Henrik Rydgård
3bf97ce1aa
Merge pull request #12821 from JuliusSenkus/unified-resolution-scaling
...
#8714 Unified resolution scaling for all platforms.
2020-04-13 15:43:21 +02:00
jlx78520
68406b97b0
#8714 Unified resolution scaling for all platforms.
2020-04-13 12:10:10 +03:00
Henrik Rydgård
cc57a6fddd
Turn on [ForceMax60FPS] for "Fat Princess: Fistful of Cake". Benefits loading times etc.
2020-04-12 19:42:12 +02:00
Henrik Rydgård
df60f4e090
Merge pull request #12812 from unknownbrackets/ui-cheats
...
Prevent cheat UI from clobbering cheats
2020-04-12 19:17:43 +02:00
Henrik Rydgård
c6cd45e933
Merge pull request #12813 from unknownbrackets/gles-state
...
GLES: Update shader uniforms after apply state
2020-04-12 15:21:23 +02:00
Henrik Rydgård
037d89906b
Merge pull request #12814 from unknownbrackets/debugger
...
GE Debugger: Prevent crash when stopping dump execution
2020-04-12 15:20:19 +02:00
Unknown W. Brackets
dbdb72eac0
UI: Respect insets with on-device debug stats.
2020-04-12 00:02:48 -07:00
Unknown W. Brackets
3b74d4b680
GE Debugger: Prevent crash when stopping execution.
2020-04-11 23:44:31 -07:00
Unknown W. Brackets
b57ba89b45
GLES: Update shader uniforms after apply state.
...
We may set shaderblend, projmatrix, or depthrange dirty in
ApplyDrawState(). These need to update shader uniforms to apply
correctly, but we were checking beforehand.
2020-04-11 17:40:39 -07:00
Unknown W. Brackets
e60623498f
Cheats: Fix use in homebrew on start.
2020-04-11 14:01:32 -07:00
Unknown W. Brackets
5ba7cca5f3
Cheats: Cleanup global usage.
2020-04-11 13:56:06 -07:00
Unknown W. Brackets
dbc838565c
UI: Cleanup old specialized checkbox.
2020-04-11 12:59:06 -07:00
Unknown W. Brackets
698dfa74b4
UI: Monitor cheat file changes on cheat editor.
...
This way if they switch apps or whatever, it'll update when they come
back. This also means constant disk access, but it should be cached
anyway.
2020-04-11 12:57:35 -07:00
Unknown W. Brackets
29808ae53b
UI: Update cheat file more safely.
...
This uses the common parsing logic (which supports multiple games in a
single cheat file), and prevents reverting the file if edited outside.
2020-04-11 12:43:55 -07:00
Unknown W. Brackets
4c061e9212
UI: Use standard back and checkbox in cheats UI.
...
This makes cheat names wrap and grow smartly automatically, since
checkboxes normally do that.
2020-04-11 11:22:11 -07:00
Unknown W. Brackets
cb6dfeddf0
UI: Prevent changing memstick path in game.
...
It's going to work in confusing ways if the game has files open, etc.
2020-04-11 10:46:06 -07:00
Henrik Rydgård
7d3552ae34
Merge pull request #12807 from unknownbrackets/travis-mac
...
Travis: Cache macOS python (and sdl2, etc.) build as a bottle
2020-04-09 12:23:05 +02:00
Unknown W. Brackets
0a49b98345
Travis: Cache macOS python build as a bottle.
2020-04-08 18:43:30 -07:00
Henrik Rydgård
6df4228005
Merge pull request #12803 from unknownbrackets/depal-gles
...
GLES: Re-enable non-float depal shader path
2020-04-08 09:55:41 +02:00
Henrik Rydgård
d52c39bd5a
Merge pull request #12804 from unknownbrackets/config-audio
...
Audio: Remove latency setting
2020-04-08 09:54:37 +02:00
Unknown W. Brackets
580c74c3e7
Audio: Remove latency setting.
...
This setting only changes some internal values that are shown in tests not
to match PSP behavior. Removed, it now matches how the PSP works.
This setting wasn't really affecting any actual audio latency.
See #11844 .
2020-04-08 00:08:19 -07:00
Unknown W. Brackets
a5ede2bed3
GLES: Re-enable non-float depal shader path.
...
Was accidentally always detected as unsupported.
2020-04-07 22:49:07 -07:00
Henrik Rydgård
fe72bc19a8
Update gradle again
2020-04-06 23:38:26 +02:00
Henrik Rydgård
e30ae867c4
Merge pull request #12800 from unknownbrackets/jit-mulnan
...
x86jit: Force INF * 0 to +NAN
2020-04-06 16:45:40 +02:00
Unknown W. Brackets
5afc020fbd
x86jit: Force INF * 0 to +NAN.
...
See #12519 - this is needed for some graphics to render properly. Seems
to already happen on ARM, so no change to armjit.
2020-04-06 06:33:39 -07:00
Henrik Rydgård
2405157009
Merge pull request #12801 from unknownbrackets/ui-display
...
Windows: Prevent applying -1 as inset space
2020-04-06 09:28:09 +02:00
Unknown W. Brackets
fd0bf21215
Windows: Prevent applying -1 as inset space.
2020-04-05 17:06:36 -07:00
Henrik Rydgård
268df5aa6c
Merge pull request #12799 from unknownbrackets/headless
...
Headless: Fix compile on Android
2020-04-06 00:44:16 +02:00
Unknown W. Brackets
84981631ea
Windows: Ensure we resize after hw transform swap.
2020-04-05 15:23:46 -07:00
Unknown W. Brackets
41dfe05de2
Headless: Fix compile on Android.
2020-04-05 15:23:13 -07:00
Henrik Rydgård
58fa094eaa
Merge pull request #12798 from unknownbrackets/ui-display
...
Cleanup display and touch control layout editors a bit more
2020-04-05 22:59:26 +02:00
Unknown W. Brackets
e291a1d833
UI: Small cleanup in touch control layout editor.
2020-04-05 12:50:13 -07:00
Unknown W. Brackets
0a353cc9fa
UI: General cleanup in layout editor.
2020-04-05 12:31:46 -07:00
Unknown W. Brackets
801617bfc6
UI: Prevent drag drift in layout editor.
...
Fixes #12797 .
2020-04-05 12:02:36 -07:00
Unknown W. Brackets
44e2849105
UI: Make display layout editor support 1x PSP.
...
When your window is at 1x PSP, we adjust DPI which the layout editor was
confused by.
2020-04-05 11:46:04 -07:00
Henrik Rydgård
22298038b7
Merge pull request #12713 from webgeek1234/master
...
Travis: build libretro android
2020-04-05 18:37:44 +02:00
Unknown W. Brackets
a3bff95d35
Merge pull request #12796 from LunaMoo/fixSDKrequirements
...
Fix SDK requirements of Atlas and Zim tools.
2020-04-05 12:12:35 -04:00
LunaMoo
a0fef4136a
Fix SDK requirements of Atlas and Zim tools.
2020-04-05 16:56:08 +02:00
Henrik Rydgård
a0cdf566c7
Merge pull request #12794 from unknownbrackets/net-minor2
...
Net: Correct pool allocation
2020-04-05 16:49:50 +02:00
Unknown W. Brackets
91e1e75692
Net: Correct pool allocation.
2020-04-05 07:01:45 -07:00
Henrik Rydgård
350589dd65
Merge pull request #12790 from unknownbrackets/gpu-minor
...
Use consistent state for render mode and hw transform
2020-04-04 22:19:10 +02:00
Unknown W. Brackets
ac60e2ecd4
GPU: Track HW tess at start of frame too.
...
This also makes it so we don't force the setting off when you change
backends, and just ignore it if unsupported.
2020-04-04 11:52:32 -07:00
Unknown W. Brackets
46b9454e73
GPU: Reset hw transform once per frame.
...
Might prevent potential crashes if it changes mid-frame.
2020-04-04 11:21:22 -07:00
Unknown W. Brackets
30ede8240c
GPU: Move hw transform decision to draw engine.
2020-04-04 11:14:32 -07:00
Unknown W. Brackets
c42fb72419
GPU: Update uniforms w/ consistent render mode too.
2020-04-04 11:03:07 -07:00
Unknown W. Brackets
ad98609819
GPU: Use consistent buffered rendering state.
...
The setting can be changed in Qt and Windows between frames, so let's
track the current setting in most places. This is everywhere fbman is
easily accessible.
2020-04-04 10:51:47 -07:00
Henrik Rydgård
a26f8acf09
Merge pull request #12789 from tbocek/master
...
Not setting correct width and height causes flickering with frameskip with libretro
2020-04-04 18:12:06 +02:00
tbocek
1f49141c30
Setting the width and height to 0 made the frameskip unusable on lakka/libretro with a XU4 with a MALI GPU T628. The result was that bad flickering happened when in frameskip mode. Once it reached 60fps, no flickering, below that flickering. This change fixes the flickering and calls video_cb with the correct height and width.
2020-04-04 11:59:27 +02:00
Aaron Kling
1a2bc8cae9
Travis: build libretro android
2020-04-03 13:47:30 -05:00
Unknown W. Brackets
66471feeb2
Merge pull request #12787 from webgeek1234/libretro
...
libretro: Fix Android builds
2020-04-03 12:12:15 -04:00