Sacha
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e98845f71d
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Qt: Fix stuck keys, support accelerometer on all mobile platforms.
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2013-04-07 00:53:19 +10:00 |
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raven02
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b03dfeb8a6
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Clean up if-else
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2013-04-06 22:28:38 +08:00 |
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raven02
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34f6a7512f
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Miss parenthesis in GE_TEXFUNC_BLEND
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2013-04-06 22:24:04 +08:00 |
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Henrik Rydgård
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61c5d0e8a5
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Merge pull request #1189 from unknownbrackets/dlist-parts
sceGe*Sync(wait)
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2013-04-06 03:32:30 -07:00 |
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Sacha
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396b4e02d3
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Qt Fix that was meant to be included before. No longer crashes after running a game.
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2013-04-06 20:04:03 +10:00 |
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Unknown W. Brackets
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fb26941a27
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Implement sceGeListSync().
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2013-04-06 02:30:38 -07:00 |
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Unknown W. Brackets
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c0f20c2fdd
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If the interrupt is not run, don't flip gpuState.
Technically this is a hack, hopefully can remove it soon.
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2013-04-06 02:30:37 -07:00 |
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Unknown W. Brackets
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c57954a72e
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Implement sceGeDrawSync().
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2013-04-06 02:30:37 -07:00 |
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xsacha
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4f6dff8374
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Merge pull request #1188 from mikusp/master
Fixes for Qt interface
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2013-04-06 02:17:24 -07:00 |
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Marcin Mikołajczyk
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de92db5dd3
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Fix PSP_GE_DL_* in Qt debuggers
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2013-04-06 11:09:05 +02:00 |
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Henrik Rydgård
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6a8096c0de
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Merge pull request #1187 from raven02/patch-7
Add default ADSR rate/ curvetype and default volume
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2013-04-06 00:46:57 -07:00 |
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Henrik Rydgård
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c41d4a17c4
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Merge pull request #1186 from unknownbrackets/warnings
Warning cleanup
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2013-04-06 00:46:24 -07:00 |
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raven02
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87b5b195e3
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Add default volume value for left/right channel
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2013-04-06 15:41:49 +08:00 |
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raven02
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e4f3571e05
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Add default ADSR value for rate and curve type
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2013-04-06 15:39:28 +08:00 |
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Unknown W. Brackets
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4974124587
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Fix some small constant-comparison type warnings.
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2013-04-05 20:58:35 -07:00 |
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Unknown W. Brackets
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0918ec8598
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Return negative for UnscheduleEvent().
It usually won't be, but it could be negative.
Also some other minor warnings.
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2013-04-05 20:44:17 -07:00 |
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Unknown W. Brackets
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832edb0a8f
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Fix some x64 type conversion warnings.
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2013-04-05 20:29:20 -07:00 |
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Unknown W. Brackets
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4ebd3aaceb
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Fix a bunch of Windows UI x64 conversion warnings.
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2013-04-05 20:28:58 -07:00 |
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Sacha
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89c569612a
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Update menus for Qt version
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2013-04-06 04:16:02 +10:00 |
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Unknown W. Brackets
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d599130782
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Buildfix for Windows x64.
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2013-04-05 10:16:19 -07:00 |
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Unknown W. Brackets
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77c828eff8
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Buildfix for Android, Linux, iOS.
Fixes #1184.
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2013-04-05 10:15:14 -07:00 |
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Henrik Rydgård
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3ed41388b7
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Merge pull request #1182 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (signal handling)
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2013-04-05 02:41:34 -07:00 |
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Henrik Rydgård
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d27aef32bc
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Merge pull request #1181 from unknownbrackets/ui-tweaks
Fix autorun on Windows
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2013-04-05 02:41:21 -07:00 |
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Henrik Rydgård
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5ba236138d
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Merge pull request #1180 from JimLee168/master
Added sceZlibDecompress and VS2010 build fix
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2013-04-05 02:40:57 -07:00 |
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JimLee168
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8ebb733a98
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spacing fix
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2013-04-05 17:31:42 +08:00 |
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Unknown W. Brackets
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028cdbea43
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Add some GPU related reporting.
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2013-04-05 01:17:18 -07:00 |
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Unknown W. Brackets
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fd0a422d89
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Actually respect autorun on Windows.
Fixes #1179.
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2013-04-05 00:57:43 -07:00 |
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Unknown W. Brackets
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169d04d3ad
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Remove unnecessary calls to UpdateMenus().
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2013-04-05 00:48:41 -07:00 |
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Unknown W. Brackets
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ef1086413c
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Correct wait signal handling.
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2013-04-05 00:32:35 -07:00 |
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Unknown W. Brackets
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2913bc063a
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Implement sceGeListDeQueue().
Doesn't seem often used, though.
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2013-04-05 00:32:34 -07:00 |
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Unknown W. Brackets
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339b444703
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Switch to a fixed size displaylist queue.
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2013-04-05 00:32:34 -07:00 |
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Unknown W. Brackets
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c986228d12
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Change the state in PSP_GE_SIGNAL_HANDLER_SUSPEND.
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2013-04-05 00:32:33 -07:00 |
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Unknown W. Brackets
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942eadb031
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Always trigger interrupts on signal.
It seems likely the hardware does this.
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2013-04-05 00:32:33 -07:00 |
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Unknown W. Brackets
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7aa6112c24
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Keep a flag to indicate display list bailout.
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2013-04-05 00:32:32 -07:00 |
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Unknown W. Brackets
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1a7957d68d
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MSVC buildfix.
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2013-04-05 00:29:29 -07:00 |
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JimLee168
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e686ef46b8
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Added sceZlibDecompress and VS2010 build fix
Fixes ULUS10121 Bomberman
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2013-04-05 13:26:54 +08:00 |
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Henrik Rydgård
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2a218d7089
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Merge pull request #1178 from niepodam/gcc480
Fix build with gcc 4.8.0
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2013-04-04 12:29:37 -07:00 |
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niepodam
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94c2f0cd9d
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Fix build with gcc 4.8.0
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2013-04-04 19:16:15 +02:00 |
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Henrik Rydgård
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c1963c5274
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Merge pull request #1175 from raven02/patch-6
Gundam vs gundam NP OSK saving fix
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2013-04-04 03:57:28 -07:00 |
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raven02
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b8b34d76b3
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Gundam vs gundam NP encounter limit = 0
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2013-04-04 17:57:05 +08:00 |
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Henrik Rydgård
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f75db49faf
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Merge pull request #1174 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (continue/break, status, errors)
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2013-04-04 01:03:11 -07:00 |
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Unknown W. Brackets
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7738b42b9c
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Implement sceGeBreak()/sceGeContinue().
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2013-04-04 00:36:43 -07:00 |
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Sacha
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d5bb7e127c
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More fixes for Qt. Get games to launch (but black screen).
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2013-04-04 17:29:58 +10:00 |
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Unknown W. Brackets
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566b88bd63
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Don't actually run sceGeListEnqueueHead right away.
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2013-04-04 00:11:15 -07:00 |
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Unknown W. Brackets
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5336ae814d
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Return more correct values in sceGeDrawSync().
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2013-04-03 23:31:01 -07:00 |
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Unknown W. Brackets
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74441fdc07
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Handle displaylist state more like the PSP.
All these changes from Orphis' hard work. Things still looking good.
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2013-04-03 23:05:54 -07:00 |
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Sacha
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9e5b512edb
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Get Qt running and aware of UIState. Update native.
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2013-04-04 11:58:10 +10:00 |
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Unknown W. Brackets
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15cb005a60
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Always trigger FINISH and SIGNAL from END.
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2013-04-03 08:16:43 -07:00 |
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Unknown W. Brackets
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cd246d27c3
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Count cycles in the GPU, rough guess at timing.
Doesn't actually do anything yet with the count, though.
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2013-04-03 08:10:58 -07:00 |
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Unknown W. Brackets
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514bf93bf9
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Don't trigger an interrupt when cb = -1.
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2013-04-03 08:09:34 -07:00 |
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