Unknown W. Brackets
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463fc3c792
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Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
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2021-01-25 23:51:55 -08:00 |
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Unknown W. Brackets
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de5488d4df
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Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
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2021-01-25 20:57:34 -08:00 |
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Henrik Rydgård
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1b843ef8cc
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Merge pull request #13974 from unknownbrackets/crc-simple
Reporting: Expose CRC queue methods for other uses
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2021-01-25 15:01:58 +01:00 |
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AdamN
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1df5202cfb
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Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
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2021-01-25 19:38:17 +07:00 |
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Henrik Rydgård
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4eee5df2ab
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Merge pull request #13977 from sum2012/mp3_minor2
sceMp3Init:Add layerBits and versionBits and header information
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2021-01-25 13:31:56 +01:00 |
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sum2012
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e7e36ca21a
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Add header information
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2021-01-25 20:27:56 +08:00 |
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sum2012
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72cc39f929
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sceMp3Init:Add layerBits and versionBits information
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2021-01-25 20:14:02 +08:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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Henrik Rydgård
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136c861d17
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Merge pull request #13972 from unknownbrackets/clear-stencil
GPU: Respect stencil write mask for 5551 buffers
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2021-01-25 09:38:16 +01:00 |
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Unknown W. Brackets
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acbe0573fa
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Reporting: Expose CRC queue methods for other uses.
This way UI can expose the CRC if needed.
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2021-01-24 19:53:47 -08:00 |
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Unknown W. Brackets
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0e25f6a83f
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D3D9: Don't allow separate alpha clears.
Doesn't seem like the color mask applies to clears.
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2021-01-24 16:07:13 -08:00 |
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Unknown W. Brackets
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9857e8d1b1
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GPU: Respect stencil write mask for 5551 buffers.
If the mask is 0x7F on 5551, that's equivalent to allowing the clear
entirely. See #13391.
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2021-01-24 15:54:13 -08:00 |
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Henrik Rydgård
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c91a3a3dd2
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GE: Better naming of render passes for color reinterpret
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2021-01-25 00:12:25 +01:00 |
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Henrik Rydgård
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db76f61172
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Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
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2021-01-24 22:58:14 +01:00 |
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Unknown W. Brackets
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c7bf68c991
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Io: Don't allow async close while async busy.
See #6582.
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2021-01-24 11:22:41 -08:00 |
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Henrik Rydgård
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78191956f3
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Fix duplicate shader version in the flat shader test
Unbreaks the flat shading test on Adreno (ended up in trying to link a
#version 300 and a #version 320 shader together which it didn't like)
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2021-01-24 18:49:05 +01:00 |
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Henrik Rydgård
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960e2dac36
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OpenGL fragment shader gen: Fix precision inconsistency for v_color0/1.
Probably won't fix anything, just want this in for, well, consistency.
Noticed it debugging the iOS flat shading issues, but doesn't fix that.
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2021-01-24 18:29:55 +01:00 |
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AdamN
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65af16bcbd
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Merge pull request #13967 from ANR2ME/adhoc
[adhoc] Fix The Warriors
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2021-01-24 19:24:51 +07:00 |
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ANR2ME
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6b110af3e6
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Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
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2021-01-24 18:48:00 +07:00 |
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ANR2ME
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964b8bf331
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Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
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2021-01-24 18:47:58 +07:00 |
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Henrik Rydgård
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5686b3a642
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Merge pull request #13965 from nassau-tk/pgf-fixjpn0-Greek
Fix Greek characters & Roman numbers & all balance on jpn0.pgf
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2021-01-24 09:23:39 +01:00 |
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Henrik Rydgård
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a8a60d3e17
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Merge pull request #13959 from sum2012/mp3_minor
Resample mp3 in 32000Hz
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2021-01-24 09:21:57 +01:00 |
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nassau-tk
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6e2430fbdb
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Fix Greek characters & Roman numbers & all balance on jpn0.pgf
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2021-01-24 15:04:43 +09:00 |
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sum2012
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25a09288e9
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Resample only in 32000Hz
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2021-01-24 04:51:26 +08:00 |
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Henrik Rydgård
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938d75272a
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Merge pull request #13963 from unknownbrackets/plugins-config
Plugins: Enable by default
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2021-01-23 21:15:18 +01:00 |
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Unknown W. Brackets
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510aaa1263
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Plugins: Enable by default.
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2021-01-23 10:26:06 -08:00 |
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Henrik Rydgård
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b856b5c23c
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Merge pull request #13962 from unknownbrackets/ppge-shrink
PPGe: Scale down by worst of window/internal res
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2021-01-23 18:38:44 +01:00 |
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Henrik Rydgård
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d0c3a5a721
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compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957
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2021-01-23 18:35:48 +01:00 |
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Unknown W. Brackets
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0b666d0dac
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PPGe: Scale down by worst of window/internal res.
See #13958.
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2021-01-23 09:04:58 -08:00 |
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sum2012
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8a1b0bd210
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build fix
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2021-01-23 21:51:18 +08:00 |
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Henrik Rydgård
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3aa099f2d3
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Merge pull request #13961 from nassau-tk/pgf-fixjpn0-mark
Some marks position fixed on jpn0.pgf
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2021-01-23 00:01:16 +01:00 |
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nassau-tk
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8c4f11cb6a
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Some marks position fixed on jpn0.pgf
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2021-01-23 00:53:49 +09:00 |
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Henrik Rydgård
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46e19cfe00
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Merge pull request #13960 from nassau-tk/pgf-fixjpn0-russian
Fix Russian (Cyrillic alphabet) on jpn0.pgf.
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2021-01-22 16:09:39 +01:00 |
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nassau-tk
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f1ccccdc9a
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Fix Russian (Cyrillic alphabet) on jpn0.pgf.
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2021-01-22 23:35:47 +09:00 |
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sum2012
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64a51e1658
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Resample all mp3
Fix #5213
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2021-01-22 21:12:07 +08:00 |
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Henrik Rydgård
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b76e906ed0
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Merge pull request #13953 from nassau-tk/jpn0-miss-up-fix
Oops! I misstook uploading jpn0.pgf.
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2021-01-20 16:25:10 +01:00 |
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nassau-tk
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62047545f0
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Oops! I misstook uploading jpn0.pgf.
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2021-01-21 00:10:44 +09:00 |
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Henrik Rydgård
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6ef196ff8d
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Merge pull request #13948 from nassau-tk/pgf-fixproperty-fakename
PGF Fixed Bold & Italic property and camouflage the Font name.
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2021-01-19 17:11:19 +01:00 |
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nassau-tk
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dc34bea8d4
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PGF Fixed Bold & Italic property and camouflage the Font name.
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2021-01-20 00:32:05 +09:00 |
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Henrik Rydgård
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4595fcd83b
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Merge pull request #13946 from unknownbrackets/debugger-input
Add debugger APIs for buttons and analogs
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2021-01-19 09:32:17 +01:00 |
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Henrik Rydgård
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9a94031c8a
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Merge pull request #13947 from unknownbrackets/kernel-timing
Kernel: Adjust sceKernelGetThreadExitStatus timing
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2021-01-19 07:56:08 +01:00 |
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Unknown W. Brackets
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dd2bd55bcb
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Kernel: Adjust sceKernelGetThreadExitStatus timing.
See #13703.
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2021-01-18 22:09:37 -08:00 |
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Unknown W. Brackets
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1148e6e4ba
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Debugger: Include all press states for convenience.
In case of a multi-button shortcut, which might be common for debugging.
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2021-01-18 18:14:48 -08:00 |
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Unknown W. Brackets
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f97df5d153
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Debugger: Broadcast ctrl input events.
This can be useful to trigger debugging functionality on button press.
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2021-01-18 18:14:48 -08:00 |
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Unknown W. Brackets
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de3277c679
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Debugger: Add API to trigger buttons.
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2021-01-18 16:58:34 -08:00 |
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Henrik Rydgård
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679a952dc1
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Merge pull request #13945 from unknownbrackets/kh-reinterpret
Compat: Enable reinterpret for Kingdom Hearts
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2021-01-19 00:37:01 +01:00 |
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Unknown W. Brackets
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a78472b9d0
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Compat: Enable reinterpret for Kingdom Hearts.
See #11223. Should enable it for everything at some point.
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2021-01-18 14:19:54 -08:00 |
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Henrik Rydgård
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cf797d8da5
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Merge pull request #13944 from unknownbrackets/vulkan-scaling
Vulkan: Prevent scaling shader leak
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2021-01-18 22:55:17 +01:00 |
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Unknown W. Brackets
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97b68e6964
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Vulkan: Prevent scaling shader leak.
No need to recreate if they haven't changed.
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2021-01-18 13:31:43 -08:00 |
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Henrik Rydgård
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48bb797ffd
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Merge pull request #13941 from unknownbrackets/safesize
GPU: Fix safe size checks when rect offscreen
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2021-01-18 09:24:41 +01:00 |
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