Commit Graph
1020 Commits
Author SHA1 Message Date
Henrik Rydgård 360de9a372 RemoteISO screens: Make them dialogs so ESC works to exit them on PC.
Also fix the background on the main one, and in savedata manager.

See #16605
2023-01-01 21:55:02 +01:00
Henrik Rydgård 07c043a4ee Move the "Ignore insets when centering" setting to the display layout screen. 2022-12-17 16:18:35 +01:00
Henrik Rydgård 3053f763f6 Add setting for transparent UI background
Fixes #16593
2022-12-16 09:15:08 +01:00
Unknown W. Brackets fe470c790e Postshader: Reset ini keys for defaults.
Should fix the Vignette shader defaults, see #16562.
2022-12-12 19:11:20 -08:00
Unknown W. Brackets f202029d0b Postshader: Don't save default setting values.
This way the defaults can change in the future without problems.
2022-12-12 19:09:14 -08:00
Henrik Rydgård 675c282286 Hides the D3D9 option on Intel Xe graphics.
For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.

You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Lubos 28c115c4ba OpenXR - Allow to put HUD out of the screen 2022-12-10 21:36:39 +01:00
Henrik Rydgård 7ff0030772 Added vertical layout for display layout screen 2022-12-08 16:04:20 +01:00
Henrik Rydgård dd22ec6fa7 Show the name of the chosen language on the choice button. Looks weird not to. 2022-12-05 12:10:45 +01:00
Henrik Rydgård 70f18f5621 Turn language popup thing into a lambda 2022-12-05 11:23:35 +01:00
Henrik Rydgård f651f365b0 Disable the MSAA selector if software rendering is selected. Move software rendering up. 2022-12-03 17:43:08 +01:00
Henrik Rydgård a0f27c7442 Implement depth/stencil resolve. (We probably only need depth resolve since we don't texture from stencil, but whatever). 2022-12-01 22:49:00 +01:00
Henrik Rydgård 4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård b62790fd00 Fix translatability of the string "Stereo display shader".
See #16459
2022-11-30 23:02:11 +01:00
Henrik Rydgård 3f0e53e60a Let the running game show through the background of all the PromptScreen dialogs. 2022-11-29 16:29:43 +01:00
Henrik Rydgård 4a0dcfdb69 Add missing strings to en_US.ini 2022-11-29 10:10:34 +01:00
Henrik Rydgård 1358cf9b8f Clean up "GPU log profiler" translation strings 2022-11-29 10:04:09 +01:00
Henrik Rydgård 4fe8aa7174 Fix category for "Language" string. Swedish translation improvements 2022-11-29 09:52:30 +01:00
Henrik Rydgård b9dc206cf0 Fix skip buffer effect toggle not taking effect immediately 2022-11-29 09:42:11 +01:00
Henrik Rydgård 7c72fa06ee Fix issue where render resolution wasn't applied correctly. 2022-11-27 21:34:51 +01:00
Henrik RydgårdandGitHub 9c033fb57c Merge pull request #16437 from lvonasek/feature_openxr_hud_improvement
OpenXR - HUD improvements
2022-11-25 21:21:57 +01:00
Lubos b2d809f4cd typos fixed 2022-11-25 15:58:51 +01:00
Lubos a58ea86318 OpenXR - HUD scale option added 2022-11-25 09:18:16 +01:00
Henrik Rydgård ca86d8d267 Remove "Load language ini" / "Save language ini" from devtools 2022-11-24 22:55:22 +01:00
Henrik Rydgård 920bd45ddc Move stereo settings to developer tools, until developed further 2022-11-24 22:54:05 +01:00
Henrik Rydgård 692c972e77 A couple more reorderings 2022-11-24 22:48:32 +01:00
Henrik Rydgård a87cf02dbf Rename "Display layout editor" to "Display Layout && Effects" 2022-11-24 22:43:49 +01:00
Henrik Rydgård 6df5b5acb6 Move more common settings to top 2022-11-24 22:13:49 +01:00
Henrik Rydgård ed68304b63 Move some settings around, delete a dupe 2022-11-24 22:03:17 +01:00
Henrik Rydgård 0c03f5bad7 Move the screen scaling filter to the DisplayLayoutEditor 2022-11-24 19:06:07 +01:00
Henrik RydgårdandGitHub cddf78c82a Merge pull request #16419 from hrydgard/control-mapping-fixes
Stick input: Fix issue where deadzone noise from one device could drown out signal from another.
2022-11-23 14:23:43 +01:00
Henrik Rydgård f4c88e0f80 Add trashcan icon to UI atlas, use in control mapper. Reorder a couple dev settings 2022-11-23 11:18:29 +01:00
Henrik Rydgård b42ba5b3cc Wording tweaks, add scroll view 2022-11-22 23:49:09 +01:00
Henrik Rydgård 6d9bb1b29e Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
Henrik Rydgård 575560f679 Enable game backgrounds on more screens 2022-11-22 22:53:54 +01:00
Henrik Rydgård b80df6c360 Add transparent background to the existing Display Layout Editor. 2022-11-22 14:16:24 +01:00
Henrik Rydgård d73196c7d6 Split up the GPU config change notifications 2022-11-21 15:14:20 +01:00
Lubos 319d434acc OpenXR - Allow higher 2D canvas distance 2022-11-17 12:51:42 +01:00
Lubos 47f2afcd55 Merge branch 'master' into cleanup_camera_control 2022-11-07 18:23:07 +01:00
Lubos e1baa3d424 OpenXR - Camera sliders removed from settings 2022-11-07 17:14:27 +01:00
Henrik Rydgård c91e7912bf Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together 2022-11-06 19:30:38 +01:00
Henrik Rydgård 519db766b6 Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations. 2022-11-06 19:26:56 +01:00
Henrik Rydgård 95cb358fbf Change the "Retain changed textures" option into a compat.ini option.
This option benefits so few games and can hurt others, so that it's
better that we specifically enable it for known cases like Popolocrois.
2022-11-06 17:28:50 +01:00
Lubos 14abd91861 Merge branch 'master' into feature_openxr_motion 2022-11-05 10:49:11 +01:00
Lubos 1d452a2e01 OpenXR - Add an option to disable 72Hz update 2022-11-03 21:33:46 +01:00
Lubos c6b83dd9d8 OpenXR - Enable camera movement and stereo in flatscreen mode 2022-11-03 20:00:30 +01:00
Lubos 67af5baf3e OpenXR - Settings code cleanup 2022-11-01 10:08:43 +01:00
Lubos 3c87e71177 OpenXR - Let users set the movement length 2022-10-31 13:19:06 +01:00
Lubos 0101c464a5 OpenXR - Option to disable controller mapping 2022-10-31 12:17:30 +01:00
Lubos 92422160a0 OpenXR - Camera side adjust added 2022-10-29 19:31:57 +02:00