Commit Graph
47140 Commits
Author SHA1 Message Date
Henrik Rydgård d324bd6002 Merge pull request #21728 from JumpingY/patch-1
Update adhoc-servers.json
2026-05-23 10:24:52 +02:00
JumpingY c1f9ffb4a9 Update adhoc-servers.json 2026-05-23 14:43:57 +08:00
David Cottingham b585a1fcf4 Address review: remove redundant outer/output anti-deadzone controls 2026-05-22 18:51:08 -10:00
Henrik Rydgård feb1a7b5b1 Merge pull request #21724 from lukestagoll/fix/cache-unsupported-hid-devices
Windows: Cache unsupported HID device paths during HID controller polling
2026-05-22 15:19:11 +02:00
Luke 670e089276 Windows: Cache unsupported HID device paths during HID controller polling 2026-05-22 20:55:05 +10:00
Henrik Rydgård f123c3ce0a Merge pull request #21723 from Narugakuruga/patch-36
Update Simplified Chinese lang
2026-05-22 08:23:15 +02:00
Narugakuruga 8cbfe23cd9 Update zh_CN.ini 2026-05-22 13:16:41 +08:00
Narugakuruga 48d1bfb9e2 Update zh_CN.ini 2026-05-22 12:18:56 +08:00
Narugakuruga 4027c9dc27 Update simplified Chinese lang
Fix obvious error and missing translation
2026-05-22 01:47:41 +08:00
Mark Pearce 77045b89ad libretro: call SetGLCoreContext(true) in LibretroGLCoreContext
LibretroGLCoreContext is the backend for RETRO_HW_CONTEXT_OPENGL_CORE,
so the frontend hands us a desktop GL Core profile context. But
CreateDrawContext() never told GLFeatures about it — useCoreContext
stayed at its default false and gl_extensions.IsCoreContext stayed
false, so the macOS Core-profile workaround at GLFeatures.cpp:532
(which force-enables ARB_framebuffer_object because Apple's Core
driver doesn't list it as an extension) never fired.

Every glBindFramebuffer(GL_FRAMEBUFFER, g_defaultFBO) in
GLQueueRunner::fbo_unbind then fell through both branches and silently
no-op'd, so the BackBuffer present pass rendered into nothing and
GL_INVALID_OPERATION accumulated. End result: black screen on macOS,
audio and game logic still working.

One-line fix: call SetGLCoreContext(true) before CheckGLExtensions().
2026-05-22 01:43:27 +08:00
Henrik Rydgård 3b776e65b7 Merge pull request #21718 from hrydgard/matrix-caching
Keep updated products of view*proj and world*view*proj matrices.
2026-05-21 19:18:56 +02:00
Henrik Rydgård 5cfbf50111 Keep updated products of view*proj and world*view*proj matrices. Use to simplify bbox culling. 2026-05-21 19:18:32 +02:00
Henrik Rydgård 84c7489e83 Merge pull request #21719 from ZironZ/fix-hidden-texture-shader-selection
Fix hidden texture shader selection
2026-05-21 19:09:20 +02:00
ZironZ 92fcf01dfd Fix hidden texture shader selection 2026-05-21 11:46:20 -04:00
Henrik Rydgård db604bfc04 Merge pull request #21717 from hrydgard/assorted-changes
Small refactor broken out of the viewport rework
2026-05-21 17:00:10 +02:00
Henrik Rydgård 2a745bc98d Apple buildfix 2026-05-21 16:36:32 +02:00
Henrik Rydgård 4a420c95c2 Remove some redundant device caps, show clip/cull/depth-clamp in system info 2026-05-21 11:59:26 +02:00
Henrik Rydgård 9c0e9017e4 Merge pull request #21716 from kivutar/kivutar/sigstack
Backup and restore signal stack
2026-05-21 11:43:58 +02:00
Henrik Rydgård 41b5e0326e Merge pull request #21714 from hrydgard/wasapi-improvements
Wasapi improvements: Improve multi-channel mix, fix buffer allocation issue
2026-05-21 11:42:36 +02:00
Henrik Rydgård e97c049003 Add ArenaAnywhere status page link 2026-05-21 11:12:21 +02:00
Jean-André Santoni 00b18e9f15 Backup and restore signal stack 2026-05-21 10:14:41 +02:00
Henrik Rydgård caf6d885e9 Fix a buffer allocation issue in the WASAPI backend, update comments.
Claude Sonnect helped spot this, but I'm unsure if it will actually fix #21711
2026-05-21 01:39:53 +02:00
Henrik Rydgård 9d43abc8bc WASAPI: Improve channel mix for high audio channel setups 2026-05-21 01:24:14 +02:00
Henrik Rydgård 4e109dd6ae Merge pull request #21710 from warmenhoven/warmenhoven/pr/libretro-build-fix
fix libretro build
2026-05-20 18:21:59 +02:00
Eric Warmenhoven 42c32db7f5 fix libretro build 2026-05-20 11:00:51 -04:00
Henrik Rydgård 8a69472153 Merge pull request #21709 from hrydgard/renderdoc-windows-fix
Windows: Restore the GDI-based text drawer, use it if RenderDoc is attached
2026-05-20 11:32:24 +02:00
Henrik Rydgård b2faec0533 Windows: Restore the GDI-based text drawer, use it if RenderDoc is attached
The D2D-based text renderer requires a D3D11 context, which confuses
RenderDoc (it doesn't permit multiple 3D APIs in the same process).

So, let's restore the old GDI renderer and use it if RenderDoc is attached.

See #21638
2026-05-20 10:25:29 +02:00
Herman Semenoff 400d136f51 GPU: modernize use C++17 constexpr for precalculate compilation 2026-05-19 21:57:45 +03:00
Henrik Rydgård 721d1e323c Merge pull request #21704 from hrydgard/remove-through-proj-matrix
Remove through-mode projection matrix
2026-05-19 17:16:10 +02:00
Henrik Rydgård 736d054b8f Remove the u_proj_though matrix from the uniform buffer 2026-05-19 16:33:45 +02:00
Henrik Rydgård 0387cc4497 Remove a confusing operator overload from Lin::Vec3 2026-05-19 16:33:45 +02:00
Henrik Rydgård d73893bc78 Merge pull request #21703 from hrydgard/unify-depth
Unify Z handling between the backends
2026-05-19 16:24:02 +02:00
Henrik Rydgård 65c99beea7 Remove some old debris 2026-05-19 15:43:25 +02:00
Henrik Rydgård e108828bcc Unify Z handling between the backends 2026-05-19 15:17:44 +02:00
Henrik Rydgård 9be180e6f0 Merge pull request #21702 from hrydgard/rewind-fixes
Rewind fixes
2026-05-19 14:57:13 +02:00
Henrik Rydgård 992bd1b12d Qt buildfix, remove unused function 2026-05-19 14:36:47 +02:00
Henrik Rydgård 07efc7f7a3 Buildfix, remove some .c_str() 2026-05-19 13:59:04 +02:00
Henrik Rydgård fb7ce84edb SaveState: Show time/date when loading states 2026-05-19 12:19:40 +02:00
Henrik Rydgård affdeb827e Change rewindstate metadata to say X seconds ago 2026-05-19 12:19:31 +02:00
Henrik Rydgård c20d20ccba Show timestamps when loading rewind states 2026-05-19 11:58:01 +02:00
Henrik Rydgård 8dad5a5c57 Remove asserts in GPUBufferSubscriber
Fixes #21683
2026-05-19 11:09:53 +02:00
Henrik Rydgård 231aefe476 Code cleanup for save state notification, add metadata field 2026-05-19 11:07:07 +02:00
Henrik Rydgård 87a74546bc Merge pull request #21629 from hrydgard/generate-ui-shaders
Generate UI shaders instead of hardcoding them for each backend
2026-05-18 16:14:20 +02:00
Henrik Rydgård a7fba1f468 Merge pull request #21700 from hrydgard/misc-changes
Fix an inconsistent callback type for requests, apply part of one of GermanAziek's patches
2026-05-18 14:48:03 +02:00
Henrik Rydgård b0920b29bc Merge pull request #21638 from hrydgard/win32-color-emoji
Windows text drawing: Use the D2D code from the UWP port so we can have color emoji
2026-05-18 14:42:24 +02:00
Henrik Rydgård cc0ece038c Clean up the string type in RequestCallback - somehow was both char* and std::string????
Might be related to #21695
2026-05-18 14:16:34 +02:00
Herman Semenoff f4e52d5db5 all: fix warnings uninitialize array or variable access 2026-05-18 14:16:08 +02:00
Henrik Rydgård 0c5e9e04b5 Also generate the fragment shaders 2026-05-18 14:14:29 +02:00
Henrik Rydgård ebad3401d4 Finish vshader generation 2026-05-18 14:14:29 +02:00
Henrik Rydgård 6f0a16a4a4 Fix Y flip 2026-05-18 14:14:25 +02:00