Commit Graph
19280 Commits
Author SHA1 Message Date
Unknown W. Brackets 41b00a9cab d3d9: Initialize viewport without errors. 2015-12-31 11:17:24 -08:00
Unknown W. Brackets b556472303 d3d9: Fix blitting coordinates. 2015-12-31 11:17:19 -08:00
Unknown W. Brackets 235881af1f d3d9: Avoid error when clearing temp FBOs. 2015-12-31 11:17:12 -08:00
Henrik Rydgård 337f27d0d9 Merge pull request #8340 from unknownbrackets/texcache
Be forgiving when maxSeenV increases
2015-12-31 09:43:18 +01:00
Henrik Rydgård 955b8287fe Merge pull request #8341 from unknownbrackets/display-minor
Allow games to set the display to black
2015-12-31 09:42:11 +01:00
Henrik Rydgård b9fb76e894 Merge pull request #8344 from Vbif/static-analysis
Fixed some errors from PVS-Studio in Core project
2015-12-31 09:40:59 +01:00
gmvbif 281f0e18e6 Fixed some errors from PVS-Studio in Core project
FixedSizeQueue
- Added private operator=
- Changed signature of EndPop
Some changed to printf like functions.
Fixed typo in syn-att.c
2015-12-31 10:25:11 +03:00
Unknown W. Brackets 5806df07b4 Handle disabled display cleanly.
Otherwise we might accidentally match a vfb at 0.

Fixes #6317.
2015-12-30 17:44:32 -08:00
Unknown W. Brackets abede77059 Clean up some logging in sceDisplay. 2015-12-30 17:37:14 -08:00
Unknown W. Brackets 9327749f16 Allow setting the display off.
Final Fantasy Tactics does this to avoid some brief flicker.
2015-12-30 17:29:20 -08:00
Unknown W. Brackets 7a864f5aa1 Be forgiving when maxSeenV increases.
This still allows us to optimize < 512 heights, but at the same time,
doesn't hit spritesheets as hard and avoids the scaling penalty.
2015-12-30 17:15:50 -08:00
Unknown W. Brackets d18164bd4d d3d9: Clean up some scaling handling. 2015-12-30 16:54:25 -08:00
Unknown W. Brackets 1072028ef5 Fix scaling of NOT frequently changing textures.
Oops.  Sorry.
2015-12-30 16:38:07 -08:00
Unknown W. Brackets e3e8fbf7ce Correct bufw handling when texture is unscaled. 2015-12-30 16:26:39 -08:00
Henrik Rydgård 37cfea0fdc Merge pull request #8338 from unknownbrackets/xbrz
Update xBRZ to 1.4 and improve scaling/caching limits
2015-12-30 23:11:30 +01:00
Unknown W. Brackets f32e4bc3c9 Regain frequently changing texture trust faster.
This allows us to start scaling it again sooner, if it stops changing
frequently.
2015-12-30 13:49:53 -08:00
Unknown W. Brackets 1f5813dd82 Mark frequently, but known, changed textures.
We don't have to rehash these, but they still may be too slow to upscale.
May help #6031.
2015-12-30 13:31:16 -08:00
Unknown W. Brackets 6856fbbef7 Show an OSM whenever VRAM fills up.
This way they know stuff is happening that is not ideal.
2015-12-30 13:29:29 -08:00
Unknown W. Brackets 6129af9b4a Reduce tex scaling automatically if VRAM is full. 2015-12-30 13:23:05 -08:00
Unknown W. Brackets c3a031d276 Update xBRZ to 1.4.
Now a lot of our customizations aren't needed, yay.
2015-12-30 13:09:38 -08:00
Henrik Rydgård 716d7a38f5 Merge pull request #8292 from unknownbrackets/opengl-core
Improve VAO core profile performance
2015-12-30 22:03:04 +01:00
Henrik Rydgård f7c6a98d5c Merge pull request #8337 from unknownbrackets/minor
Fix glCopyImageSubData even more
2015-12-30 21:56:55 +01:00
Unknown W. Brackets e898043249 Remove unused variable. 2015-12-30 11:02:50 -08:00
Unknown W. Brackets bc4b503601 Check same depth / overlap for glCopyImageSubData.
Differing depths can happen with the blit that's used for the download
with GPU color conversion.
2015-12-30 10:27:18 -08:00
Unknown W. Brackets 3e173d14bd Oops, unset VAO in softgpu after use.
It can bleed over and cause UI to not render properly.
2015-12-30 10:25:47 -08:00
Unknown W. Brackets f982e777e5 Stop logging alphatested draws for debug stats.
Measured a small perf hit here, and we're not really using these stats
much anymore.
2015-12-30 10:24:54 -08:00
Henrik Rydgård 290958060f Merge pull request #8314 from unknownbrackets/remaster
Identify remasters based on UMD_DATA hash
2015-12-29 22:09:49 +01:00
Unknown W. Brackets c97c3e3157 Merge pull request #8330 from yoshisuga/master
[iOS]: prevent crashing (EXC_BAD_ACCESS) when releasing FFMPEG contex…
2015-12-29 11:48:32 -08:00
Yoshi Sugawara 746ccfc215 changed order of freeing codex context pointer for older versions of ffmpeg 2015-12-29 13:30:15 -05:00
Yoshi Sugawara e63d01e287 Merge remote-tracking branch 'upstream/master' 2015-12-29 11:04:41 -05:00
Yoshi Sugawara 08cc02d11e removed spacing around pCodecCtx conditional check, added else clause to log that it was NULL when it was not expected to be 2015-12-29 10:54:43 -05:00
Henrik Rydgård 368eef54d5 Merge pull request #8328 from sum2012/armjit
Revert "Fix Yu-Gi-Oh 6 crash with edit card in Android version"
2015-12-29 11:22:42 +01:00
Yoshi Sugawara 4d2313ed9f fixed indenting from soft spaces to hard tabs 2015-12-29 04:23:41 -05:00
Unknown W. Brackets 842ff4000f Skip CopyImageSubData when blit is outside FBO.
Otherwise, it will simply fail.  See #7525 (comments in 2015-12.)
2015-12-28 22:23:07 -08:00
Yoshi Sugawara 73c04e59fa [iOS]: prevent crashing (EXC_BAD_ACCESS) when releasing FFMPEG context by adding NULL check on codec context pointer 2015-12-28 21:43:11 -05:00
Unknown W. Brackets c3a0c14f39 Prevent leaking VBOs on shutdown also. 2015-12-28 14:13:24 -08:00
Unknown W. Brackets f2410e2110 Oops, actually free old vertex cache buffers.
And reuse them, since, why not?
2015-12-28 14:13:24 -08:00
Unknown W. Brackets 675efe99b3 Use the new way for GL_EXTENSIONS in reporting too. 2015-12-28 14:13:23 -08:00
Unknown W. Brackets 8aed1c5f8e Decimate buffer names less frequently.
Sometimes there can be a lot, so let's decimate in chunks, and only based
on memory pressure.
2015-12-28 14:13:22 -08:00
Unknown W. Brackets cbf149b0b4 Display types at different log levels.
Just to make errors stand out more, mainly.
2015-12-28 14:13:22 -08:00
Unknown W. Brackets d39c8a5994 Decimate buffer objects less often.
I think it was previously deleting used objects, oops.
2015-12-28 14:13:21 -08:00
Unknown W. Brackets a982438296 thin3d: Use GL_COLOR_LOGIC_OP. 2015-12-28 14:13:21 -08:00
Unknown W. Brackets 199d8ac0c0 Reuse buffers of the same size for dynamic data.
This is a lot faster than changing their sizes all the time.
2015-12-28 14:13:20 -08:00
Unknown W. Brackets 4d041c9ffe Try to add support for GL_KHR_debug.
For some reason I'm still not seeing this work in a core profile...
2015-12-28 14:13:19 -08:00
Unknown W. Brackets a563e606b3 Resolve PBP directories earlier in load process.
This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters.  It also avoids going through load twice.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets ea6afdff93 Avoid remaster vertex doubling in PPGe. 2015-12-28 14:13:07 -08:00
Unknown W. Brackets 1987c9e157 Dumb typo fix. 2015-12-28 14:13:06 -08:00
Unknown W. Brackets a8d918b50a Automatically mount exdata/ for remasters.
Using memstick/exdata/GAMEID/.
2015-12-28 14:13:05 -08:00
Unknown W. Brackets cf1b8e5384 Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Unknown W. Brackets 84216ba3c3 Update submodules. 2015-12-28 12:38:02 -08:00