa
Some work on the credits screen, main screen
2025-10-28 11:27:31 +01:00
Henrik Rydgård
58456ae950
Remove the UI::EventReturn return values. Makes editing the UI nicer.
2025-09-15 11:09:00 -06:00
Henrik Rydgård
263d0b3983
SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs
2025-07-10 20:29:24 +02:00
Henrik Rydgård
2e0ca023ae
Build warning fixes
2025-04-17 11:05:52 +02:00
Henrik Rydgård
c29f81da36
Fix issue with the collapsible sections in control mapping collapsing on every change.
2024-01-29 17:57:01 +01:00
Henrik Rydgård
9cb3d03098
Add categories for control bindings
2023-12-20 16:20:26 +01:00
Henrik Rydgård
812b1024f0
Move TouchTestScreen to DevScreens
2023-12-14 19:01:19 +01:00
Henrik Rydgård
b78c7ad470
Merge pull request #18545 from GermanAizek/const-ref-params
...
Objects in function parameters have been replaced with constant references
2023-12-14 13:49:33 +01:00
Herman Semenov
3d422b11c0
[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
2023-12-14 14:23:31 +03:00
Henrik Rydgård
a6d717cb39
Add option in dev tools to ask Android for 60hz display using Surface.setFrameRate
...
Might help #18514 and #18480 if we're lucky.
2023-12-12 15:30:39 +01:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
22295a6412
Plumb through a ScreenRenderMode parameter
2023-12-10 13:05:17 +01:00
Henrik Rydgård
2b7fe0d729
Cleanup: callbacks->lambdas
2023-08-24 11:08:43 +02:00
Henrik Rydgård
b9327073bb
Add checkbox controlling if new mappings can be combo mappings.
...
These can be problematic with certain controllers that send double
signals. Like PS4 controllers on Android, the analog triggers send dual
axis events, and additionally digital events.
2023-07-07 10:42:08 +02:00
Henrik Rydgård
fc3f7da3af
TouchTestScreen: Have 8 entries logged instead of 2.
2023-07-06 11:48:25 +02:00
Unknown W. Brackets
87b5a0b107
UI: Buildfix.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
18d7412116
Warning fix, buildfix
2023-04-07 10:35:01 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
...
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
88e73801fe
Fix the binding UI to support multi-bind
2023-04-01 17:51:45 +02:00
Henrik Rydgård
0e1c42ce70
Plumb multimappings all the way through.
2023-04-01 13:50:57 +02:00
Henrik Rydgård
d00809ae53
Rename KeyDef to InputMapping and give it responsibility for Axis encoding
2023-03-29 11:59:31 +02:00
Unknown W. Brackets
4cb37d4391
UI: Highlight buttons on press in visual PSP map.
2023-01-28 17:42:23 -08:00
Henrik Rydgård
07114c6aaf
Remove return value from axis functions in API
2023-01-10 10:12:37 +01:00
Henrik Rydgård
a3a949f5e6
Remove touch() return values from screen hierarchy
2023-01-10 10:12:37 +01:00
Henrik Rydgård
f68ba55f96
Minor initialization cleanups
2022-12-22 11:13:52 +01:00
Henrik Rydgård
575560f679
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Unknown W. Brackets
9c92af2b77
UI: Delay between successive mapping in controls.
2021-10-07 18:45:15 -07:00
Unknown W. Brackets
6378cb1693
UI: Fix focus persistence in control mapping.
...
Trying to reset focus from the parent was just complicating things.
We persist the focus state when recreating views.
2021-08-29 16:43:15 -07:00
Unknown W. Brackets
e7666e472f
KeyMap: Simplify UI updates.
...
Better to avoid tightly coupled notifications of updates.
2021-08-29 08:02:52 -07:00
Unknown W. Brackets
f7b92ebb29
UI: Try to keep button visible while mapping.
2021-08-28 16:29:27 -07:00
Unknown W. Brackets
efeca78c1a
UI: Allow binding all typically buttons in a row.
2021-08-28 15:04:16 -07:00
Unknown W. Brackets
4e33a1ef07
UI: Allow rebinding the analog from PSP view.
2021-08-28 14:37:53 -07:00
Unknown W. Brackets
d8a7fdf580
UI: Allow mapping buttons from visual PSP display.
2021-08-28 14:24:27 -07:00
Unknown W. Brackets
202a9db885
UI: Add a screen to visualize PSP controls.
...
Currently, doesn't do anything. But looks about right.
2021-08-28 14:09:06 -07:00
Henrik Rydgård
c8081f7f44
Fix navigating the analog stick calibration screen with just a gamepad
2021-08-22 00:13:01 +02:00