Commit Graph
4685 Commits
Author SHA1 Message Date
Sacha e98845f71d Qt: Fix stuck keys, support accelerometer on all mobile platforms. 2013-04-07 00:53:19 +10:00
raven02 b03dfeb8a6 Clean up if-else 2013-04-06 22:28:38 +08:00
raven02 34f6a7512f Miss parenthesis in GE_TEXFUNC_BLEND 2013-04-06 22:24:04 +08:00
Henrik Rydgård 61c5d0e8a5 Merge pull request #1189 from unknownbrackets/dlist-parts
sceGe*Sync(wait)
2013-04-06 03:32:30 -07:00
Sacha 396b4e02d3 Qt Fix that was meant to be included before. No longer crashes after running a game. 2013-04-06 20:04:03 +10:00
Unknown W. Brackets fb26941a27 Implement sceGeListSync(). 2013-04-06 02:30:38 -07:00
Unknown W. Brackets c0f20c2fdd If the interrupt is not run, don't flip gpuState.
Technically this is a hack, hopefully can remove it soon.
2013-04-06 02:30:37 -07:00
Unknown W. Brackets c57954a72e Implement sceGeDrawSync(). 2013-04-06 02:30:37 -07:00
xsacha 4f6dff8374 Merge pull request #1188 from mikusp/master
Fixes for Qt interface
2013-04-06 02:17:24 -07:00
Marcin Mikołajczyk de92db5dd3 Fix PSP_GE_DL_* in Qt debuggers 2013-04-06 11:09:05 +02:00
Henrik Rydgård 6a8096c0de Merge pull request #1187 from raven02/patch-7
Add default ADSR rate/ curvetype and default volume
2013-04-06 00:46:57 -07:00
Henrik Rydgård c41d4a17c4 Merge pull request #1186 from unknownbrackets/warnings
Warning cleanup
2013-04-06 00:46:24 -07:00
raven02 87b5b195e3 Add default volume value for left/right channel 2013-04-06 15:41:49 +08:00
raven02 e4f3571e05 Add default ADSR value for rate and curve type 2013-04-06 15:39:28 +08:00
Unknown W. Brackets 4974124587 Fix some small constant-comparison type warnings. 2013-04-05 20:58:35 -07:00
Unknown W. Brackets 0918ec8598 Return negative for UnscheduleEvent().
It usually won't be, but it could be negative.

Also some other minor warnings.
2013-04-05 20:44:17 -07:00
Unknown W. Brackets 832edb0a8f Fix some x64 type conversion warnings. 2013-04-05 20:29:20 -07:00
Unknown W. Brackets 4ebd3aaceb Fix a bunch of Windows UI x64 conversion warnings. 2013-04-05 20:28:58 -07:00
Sacha 89c569612a Update menus for Qt version 2013-04-06 04:16:02 +10:00
Unknown W. Brackets d599130782 Buildfix for Windows x64. 2013-04-05 10:16:19 -07:00
Unknown W. Brackets 77c828eff8 Buildfix for Android, Linux, iOS.
Fixes #1184.
2013-04-05 10:15:14 -07:00
Henrik Rydgård 3ed41388b7 Merge pull request #1182 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (signal handling)
2013-04-05 02:41:34 -07:00
Henrik Rydgård d27aef32bc Merge pull request #1181 from unknownbrackets/ui-tweaks
Fix autorun on Windows
2013-04-05 02:41:21 -07:00
Henrik Rydgård 5ba236138d Merge pull request #1180 from JimLee168/master
Added sceZlibDecompress and VS2010 build fix
2013-04-05 02:40:57 -07:00
JimLee168 8ebb733a98 spacing fix 2013-04-05 17:31:42 +08:00
Unknown W. Brackets 028cdbea43 Add some GPU related reporting. 2013-04-05 01:17:18 -07:00
Unknown W. Brackets fd0a422d89 Actually respect autorun on Windows.
Fixes #1179.
2013-04-05 00:57:43 -07:00
Unknown W. Brackets 169d04d3ad Remove unnecessary calls to UpdateMenus(). 2013-04-05 00:48:41 -07:00
Unknown W. Brackets ef1086413c Correct wait signal handling. 2013-04-05 00:32:35 -07:00
Unknown W. Brackets 2913bc063a Implement sceGeListDeQueue().
Doesn't seem often used, though.
2013-04-05 00:32:34 -07:00
Unknown W. Brackets 339b444703 Switch to a fixed size displaylist queue. 2013-04-05 00:32:34 -07:00
Unknown W. Brackets c986228d12 Change the state in PSP_GE_SIGNAL_HANDLER_SUSPEND. 2013-04-05 00:32:33 -07:00
Unknown W. Brackets 942eadb031 Always trigger interrupts on signal.
It seems likely the hardware does this.
2013-04-05 00:32:33 -07:00
Unknown W. Brackets 7aa6112c24 Keep a flag to indicate display list bailout. 2013-04-05 00:32:32 -07:00
Unknown W. Brackets 1a7957d68d MSVC buildfix. 2013-04-05 00:29:29 -07:00
JimLee168 e686ef46b8 Added sceZlibDecompress and VS2010 build fix
Fixes ULUS10121 Bomberman
2013-04-05 13:26:54 +08:00
Henrik Rydgård 2a218d7089 Merge pull request #1178 from niepodam/gcc480
Fix build with gcc 4.8.0
2013-04-04 12:29:37 -07:00
niepodam 94c2f0cd9d Fix build with gcc 4.8.0 2013-04-04 19:16:15 +02:00
Henrik Rydgård c1963c5274 Merge pull request #1175 from raven02/patch-6
Gundam vs gundam NP OSK saving fix
2013-04-04 03:57:28 -07:00
raven02 b8b34d76b3 Gundam vs gundam NP encounter limit = 0 2013-04-04 17:57:05 +08:00
Henrik Rydgård f75db49faf Merge pull request #1174 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (continue/break, status, errors)
2013-04-04 01:03:11 -07:00
Unknown W. Brackets 7738b42b9c Implement sceGeBreak()/sceGeContinue(). 2013-04-04 00:36:43 -07:00
Sacha d5bb7e127c More fixes for Qt. Get games to launch (but black screen). 2013-04-04 17:29:58 +10:00
Unknown W. Brackets 566b88bd63 Don't actually run sceGeListEnqueueHead right away. 2013-04-04 00:11:15 -07:00
Unknown W. Brackets 5336ae814d Return more correct values in sceGeDrawSync(). 2013-04-03 23:31:01 -07:00
Unknown W. Brackets 74441fdc07 Handle displaylist state more like the PSP.
All these changes from Orphis' hard work.  Things still looking good.
2013-04-03 23:05:54 -07:00
Sacha 9e5b512edb Get Qt running and aware of UIState. Update native. 2013-04-04 11:58:10 +10:00
Unknown W. Brackets 15cb005a60 Always trigger FINISH and SIGNAL from END. 2013-04-03 08:16:43 -07:00
Unknown W. Brackets cd246d27c3 Count cycles in the GPU, rough guess at timing.
Doesn't actually do anything yet with the count, though.
2013-04-03 08:10:58 -07:00
Unknown W. Brackets 514bf93bf9 Don't trigger an interrupt when cb = -1. 2013-04-03 08:09:34 -07:00