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Change the state in PSP_GE_SIGNAL_HANDLER_SUSPEND.
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@@ -425,6 +425,8 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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switch (behaviour) {
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case PSP_GE_SIGNAL_HANDLER_SUSPEND:
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if (sceKernelGetCompiledSdkVersion() <= 0x02000010)
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currentList->state = PSP_GE_DL_STATE_PAUSED;
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currentList->signal = behaviour;
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ERROR_LOG(G3D, "Signal with Wait UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
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break;
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