Henrik Rydgård
871fa713ed
Fix bug in vulkan init. Add some sanity checks to GL shader cache loading.
2017-08-28 15:22:18 +02:00
Henrik Rydgård
6a0f65764d
Minor cleanups
2017-08-28 15:04:28 +02:00
Henrik Rydgård
21d85617c1
Buildfix
2017-08-28 14:37:15 +02:00
Henrik Rydgård
55e9807a53
Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions.
2017-08-28 14:12:56 +02:00
Henrik Rydgård
8c1bfb876f
Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info.
2017-08-28 13:47:31 +02:00
Henrik Rydgård
750c124c33
Vulkan: Fix some inefficient command pool usage, might also fix a race condition
2017-08-18 17:09:48 +02:00
Henrik Rydgård
560eaa5390
Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
2017-08-17 17:57:37 +02:00
Henrik Rydgård
d60bb27cd9
Merge pull request #9906 from hrydgard/fastrunloop-optimize
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GPU FastRunLoop optimizations
2017-08-17 16:25:15 +02:00
Henrik Rydgård
2c4e5e2303
Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
2017-08-17 15:20:16 +02:00
Henrik Rydgård
5e788ffadf
Implement vertex caching for Vulkan.
2017-08-17 11:22:45 +02:00
Henrik Rydgård
bc76c8d541
Cleaner Vulkan shutdown
2017-08-15 17:30:37 +02:00
Henrik Rydgård
033676ca4d
Vulkan debug mode: In case of missing validation layers, warn, don't error out.
2017-07-13 23:36:53 +02:00
Unknown W. Brackets
531c6682b7
Vulkan: Increment engine version.
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Since we are kinda majorly different now.
2017-05-31 20:04:11 -07:00
Henrik Rydgård
33d4f8c7ad
Vulkan: Fix minor bug when clearing the back buffer (loaded stencil for no reason)
2017-05-31 13:37:47 +02:00
Henrik Rydgård
996d0e9508
Oops.
2017-05-30 14:54:12 +02:00
Henrik Rydgård
fede9a05fb
Only show the Vulkan setting if Vulkan might be available.
2017-05-30 10:38:17 +02:00
Henrik Rydgård
38b50501c2
Clearing fix, drawpixels fix/hack
2017-05-30 09:36:17 +02:00
Henrik Rydgård
c173da49d3
Fix a number of bugs and stuff affecting Vulkan on Mali
2017-05-30 09:36:17 +02:00
Henrik Rydgard
0c70735bc4
Buffered rendering is starting to work, though still kinda broken.
2017-05-30 09:36:17 +02:00
Henrik Rydgård
a7dd6d6085
Further steps towards Vulkan framebuffer support
2017-05-30 09:36:17 +02:00
Henrik Rydgard
4407445d50
Separate BeginFrame from BeginSurfaceRenderPass
2017-05-30 09:22:40 +02:00
Henrik Rydgard
d4e1fc8d93
More vulkan shutdown fixes
2017-05-07 11:08:09 +02:00
Henrik Rydgard
5974e0ee6d
Work towards a clean vulkan shutdown.
2017-05-07 10:40:11 +02:00
Unknown W. Brackets
bf02f7d98b
Vulkan: Detect swapchain init failure.
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This seems to be a driver bug, and occurs on NVIDIA when OpenGL has
previously been inited. Or we're not cleaning something up properly...
but there's a driver error logged to debug output.
2017-04-15 16:26:26 -07:00
Unknown W. Brackets
a1f59deafe
Fix some type narrowing warnings and typos.
2017-03-19 07:44:31 -07:00
Henrik Rydgard
03dab0fdbd
More UWP prep
2017-02-25 09:57:22 +01:00
Henrik Rydgard
a2b49fd0e0
Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
2016-12-15 18:12:53 +01:00
latot
cb1e01f380
clean double end statements
2016-12-03 12:25:05 -03:00
Henrik Rydgård
405ac4f2cc
Merge pull request #9041 from unknownbrackets/vulkan
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WIP: Progress toward device restore on Vulkan
2016-12-01 15:58:32 +01:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Unknown W. Brackets
1d9222b3e4
Vulkan: Add comment for Android validation layers.
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Note: these also require minor tweaks to Local.mk to include, currently,
but we're probably moving to gradle.
2016-10-10 22:08:44 -07:00
Unknown W. Brackets
e263bb945e
Vulkan: Correct initial swapchain compositeAlpha.
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We'll just need to deal with the fact that we have to output 1.0 so that
blending doesn't matter, I think.
2016-10-10 22:07:50 -07:00
Unknown W. Brackets
39d6ea2985
Vulkan: Auto-set queued deletes to null.
2016-10-09 12:16:42 -07:00
Unknown W. Brackets
0bf65150d6
Vulkan: Prefer 32-bit color formats if possible.
2016-07-01 14:05:15 -07:00
Unknown W. Brackets
419b960403
x86jit: Fix params in Replace_fabsf.
2016-05-31 10:40:14 -07:00
Henrik Rydgard
fd0af5b271
Vulkan: Mostly pass the validation layers in SDK 1.0.13
2016-05-24 21:41:35 +02:00
Henrik Rydgard
0a58424e75
Vulkan: Remove validation layer that is now included in standard_validation
2016-05-18 23:53:17 +02:00
Henrik Rydgard
617bcebcd6
Update to latest vulkan header (1.0.8)
2016-04-07 22:53:37 +02:00
Henrik Rydgard
5cd3956575
Reformat VulkanContext.cpp (fix tab indentation)
2016-04-03 00:01:56 +02:00
Henrik Rydgard
e1f660ebc1
Update vulkan structure init to the new style
2016-04-02 23:57:23 +02:00
Henrik Rydgard
32f5930e15
Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
2016-03-31 00:50:50 +02:00
Henrik Rydgard
731af0d0b4
Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
2016-03-31 00:49:10 +02:00
Henrik Rydgard
40d05e292c
Cleanup in FramebufferVulkan to reduce the size of future diffs
2016-03-28 20:23:29 +02:00
Henrik Rydgard
a8c386b94c
Make VulkanImage a little more flexible (make it possible to create depth images)
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Just preparation.
2016-03-28 18:25:05 +02:00
Unknown W. Brackets
8dd93576ec
Vulkan: Ignore queued frees after destroy.
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We flush slabs so this gives false assertions in some cases.
2016-03-27 12:38:15 -07:00
Unknown W. Brackets
048a12f589
Buildfix.
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Some compilers didn't like that, oops.
2016-03-27 09:25:25 -07:00
Unknown W. Brackets
3352608027
Vulkan: Free texture slabs on exit.
2016-03-27 08:30:43 -07:00
Unknown W. Brackets
16570f10bd
Vulkan: Handle texture allocation failure.
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Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets
27a5697a96
Vulkan: Use the slab allocator for textures.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets
62b6432121
Vulkan: Allocate forwards in device slabs.
2016-03-27 08:30:41 -07:00