Nemoumbra
2bdf72511e
Fixed the template deducing to pspUtilityDialogCommon instead of SceUtilityNetconfParam
2026-08-18 22:44:09 +03:00
Henrik Rydgård
5cffcd34ad
Get rid of the confusing old USING_WIN_UI define. Make a more clear system property for headless.
2026-08-16 12:19:41 +02:00
Henrik Rydgård
c5e4d0d90d
Rename the get-memory-pointer functions to make it clear where CPU exceptions can happen.
2026-08-12 14:06:16 +02:00
Henrik Rydgård
e9a3449ede
More MIPSState * plumbing (manual)
2026-08-12 14:02:19 +02:00
Henrik Rydgård
5198317e24
Back out some excessive checking in the latest changes. Change TOOD: to TODO: .
2026-08-11 22:27:44 +02:00
Henrik Rydgård
3c81d6b121
More manual Read_U32 cleanup
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Buildfix
2026-08-11 10:28:36 +02:00
Henrik Rydgård
66c8bfbcb2
Improve semantics
2026-08-10 10:11:24 +02:00
Henrik Rydgård
8cd7e1b2c0
Delete all support for Qt
...
Our Qt backend has long been left behind and doesn't even support Vulkan
currently. There would be a lot of work to make it viable, and I don't
think anyone is really interested.
ImGui on SDL will soon fulfill the need for a more classic user interface
with a menu bar on Linux, and on Mac we already have a native UI.
2026-08-08 18:18:28 +02:00
Henrik Rydgård
68ec34ad54
Build and warning fixes
2026-08-03 19:11:07 +02:00
Henrik Rydgård
0eef5d0164
Use shared HasPathTraversal utility for savedata name validation
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Replace the inline lambdas in the savedata dialog with the new
HasPathTraversal() helper in Core/Util/PathUtil.
2026-08-01 13:16:21 +02:00
Henrik Rydgård
779cae6232
Reject path traversal in savedata name fields
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gameName/saveName/fileName and the saveNameList entries are
guest-controlled and get concatenated into host filesystem paths, so a
crafted request could escape the save directory with ../ sequences.
- PSPSaveDialog::Init rejects requests whose name fields contain a path
separator ('/' or '\') or are bare dot components.
- SavedataParam::SetPspParam rejects saveNameList entries the same way.
2026-08-01 13:16:21 +02:00
Henrik Rydgård
5194382b7b
Fix out-of-bounds reads in PARAM.SFO parser
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ReadSFO dereferenced index table entries without checking the table fit
within the buffer, and GetDataOffset had no bounds checks at all (reading
attacker-controlled offsets and strcmp'ing without a terminator guard).
- Validate the index table fits entirely within the buffer in ReadSFO.
- Add a size parameter to GetDataOffset and validate the index table,
key/data table positions, and key string termination before use.
2026-07-31 20:54:17 +02:00
Ren
459aefb48b
Savedata dialog: serialize ioThreadStatus (bump section to v3)
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The s > 2 branch in PSPSaveDialog::DoState has been dead code since it
was written - the section version was never raised past 2, so
ioThreadStatus was reset to SAVEIO_NONE on every savestate load.
Loading a state that was saved while a savedata operation was in
flight then repeated the operation (or left the dialog waiting on a
completion that had already happened), instead of resuming from the
recorded status.
Restoring the value is safe: DoState joins the IO thread before
serializing, so the stored status is only ever SAVEIO_NONE or
SAVEIO_DONE, and the operation's effects are already part of the
serialized emulated RAM. Old (v2) states still load through the reset
path.
2026-07-27 16:19:26 +02:00
Henrik Rydgård
beeafb92b9
Add more symbols to the Latin OSK keyboard
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A few dupes, but meh.
2026-06-25 15:14:08 +02:00
Henrik Rydgård
95ce95e489
Add a new "Net" log category, do assorted cleanup
2026-06-13 14:43:59 +02:00
Henrik Rydgård
cc0ece038c
Clean up the string type in RequestCallback - somehow was both char* and std::string????
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Might be related to #21695
2026-05-18 14:16:34 +02:00
Henrik Rydgård
e23d866a95
Plumb through an error code for missing activity. Will later be used to improve the UI.
2026-05-11 10:52:36 +02:00
Henrik Rydgård
8304d8622a
Hide the save/load indicator by default, add a (developer) setting. Also sneak in an adhoc server list bug fix.
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Fixes #21523
2026-04-06 10:04:09 -06:00
Henrik Rydgård
133c36f145
Minor logging cleanup in savedata
2026-03-02 00:24:19 +01:00
Henrik Rydgård
3dc7aa4a65
Add workaround for the Silent Hill: Shattered Memories. Thanks fcrwr!
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Fixes #13781
2026-02-23 15:19:03 +01:00
Henrik Rydgård
dac2407a36
sceIo: Add support for microseconds in filetimes (not implemented in platforms yet)
2026-02-23 11:04:17 +01:00
Henrik Rydgård
40a5cd1509
Minor logging improvement, refresh gamescreen on deleted savedata
2026-02-19 16:05:00 +01:00
Henrik Rydgård
5a5c7028b9
Assorted warning fixes and data initialization to please valgrind
2026-02-19 11:24:46 +01:00
Henrik Rydgård
0dd77f896a
A few more string length safety fixes in SavedataParam.cpp
2026-02-18 11:24:55 +01:00
Henrik Rydgård
f97a3d09bd
Savedata: Fix rare crash bug found in Google Play reports
2026-02-18 11:24:36 +01:00
Henrik Rydgård
dad8df3860
More logspam reduction
2026-02-10 15:05:29 +01:00
Henrik Rydgård
4d07fd6176
Avoid writing 0-sized ICON1 or SND0
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Presumably this should also apply to PIC1 and ICON0 but let's keep the
change minimal.
Fixes #20443
2026-02-10 09:11:05 +01:00
Henrik Rydgård
51c3058cf6
Replace "ForceFullScreen" with a way to prevent specific settings from being saved.
2026-02-02 09:25:49 +01:00
Henrik Rydgård
6c324c6782
Minor cleanup
2026-01-01 13:47:19 +01:00
Henrik Rydgård
5f7a937466
Rename ValidSize to ClampValidSizeAt
2025-12-30 20:31:07 +01:00
Henrik Rydgård
f5a211884b
Minor cleanups, comments
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Comments and warnings
2025-12-30 20:31:06 +01:00
Henrik Rydgård
198d86a9b1
Move the PSP system language logic into sceUtility.
2025-11-04 11:48:47 +01:00
Henrik Rydgård
1c49ad7b29
Support screen rotation on iOS (unrestricted)
2025-10-22 15:13:21 +02:00
Henrik Rydgård
f14c4dfb90
Add a compatibility flag to apply sum2012's workaround for Ghost Recon: Predator
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I'm not confident in the behavior here, so let's change it only for this
game for now.
Replaces #20892
Fixes #20856
2025-10-21 15:23:12 +02:00
Henrik Rydgård
5751e202a5
Remove redundant .c_str()
2025-08-31 13:37:43 +02:00
Henrik Rydgård
7dde367ead
Improve logging in sceUtility *GetStatus functions
2025-08-06 17:45:39 +02:00
Henrik Rydgård
d0b25f186b
Fix tracking for the savedata reminder for several invisible save types
2025-07-13 23:18:13 +02:00
Henrik Rydgård
f410b7e6ea
Show a tiny indicator in the top left of the screen when the game is saving or loading.
2025-07-10 15:11:59 +02:00
Henrik Rydgård
85a3635bfe
Correct save/load detection for the reminder.
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Was missing some critical logic.. oops.
2025-06-11 10:09:32 +02:00
Henrik Rydgård
e2bfc48886
Sanity checks in Vulkan backend, PSPDialog
2025-05-14 00:39:00 +02:00
Henrik Rydgård
2fe004eb90
Savedata iothread: Don't alloc the std::thread
2025-04-30 15:53:55 +02:00
Henrik Rydgård
ecff4d03ee
Update the naming of functions called by SavedataParam::EncryptData. Thanks Linblow, and Nemo for the reminder
2025-04-23 16:49:04 +02:00
Henrik Rydgård
ebcf6be42c
When (successfully) using dyn_dns, remove fixed lookups.
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Additionally some various cleanup.
2025-04-08 00:32:40 +02:00
Henrik Rydgård
242fd20798
Fix bug preventing the json from being fetched a second time
2025-04-07 22:14:36 +02:00
Henrik Rydgård
5f7b698012
Lots of logging and cleanup.
2025-04-07 21:40:52 +02:00
Henrik Rydgård
0ecd72416b
Reduce overhead of logging further.
2025-03-25 23:09:11 +01:00
Henrik Rydgård
0f840e6240
Move JPEG error codes to the big enum, some include cleanup
2025-03-21 20:44:46 +01:00
Henrik Rydgård
999bf59ae1
Move mutex error codes into the big enum
2025-03-21 20:44:46 +01:00
Henrik Rydgård
f14075e650
PPGe/savedata: Add a bunch of safety checks for png images. Fixes Digimon save crash, see #20125 .
2025-03-21 10:07:42 +01:00
Henrik Rydgård
7a4d175e06
Port over some utility functions, fix bugs.
2025-03-18 09:36:32 +01:00