Commit Graph
26849 Commits
Author SHA1 Message Date
Henrik Rydgård 3bf97ce1aa Merge pull request #12821 from JuliusSenkus/unified-resolution-scaling
#8714 Unified resolution scaling for all platforms.
2020-04-13 15:43:21 +02:00
jlx78520 68406b97b0 #8714 Unified resolution scaling for all platforms. 2020-04-13 12:10:10 +03:00
Henrik Rydgård cc57a6fddd Turn on [ForceMax60FPS] for "Fat Princess: Fistful of Cake". Benefits loading times etc. 2020-04-12 19:42:12 +02:00
Henrik Rydgård df60f4e090 Merge pull request #12812 from unknownbrackets/ui-cheats
Prevent cheat UI from clobbering cheats
2020-04-12 19:17:43 +02:00
Henrik Rydgård c6cd45e933 Merge pull request #12813 from unknownbrackets/gles-state
GLES: Update shader uniforms after apply state
2020-04-12 15:21:23 +02:00
Henrik Rydgård 037d89906b Merge pull request #12814 from unknownbrackets/debugger
GE Debugger: Prevent crash when stopping dump execution
2020-04-12 15:20:19 +02:00
Unknown W. Brackets dbdb72eac0 UI: Respect insets with on-device debug stats. 2020-04-12 00:02:48 -07:00
Unknown W. Brackets 3b74d4b680 GE Debugger: Prevent crash when stopping execution. 2020-04-11 23:44:31 -07:00
Unknown W. Brackets b57ba89b45 GLES: Update shader uniforms after apply state.
We may set shaderblend, projmatrix, or depthrange dirty in
ApplyDrawState().  These need to update shader uniforms to apply
correctly, but we were checking beforehand.
2020-04-11 17:40:39 -07:00
Unknown W. Brackets e60623498f Cheats: Fix use in homebrew on start. 2020-04-11 14:01:32 -07:00
Unknown W. Brackets 5ba7cca5f3 Cheats: Cleanup global usage. 2020-04-11 13:56:06 -07:00
Unknown W. Brackets dbc838565c UI: Cleanup old specialized checkbox. 2020-04-11 12:59:06 -07:00
Unknown W. Brackets 698dfa74b4 UI: Monitor cheat file changes on cheat editor.
This way if they switch apps or whatever, it'll update when they come
back.  This also means constant disk access, but it should be cached
anyway.
2020-04-11 12:57:35 -07:00
Unknown W. Brackets 29808ae53b UI: Update cheat file more safely.
This uses the common parsing logic (which supports multiple games in a
single cheat file), and prevents reverting the file if edited outside.
2020-04-11 12:43:55 -07:00
Unknown W. Brackets 4c061e9212 UI: Use standard back and checkbox in cheats UI.
This makes cheat names wrap and grow smartly automatically, since
checkboxes normally do that.
2020-04-11 11:22:11 -07:00
Unknown W. Brackets cb6dfeddf0 UI: Prevent changing memstick path in game.
It's going to work in confusing ways if the game has files open, etc.
2020-04-11 10:46:06 -07:00
Henrik Rydgård 7d3552ae34 Merge pull request #12807 from unknownbrackets/travis-mac
Travis: Cache macOS python (and sdl2, etc.) build as a bottle
2020-04-09 12:23:05 +02:00
Unknown W. Brackets 0a49b98345 Travis: Cache macOS python build as a bottle. 2020-04-08 18:43:30 -07:00
Henrik Rydgård 6df4228005 Merge pull request #12803 from unknownbrackets/depal-gles
GLES: Re-enable non-float depal shader path
2020-04-08 09:55:41 +02:00
Henrik Rydgård d52c39bd5a Merge pull request #12804 from unknownbrackets/config-audio
Audio: Remove latency setting
2020-04-08 09:54:37 +02:00
Unknown W. Brackets 580c74c3e7 Audio: Remove latency setting.
This setting only changes some internal values that are shown in tests not
to match PSP behavior.  Removed, it now matches how the PSP works.

This setting wasn't really affecting any actual audio latency.
See #11844.
2020-04-08 00:08:19 -07:00
Unknown W. Brackets a5ede2bed3 GLES: Re-enable non-float depal shader path.
Was accidentally always detected as unsupported.
2020-04-07 22:49:07 -07:00
Henrik Rydgård fe72bc19a8 Update gradle again 2020-04-06 23:38:26 +02:00
Henrik Rydgård e30ae867c4 Merge pull request #12800 from unknownbrackets/jit-mulnan
x86jit: Force INF * 0 to +NAN
2020-04-06 16:45:40 +02:00
Unknown W. Brackets 5afc020fbd x86jit: Force INF * 0 to +NAN.
See #12519 - this is needed for some graphics to render properly.  Seems
to already happen on ARM, so no change to armjit.
2020-04-06 06:33:39 -07:00
Henrik Rydgård 2405157009 Merge pull request #12801 from unknownbrackets/ui-display
Windows: Prevent applying -1 as inset space
2020-04-06 09:28:09 +02:00
Unknown W. Brackets fd0bf21215 Windows: Prevent applying -1 as inset space. 2020-04-05 17:06:36 -07:00
Henrik Rydgård 268df5aa6c Merge pull request #12799 from unknownbrackets/headless
Headless: Fix compile on Android
2020-04-06 00:44:16 +02:00
Unknown W. Brackets 84981631ea Windows: Ensure we resize after hw transform swap. 2020-04-05 15:23:46 -07:00
Unknown W. Brackets 41dfe05de2 Headless: Fix compile on Android. 2020-04-05 15:23:13 -07:00
Henrik Rydgård 58fa094eaa Merge pull request #12798 from unknownbrackets/ui-display
Cleanup display and touch control layout editors a bit more
2020-04-05 22:59:26 +02:00
Unknown W. Brackets e291a1d833 UI: Small cleanup in touch control layout editor. 2020-04-05 12:50:13 -07:00
Unknown W. Brackets 0a353cc9fa UI: General cleanup in layout editor. 2020-04-05 12:31:46 -07:00
Unknown W. Brackets 801617bfc6 UI: Prevent drag drift in layout editor.
Fixes #12797.
2020-04-05 12:02:36 -07:00
Unknown W. Brackets 44e2849105 UI: Make display layout editor support 1x PSP.
When your window is at 1x PSP, we adjust DPI which the layout editor was
confused by.
2020-04-05 11:46:04 -07:00
Henrik Rydgård 22298038b7 Merge pull request #12713 from webgeek1234/master
Travis: build libretro android
2020-04-05 18:37:44 +02:00
Unknown W. Brackets a3bff95d35 Merge pull request #12796 from LunaMoo/fixSDKrequirements
Fix SDK requirements of Atlas and Zim tools.
2020-04-05 12:12:35 -04:00
LunaMoo a0fef4136a Fix SDK requirements of Atlas and Zim tools. 2020-04-05 16:56:08 +02:00
Henrik Rydgård a0cdf566c7 Merge pull request #12794 from unknownbrackets/net-minor2
Net: Correct pool allocation
2020-04-05 16:49:50 +02:00
Unknown W. Brackets 91e1e75692 Net: Correct pool allocation. 2020-04-05 07:01:45 -07:00
Henrik Rydgård 350589dd65 Merge pull request #12790 from unknownbrackets/gpu-minor
Use consistent state for render mode and hw transform
2020-04-04 22:19:10 +02:00
Unknown W. Brackets ac60e2ecd4 GPU: Track HW tess at start of frame too.
This also makes it so we don't force the setting off when you change
backends, and just ignore it if unsupported.
2020-04-04 11:52:32 -07:00
Unknown W. Brackets 46b9454e73 GPU: Reset hw transform once per frame.
Might prevent potential crashes if it changes mid-frame.
2020-04-04 11:21:22 -07:00
Unknown W. Brackets 30ede8240c GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
Unknown W. Brackets c42fb72419 GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
Unknown W. Brackets ad98609819 GPU: Use consistent buffered rendering state.
The setting can be changed in Qt and Windows between frames, so let's
track the current setting in most places.  This is everywhere fbman is
easily accessible.
2020-04-04 10:51:47 -07:00
Henrik Rydgård a26f8acf09 Merge pull request #12789 from tbocek/master
Not setting correct width and height causes flickering with frameskip with libretro
2020-04-04 18:12:06 +02:00
tbocek 1f49141c30 Setting the width and height to 0 made the frameskip unusable on lakka/libretro with a XU4 with a MALI GPU T628. The result was that bad flickering happened when in frameskip mode. Once it reached 60fps, no flickering, below that flickering. This change fixes the flickering and calls video_cb with the correct height and width. 2020-04-04 11:59:27 +02:00
Aaron Kling 1a2bc8cae9 Travis: build libretro android 2020-04-03 13:47:30 -05:00
Unknown W. Brackets 66471feeb2 Merge pull request #12787 from webgeek1234/libretro
libretro: Fix Android builds
2020-04-03 12:12:15 -04:00