Henrik Rydgard
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445a837dde
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Windows: Make the window positioning code slightly saner and more straightforward.
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2017-04-07 11:04:55 +02:00 |
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Henrik Rydgard
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b1a530b3a5
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Use the root of the memstick as a tempdir for downloads. Should help #8711
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2017-04-07 09:58:36 +02:00 |
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Henrik Rydgard
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1ac51f952d
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QtMain: Renamed mis-named variable assets_dir to external_dir
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2017-04-07 09:58:36 +02:00 |
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Henrik Rydgård
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706714e5c4
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Merge pull request #9566 from unknownbrackets/gpu-blit
Fix out-of-bounds framebuffer blit on color bind
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2017-04-07 09:31:18 +02:00 |
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Unknown W. Brackets
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ff14495511
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Fix out-of-bounds framebuffer blit on color bind.
This corrects a crash reported in Persona 3 using D3D11.
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2017-04-06 18:49:48 -07:00 |
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Henrik Rydgard
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19bf222ea4
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Make the gesture detector treat all touches fully individually. Fixes issues with last commit.
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2017-04-06 15:51:00 +02:00 |
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Henrik Rydgard
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a8d6de26e3
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Further fixes to #9554
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2017-04-06 15:35:36 +02:00 |
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Henrik Rydgard
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14538a6d81
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Make scroll gesture detector compatible with other touches than #0. Should help #9554.
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2017-04-06 09:58:08 +02:00 |
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Henrik Rydgard
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db89bced86
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Remove unused code
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2017-04-06 09:57:55 +02:00 |
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Henrik Rydgard
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f66e54c4cb
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Operator precedence fix in ifdef
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2017-04-05 16:25:17 +02:00 |
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Henrik Rydgard
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cf365bb257
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Minor cleanup with GOLD define - only use it in System_GetPropertyInt
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2017-04-05 16:21:08 +02:00 |
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Henrik Rydgard
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3ae13f3c05
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Touch on Windows Desktop: Apply the DPI scale *after* ScreenToClient.
Might further improve #9554.
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2017-04-05 15:36:31 +02:00 |
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Henrik Rydgard
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fc730b76df
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Fix XInput polling in UWP apps. Should help #9555
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2017-04-05 14:13:25 +02:00 |
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Henrik Rydgard
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5ce73f7264
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Restore calls to UpdateUI from sceUmd, now that it's faster.
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2017-04-05 11:46:41 +02:00 |
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Henrik Rydgård
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cc8df3e8c7
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Merge pull request #9560 from hrydgard/touch-scroll-fix
Allow using any touchId to scroll. Should help #9554.
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2017-04-05 11:41:32 +02:00 |
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Henrik Rydgård
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907832390c
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Merge pull request #9558 from unknownbrackets/ui-update
Windows: Make UI update significantly cheaper
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2017-04-05 09:59:41 +02:00 |
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Henrik Rydgard
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f7da9204c1
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Allow using any touchId to scroll. Should help #9554.
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2017-04-05 09:57:26 +02:00 |
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Unknown W. Brackets
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c3a4f53755
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Windows: Fix check state after menu translate.
The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
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2017-04-04 21:01:05 -07:00 |
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Unknown W. Brackets
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47284905a4
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Windows: Move menu early-exits into update func.
This way we'll more easily remember to change them if we add flags.
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2017-04-04 20:54:09 -07:00 |
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Unknown W. Brackets
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6642bf3170
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Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow. This skips those things unless they've changed.
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2017-04-04 20:33:22 -07:00 |
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Henrik Rydgard
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e99f1c00ff
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Update lang submodule
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2017-04-04 13:14:04 +02:00 |
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Henrik Rydgard
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0e74ba6dc0
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Fix R/B swap in D3D11 depal
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2017-04-04 11:35:30 +02:00 |
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Henrik Rydgård
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67c21f15f7
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Merge pull request #9552 from hrydgard/smarter-menu-enable
Smarter menu enable
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2017-04-04 11:29:17 +02:00 |
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Henrik Rydgard
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22d5acb40e
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
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Henrik Rydgard
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a029195f57
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Forgot one line
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2017-04-04 10:14:07 +02:00 |
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Henrik Rydgard
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0a0aa02aae
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Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
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2017-04-04 10:11:03 +02:00 |
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Henrik Rydgård
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0ca16c29ae
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Merge pull request #9541 from hrydgard/state-optimizations-prep
State optimizations prep
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2017-04-03 22:15:05 +02:00 |
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Henrik Rydgard
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6313d2a7af
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Make the slow framerate warning yellow. Don't show it if running at "alternate speed".
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2017-04-03 20:58:51 +02:00 |
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Henrik Rydgård
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6b9b26f521
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Forgot to fix this accessor too
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2017-04-03 18:06:49 +02:00 |
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Henrik Rydgård
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d0f3e5cb89
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Don't wipe the Vulkan pipeline key, allow for building it incrementally
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2017-04-03 17:26:54 +02:00 |
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Henrik Rydgård
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156bd47155
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D3D11: Don't manually wipe the state keys. Make sure that the keys are properly initialized.
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2017-04-03 17:20:31 +02:00 |
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Henrik Rydgård
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5a8e9c4f71
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Port some accessors over from #9255 to be able to catch these changes and dirty state later.
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2017-04-03 17:04:58 +02:00 |
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Henrik Rydgård
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1faae8b6d6
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Port some other minor changes over from #9255
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2017-04-03 16:47:30 +02:00 |
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Henrik Rydgård
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0903bfb5f5
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More D3D11 reorg
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2017-04-03 16:37:11 +02:00 |
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Henrik Rydgård
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73d762f506
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Reorganize raster state mapping
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2017-04-03 16:37:11 +02:00 |
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Henrik Rydgard
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cffb1d7014
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Reorganize depth-stencil
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2017-04-03 16:37:11 +02:00 |
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Henrik Rydgard
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d581a96d79
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All backends: Reorganize blend state mapping to make dirty-tracking easier
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2017-04-03 16:37:08 +02:00 |
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Henrik Rydgård
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8244b8246b
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Merge pull request #9537 from unknownbrackets/frame-drops
Core: Clear debug stats on frame start
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2017-04-03 00:03:42 +02:00 |
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Henrik Rydgård
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65adbb1004
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Merge pull request #9536 from unknownbrackets/xinput-inactive
Windows: Reduce CPU usage with no XInput connected
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2017-04-03 00:02:27 +02:00 |
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Henrik Rydgard
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6b46f8ea52
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Some paranoia in CheckGLExtensions, due to a reported crash in strlen()
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2017-04-02 23:59:17 +02:00 |
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Henrik Rydgard
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7e9bc84c06
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Minor safety check
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2017-04-02 23:58:27 +02:00 |
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Henrik Rydgard
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c54999d26a
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Even the vertex interpreter, not just the jit, can crash from misaligned vertex data.
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2017-04-02 23:57:59 +02:00 |
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Unknown W. Brackets
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51fe978fe1
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Core: Clear debug stats on frame start.
This way we can log drops and debug stats at the same time - oops.
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2017-04-02 14:49:18 -07:00 |
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Unknown W. Brackets
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0bd31e1567
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Windows: Reduce CPU usage with no XInput connected.
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2017-04-02 14:34:20 -07:00 |
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Henrik Rydgård
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4ea01befcf
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Merge pull request #9535 from unknownbrackets/ui-background2
UI: Allow setting the background image
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2017-04-02 20:57:19 +02:00 |
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Unknown W. Brackets
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6541413021
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UI: Improve documentation on pop up use.
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2017-04-02 10:56:41 -07:00 |
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Unknown W. Brackets
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e59ebf8ad9
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Windows: Add option to browse for bg image.
And also to clear the image.
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2017-04-02 10:50:09 -07:00 |
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Unknown W. Brackets
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55908588eb
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UI: Allow choosing game bgs for all UI.
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2017-04-02 10:48:38 -07:00 |
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Henrik Rydgard
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97058b4db7
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Apply the D3D11 loco roco fix identically to the other backends
To make centralization easier, and this should be a problem for the
other backends as well.
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2017-04-01 21:17:58 +02:00 |
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Henrik Rydgard
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2ebba56758
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Fix crash in LocoRoco with D3D11 when hitting a spiky (a broken texture gets created with too many mipmaps for its size)
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2017-04-01 20:36:44 +02:00 |
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