Henrik Rydgård
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413ea36d15
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Merge pull request #6800 from unknownbrackets/fbo-bind-opt
Optimize framebuffer binding and blits
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2014-08-28 10:29:09 +02:00 |
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Unknown W. Brackets
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5a3a972d95
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Perform intra-buffer blits directly.
As far as I can tell, this doesn't need a temp fbo.
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2014-08-27 23:13:08 -07:00 |
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Unknown W. Brackets
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9cab344026
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Rebind the fbo after inter-buffer copy.
Might be needed if the list is stalled, a copy is done, list unstalled,
and then something happens to flush a pending prim.
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2014-08-27 23:10:07 -07:00 |
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Unknown W. Brackets
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fc5d62804e
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Avoid unbinding the draw fbo where possible.
If we're just going to bind another one, no need to trade around.
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2014-08-27 23:08:17 -07:00 |
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Unknown W. Brackets
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77e050d044
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Only unbind the read fbo id draw can be skipped.
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2014-08-27 23:07:11 -07:00 |
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Unknown W. Brackets
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fbb85820f7
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Update native to cache bound fbos.
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2014-08-27 23:07:00 -07:00 |
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Unknown W. Brackets
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a8b78a46bd
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Forget the bound texture on fbo_create().
Just in case, since it overrides the texture.
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2014-08-27 23:05:21 -07:00 |
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Unknown W. Brackets
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140eb82821
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d3d: Don't flip render-to-tex.
Fixes flipped screens and objects in a bunch of games.
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2014-08-27 07:19:41 -07:00 |
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Sacha
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8edf25552f
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Fix issue with LoadSymbolMap filename
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2014-08-27 05:16:06 +10:00 |
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Henrik Rydgård
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141d3b657a
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Merge pull request #6791 from unknownbrackets/d3d
d3d: Enable state caching, fix another color issue, fix scale
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2014-08-26 17:26:24 +02:00 |
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Unknown W. Brackets
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2191382a7a
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d3d: Scale positions by 128/32768.
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2014-08-26 08:18:24 -07:00 |
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Unknown W. Brackets
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d987cfea37
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d3d: Cache sampler/render state like in GL.
Small 3% performance improvement. Also, would prefer to have the bugs
from this now rather than later.
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2014-08-26 08:08:02 -07:00 |
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Unknown W. Brackets
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5e528f673d
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d3d: Set the lod bias for textures.
Why aren't these caching?
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2014-08-26 07:58:09 -07:00 |
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Henrik Rydgård
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1f760e691e
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Merge pull request #6787 from mgaver/patch-7
Update korean.txt
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2014-08-26 16:49:54 +02:00 |
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Unknown W. Brackets
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b8e768066f
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d3d: Remove another use of D3DCOLOR.
Fixes more colors.
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2014-08-26 07:46:22 -07:00 |
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Unknown W. Brackets
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b4b81744ee
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Use dst factor w/ dst in reverse sub blending.
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2014-08-26 00:39:14 -07:00 |
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Unknown W. Brackets
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2448386e8a
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d3d: Specify clamping incr/decr of stencil.
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2014-08-26 00:23:34 -07:00 |
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mgaver
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7838ba2f6a
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Update korean.txt
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2014-08-26 11:05:39 +09:00 |
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mgaver
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69d29c4d44
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Update korean.txt
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2014-08-26 09:35:26 +09:00 |
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Henrik Rydgard
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ae03a855f5
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d3d: Apply a half-pixel offset to make 2D ui graphics sharper (d3d texturing...)
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2014-08-25 21:33:24 +02:00 |
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Henrik Rydgård
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44df3cee06
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Merge pull request #6784 from unknownbrackets/d3d
Clean up some normal handling and a shader error in D3D
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2014-08-25 18:32:08 +02:00 |
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Unknown W. Brackets
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767e6b6df1
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d3d: Update native with scissor and text draw fix.
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2014-08-25 07:53:15 -07:00 |
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Unknown W. Brackets
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a34bf158e3
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d3d: Clean up some normal handling.
So hardware and software transform match gles.
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2014-08-25 07:43:19 -07:00 |
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Unknown W. Brackets
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170036e171
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d3d: Fix another shader compile error.
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2014-08-25 07:31:10 -07:00 |
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Henrik Rydgård
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caa34c4db8
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Merge pull request #6777 from unknownbrackets/gpu-blend
Use blending to approximate incr/decr/invert
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2014-08-25 11:38:08 +02:00 |
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Unknown W. Brackets
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78c342889e
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d3d: Prevent crash on Release() of render-to-tex.
Might be safer to do as we do in GLES and always have a texture...
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2014-08-25 02:15:02 -07:00 |
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Unknown W. Brackets
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a533d76c8e
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d3d: Convert DXT texture colors.
Doesn't seem like this is 100% correct though, not sure.
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2014-08-25 02:00:55 -07:00 |
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Unknown W. Brackets
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5e829f06e8
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d3d: Fix a shader compiler error.
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2014-08-25 01:39:04 -07:00 |
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Unknown W. Brackets
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41d699ba98
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d3d: Unbreak hardware transform, oops.
This was broken by my earlier commit. Now we can send colors directly.
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2014-08-25 01:16:49 -07:00 |
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Henrik Rydgård
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64100dc642
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Merge pull request #6780 from unknownbrackets/ge-debugger
Welcome Direct3D9 to the GE debugger family
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2014-08-25 09:59:46 +02:00 |
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Henrik Rydgård
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902f15ead8
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Merge pull request #6781 from unknownbrackets/d3d9
d3d: Fix some RGBA / ARGB color issues.
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2014-08-25 09:23:10 +02:00 |
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Unknown W. Brackets
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c65f9603bd
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d3d: Fix some RGBA / ARGB color issues.
I wonder if we should just send floats here? We denormalize and then
renormalize in software...
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2014-08-24 23:34:48 -07:00 |
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Unknown W. Brackets
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d2018f4aea
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d3d: Copy over the vertex preview stuff.
Really need to just centralize, I know. But want a debugger that works
first.
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2014-08-24 22:19:59 -07:00 |
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Unknown W. Brackets
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4a615dc46c
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Support BGRA formats in the debugger previews.
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2014-08-24 22:08:28 -07:00 |
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Unknown W. Brackets
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42aa494aeb
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d3d: Get some initial GE previews working.
Wrong colors.
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2014-08-24 21:52:47 -07:00 |
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Unknown W. Brackets
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39ee5bb6b7
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Support stencil incr/decr even without blending.
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2014-08-24 10:24:30 -07:00 |
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Unknown W. Brackets
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17ab856a35
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Always zero drawn pixels with zero.
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2014-08-24 10:24:29 -07:00 |
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Unknown W. Brackets
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757f10d47a
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Oops, equation not func.
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2014-08-24 10:24:29 -07:00 |
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Unknown W. Brackets
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90746fb5b2
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Support INVERT with stencil alpha replacement.
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2014-08-24 10:24:28 -07:00 |
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Unknown W. Brackets
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0018638458
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Support INCR/DECR with stencil value replacement.
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2014-08-24 10:24:28 -07:00 |
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Sacha
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7b308247f8
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Symbian buildfix. It doesn't use MemArena.
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2014-08-25 02:18:58 +10:00 |
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Henrik Rydgard
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1d7642fa48
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
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Henrik Rydgård
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812d64a4b7
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Merge pull request #6774 from hrydgard/merge-ced2911-dx9-work
Cherry-pick from ced2911's dx9 work
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2014-08-24 14:06:04 +02:00 |
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Henrik Rydgard
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6011255e6f
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D3D: Don't display buffered rendering upside down. Support screen scaling filter setting
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2014-08-24 14:04:55 +02:00 |
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Henrik Rydgard
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1c9f002806
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D3D: Mark FBO textures as render targets. Makes buffered rendering kinda work.
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2014-08-24 13:55:30 +02:00 |
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Henrik Rydgard
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fe1cdb0c4c
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Update native
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2014-08-24 13:48:43 +02:00 |
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Ced2911
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fdc5d02e27
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[Gpu] Various speedup (texture cache not tested ...)
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2014-08-24 13:43:34 +02:00 |
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Ced2911
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ef54989598
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[Gpu] update code, cleanup shaders generation: fixes rr2 lighting !
Conflicts:
GPU/Directx9/PixelShaderGeneratorDX9.cpp
GPU/Directx9/ShaderManagerDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
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2014-08-24 13:43:09 +02:00 |
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Ced2911
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9caa783137
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/GPU_DX9.cpp
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2014-08-24 10:46:41 +02:00 |
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Ced2911
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49cc8e7312
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/TransformPipelineDX9.cpp
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2014-08-24 10:40:16 +02:00 |
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