Henrik Rydgård
f7df69f50c
Change a Crash() to an _assert_msg_
2023-01-01 17:23:24 +01:00
Henrik Rydgård
d83f84fdfd
DrawContext destructor: Need to call DestroyPresets earlier.
2022-12-29 17:32:49 +01:00
Henrik Rydgård
10c0b3f2ae
Comment improvements
2022-12-29 00:39:59 +01:00
Henrik Rydgård
463d703feb
More assorted cleanup
2022-12-29 00:39:59 +01:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets
f6c26ecac0
Headless: Prevent crash on errors in graphics init.
2022-12-24 17:43:32 +00:00
Henrik Rydgård
e209227be1
Delete dead code path (initialize EGL from C++ on Android)
2022-12-20 23:17:51 +01:00
Henrik Rydgård
6922ee7e52
Add some asserts in the hope of gathering some more info (and consolidating some crashes).
2022-12-18 21:58:20 +01:00
Henrik Rydgård
675c282286
Hides the D3D9 option on Intel Xe graphics.
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For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.
You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
b7a3cf56cc
OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines
2022-12-09 20:52:19 +01:00
Henrik Rydgård
0ad6218dc4
Fix "usePrevFrame" shaders for OpenGL
2022-12-09 17:28:58 +01:00
Henrik Rydgård
4dfce4f6bc
Basically working MSAA on desktop GPUs! Some glitches remain.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
6daecb4e2b
Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support.
2022-12-01 22:48:59 +01:00
Henrik Rydgård
331d024a8c
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
390bf3e912
Fix Burnout Dominator lens flare on OpenGL ES
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Not the prettiest solution, but works: Use R8_UNORM as a fallback
if R16_UNORM is not available.
2022-11-29 13:05:18 +01:00
Henrik Rydgård
973eec5b42
Another tweak to the OpenGL adreno bug detection.
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See #16015
2022-11-27 20:02:06 +01:00
Henrik Rydgård and GitHub
d97035fffc
Merge pull request #16434 from unknownbrackets/stencil-opt
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Vulkan: Use stencil export when available
2022-11-25 10:06:41 +01:00
Unknown W. Brackets
b33662550f
Vulkan: Use stencil export when available.
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This prevents multiple passes to upload stencil buffers.
2022-11-24 18:48:46 -08:00
Henrik Rydgård
55b1dc6ef4
Warning fixes
2022-11-24 12:14:52 +01:00
Henrik Rydgård
70d1d8fa07
Replace the "GetCurrentStepId"-based state invalidation with callbacks
2022-11-24 10:52:42 +01:00
Henrik Rydgård
39f2ddd128
Add compat flag / bug check for games on old Adreno/GL affected by #16015
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See #16015
Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock
But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.
Entirely untested.
2022-11-24 10:05:35 +01:00
Henrik Rydgård
f6fcc9e9a7
Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
2022-11-23 16:17:41 +01:00
Henrik Rydgård
dd0409d68c
OpenGL ES: Crash as early as possible if things are bad
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There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
2022-11-08 10:43:38 +01:00
Henrik Rydgård
b4507cd5cc
Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
Henrik Rydgård
91259aaad7
Always use array textures for framebuffers in Vulkan for simplicity.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29
More multiview work
2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa
thin3d: Replace hint at future MRT support with basic multi layer support
2022-10-27 11:05:58 +02:00
Henrik Rydgård
90d395a10d
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
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Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård
aa51bfd1ef
Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
2022-10-17 19:57:11 +02:00
Lubos
be2613d495
OpenXR - Move VR passes count calculation
2022-10-17 19:07:27 +02:00
Henrik Rydgård and GitHub
eb18a87eee
Merge pull request #16186 from lvonasek/feature_openxr_vulkan
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OpenXR - Initial work to support multiple render APIs
2022-10-17 14:47:47 +02:00
Lubos
ade606bc3c
OpenXR - Hookup VR API into Vulkan
2022-10-12 16:21:54 +02:00
Unknown W. Brackets
fc68cd9457
GLES: Add debug readback of stencil data.
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This allows the existing gpu.buffer.renderStencil to snapshot the state.
2022-10-10 17:09:14 -07:00
Unknown W. Brackets
b991a84b91
GLES: Allow stencil texturing if supported.
2022-10-10 16:43:19 -07:00
Unknown W. Brackets
179c1e4a3b
GLES: Enable EXT_depth_clamp where supported.
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Seems like Freedreno may support this.
2022-10-10 00:54:29 -07:00
Henrik Rydgård and GitHub
10fedf19bd
Merge pull request #16182 from unknownbrackets/gles-indexed
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GLES: Use GL_LUMINANCE on GLES for indexed tex
2022-10-09 10:19:26 +02:00
Unknown W. Brackets
ce79649c02
GLES: Use GL_LUMINANCE on GLES for indexed tex.
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See #16176 , used for rendered CLUTs.
2022-10-08 17:32:11 -07:00
Lubos
bf14ca84d3
OpenXR - Revision of VR rendering
2022-10-08 14:38:49 +02:00
Herman Semenov and GitHub
29b87e0c0b
Merge branch 'master' into master
2022-10-03 07:49:13 +00:00
Unknown W. Brackets
59a489f883
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
lainon
3cdf72b68b
Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back'
2022-09-30 12:35:28 +03:00
lainon
b304551747
Code readability, vec reserve() and remove excess c_str()
2022-09-30 12:31:32 +03:00
Unknown W. Brackets
38818f9f6e
GLES: Fix colortest/logicop uint/int conversion.
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Shown well in #16119 .
2022-09-27 19:24:54 -07:00
Lubos
5b334a7945
OpenXR - PreprocessStep function implemented
2022-09-24 16:32:55 +02:00
Lubos
c4dbd6d045
Merge branch 'master' into compat_openxr_gta
2022-09-20 21:46:33 +02:00
Unknown W. Brackets and GitHub
fd232a0e3c
Merge pull request #16060 from hrydgard/vulkan-framedata-refactor
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Vulkan FrameData refactor
2022-09-20 08:39:38 -07:00
Henrik Rydgård
b190c33cc7
Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition.
2022-09-20 17:05:53 +02:00