Henrik Rydgård
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955b8287fe
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Merge pull request #8341 from unknownbrackets/display-minor
Allow games to set the display to black
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2015-12-31 09:42:11 +01:00 |
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gmvbif
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281f0e18e6
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Fixed some errors from PVS-Studio in Core project
FixedSizeQueue
- Added private operator=
- Changed signature of EndPop
Some changed to printf like functions.
Fixed typo in syn-att.c
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2015-12-31 10:25:11 +03:00 |
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Unknown W. Brackets
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abede77059
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Clean up some logging in sceDisplay.
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2015-12-30 17:37:14 -08:00 |
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Unknown W. Brackets
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9327749f16
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Allow setting the display off.
Final Fantasy Tactics does this to avoid some brief flicker.
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2015-12-30 17:29:20 -08:00 |
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Henrik Rydgård
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f7c6a98d5c
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Merge pull request #8337 from unknownbrackets/minor
Fix glCopyImageSubData even more
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2015-12-30 21:56:55 +01:00 |
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Unknown W. Brackets
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f982e777e5
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Stop logging alphatested draws for debug stats.
Measured a small perf hit here, and we're not really using these stats
much anymore.
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2015-12-30 10:24:54 -08:00 |
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Henrik Rydgård
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290958060f
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Merge pull request #8314 from unknownbrackets/remaster
Identify remasters based on UMD_DATA hash
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2015-12-29 22:09:49 +01:00 |
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Yoshi Sugawara
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746ccfc215
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changed order of freeing codex context pointer for older versions of ffmpeg
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2015-12-29 13:30:15 -05:00 |
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Yoshi Sugawara
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e63d01e287
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Merge remote-tracking branch 'upstream/master'
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2015-12-29 11:04:41 -05:00 |
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Yoshi Sugawara
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08cc02d11e
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removed spacing around pCodecCtx conditional check, added else clause to log that it was NULL when it was not expected to be
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2015-12-29 10:54:43 -05:00 |
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Yoshi Sugawara
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4d2313ed9f
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fixed indenting from soft spaces to hard tabs
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2015-12-29 04:23:41 -05:00 |
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Yoshi Sugawara
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73c04e59fa
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[iOS]: prevent crashing (EXC_BAD_ACCESS) when releasing FFMPEG context by adding NULL check on codec context pointer
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2015-12-28 21:43:11 -05:00 |
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Unknown W. Brackets
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a563e606b3
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Resolve PBP directories earlier in load process.
This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters. It also avoids going through load twice.
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2015-12-28 14:13:07 -08:00 |
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Unknown W. Brackets
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ea6afdff93
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Avoid remaster vertex doubling in PPGe.
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2015-12-28 14:13:07 -08:00 |
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Unknown W. Brackets
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1987c9e157
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Dumb typo fix.
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2015-12-28 14:13:06 -08:00 |
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Unknown W. Brackets
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a8d918b50a
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Automatically mount exdata/ for remasters.
Using memstick/exdata/GAMEID/.
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2015-12-28 14:13:05 -08:00 |
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Unknown W. Brackets
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cf1b8e5384
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Identify remasters based on UMD_DATA hash.
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2015-12-28 14:13:05 -08:00 |
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sum2012
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8debe785b8
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Revert "Fix Yu-Gi-Oh 6 crash with edit card in Android version"
This reverts commit f659e60c8d.
The crash is correctly fixed
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2015-12-29 04:10:18 +08:00 |
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Henrik Rydgård
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6764ff295e
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Merge pull request #8321 from unknownbrackets/jit-invalidate
Invalidate jit blocks on IO read and a few other places
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2015-12-28 19:48:25 +01:00 |
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Henrik Rydgård
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d70125f953
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Merge pull request #8319 from unknownbrackets/jit-branch
Jit: Always link RA, even if branch not taken
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2015-12-28 19:47:14 +01:00 |
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Henrik Rydgård
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b117896b63
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Merge pull request #8317 from unknownbrackets/minor
Minor fixes to SDL + resolution display
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2015-12-28 19:46:18 +01:00 |
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Henrik Rydgård
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d5121cd974
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Merge pull request #8306 from unknownbrackets/lang-fuzzy
Fuzzy match lang when user locale doesn't exist + XP support
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2015-12-28 19:44:32 +01:00 |
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Unknown W. Brackets
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ddcfed1b5e
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Jit: Invalidate on dmac copy as well.
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2015-12-27 22:06:05 -08:00 |
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Unknown W. Brackets
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51016eb1c5
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Jit: Invalidate after module loads.
Just to be safe, let's invalidate the entire range.
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2015-12-27 22:05:53 -08:00 |
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Unknown W. Brackets
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3687be42bc
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Jit: Invalidate blocks after IO reads.
Fixes #7617.
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2015-12-27 21:58:29 -08:00 |
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Unknown W. Brackets
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3ec7404d2d
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Jit: Always link RA, even if branch not taken.
The ops don't write RA conditionally.
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2015-12-27 20:47:15 -08:00 |
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Unknown W. Brackets
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0c46d7c081
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Correct scratchpad memory range checks.
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2015-12-27 14:29:12 -08:00 |
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Unknown W. Brackets
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1c852ac482
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Remove old alphamask hack setting.
No longer used.
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2015-12-27 12:04:53 -08:00 |
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Unknown W. Brackets
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86127b3d0d
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Update armips to latest version.
The new version has some speed and other improvements.
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2015-12-26 20:30:35 -08:00 |
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Unknown W. Brackets
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5fdc72f893
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Fuzzy match lang when user locale doesn't exist.
So for example, fr_CA would select fr_FR rather than en_US. Wrong dialect
can sometimes be pretty far off, but it's still likely a better default.
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2015-12-26 07:59:20 -08:00 |
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Henrik Rydgård
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b278299324
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Merge pull request #8301 from unknownbrackets/savestates
Fix iOS savestate compatibility issue
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2015-12-26 10:42:52 +01:00 |
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Henrik Rydgård
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dc94b8622b
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Merge pull request #8308 from unknownbrackets/gamedata
Improve sceUtilityGamedataInstall a bit
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2015-12-26 10:41:10 +01:00 |
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Unknown W. Brackets
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7471516d05
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Gamedata: Reduce the transfer per call.
The standard value made my desktop drop frames without the data cached.
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2015-12-25 23:24:04 -08:00 |
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Unknown W. Brackets
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34fc03068a
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Gamedata: Create a basic PARAM.SFO in data dir.
Fixes #7903. Have not really tested, just based on game behavior. Could
be inaccurate.
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2015-12-25 21:54:14 -08:00 |
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Unknown W. Brackets
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e4c6a8398e
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Gamedata: Copy in chunks instead of all at once.
This way the game's progress shows correctly. Also, correct the progress
calculation for < 100% (integer rounding.)
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2015-12-25 21:39:24 -08:00 |
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Unknown W. Brackets
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fb9e5d4741
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Gamedata: Refactor out file iteration.
Goal here is to process files in chunks, rather than one file at a time.
Files are often > 100MB, so we don't want to copy all in one frame.
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2015-12-25 21:13:55 -08:00 |
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Unknown W. Brackets
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43e7d9dbc2
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Gamedata: Use status delays in init/update/etc.
Like with savedata.
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2015-12-25 21:01:13 -08:00 |
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Unknown W. Brackets
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7b921d3bb7
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Avoid crash when savestate is for different ISO.
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2015-12-24 14:31:23 -08:00 |
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Henrik Rydgård
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21bf73a612
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Merge pull request #8281 from unknownbrackets/ui-tweaks
Add feature to auto-hide buttons after X seconds
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2015-12-24 23:15:59 +01:00 |
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Henrik Rydgård
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27c6770c74
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Merge pull request #8297 from unknownbrackets/warnings
Warnings fixes
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2015-12-24 23:14:10 +01:00 |
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Unknown W. Brackets
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9b91713308
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Right, Symbian doesn't have vector.data().
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2015-12-24 13:21:03 -08:00 |
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Unknown W. Brackets
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f3df6b307f
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Use a FileLoader for PBPs.
Improves consistency, caching, etc.
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2015-12-24 12:21:40 -08:00 |
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Unknown W. Brackets
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a53f0360f3
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Use a less leak prone interface for PBP reading.
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2015-12-24 10:20:27 -08:00 |
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Unknown W. Brackets
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7b4315bc70
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Respect MEMSIZE for ISOs also, cleanup.
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2015-12-24 10:04:08 -08:00 |
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Unknown W. Brackets
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d6cd3bd5ad
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Remove some unused variables.
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2015-12-23 15:22:28 -08:00 |
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Unknown W. Brackets
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103b959d50
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Fix a type comparison warning.
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2015-12-23 15:22:13 -08:00 |
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Unknown W. Brackets
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d273deedeb
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Use MEMSIZE SFO param to detect 64MB homebrew.
Now, use 32MB for normal games even in PSP-2000 mode, which is how real
firmware behaves.
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2015-12-23 15:16:48 -08:00 |
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Unknown W. Brackets
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80cc5a4a9c
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Default to hide controls after 20 seconds.
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2015-12-20 16:14:08 -08:00 |
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Unknown W. Brackets
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a3f9b954d1
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Add feature to auto-hide buttons after X seconds.
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2015-12-20 12:40:47 -08:00 |
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Unknown W. Brackets
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7807598690
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Mutex around PBP file access.
There's some thread safety issue in there, this makes it so we can read
thumbnails without crashing sometimes - fixes #7330.
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2015-12-20 09:35:50 -08:00 |
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