Cashing in the io/stat and io/shortname recordings.
__IoGetStat began with memset(stat, 0xfe, sizeof(SceIoStat)), which destroyed 24 bytes of the
caller's buffer that a real PSP never touches - it writes only as far as the timestamps and
leaves all six st_private words exactly as it found them. It also wrote a made-up sector number
into st_private[0] on the memory stick. That word carries the LBN on a UMD, which games read to
build disc0:/sce_lbn paths, so it stays for non-FAT and is left alone otherwise.
FAT has no permissions of its own and everything reads back as 0777. We were passing the host's
idea of the file through instead. The existing "all files look executable on FAT" hack for Beats
(issue #14812) was right in substance but lived only in sceIoDread, so sceIoGetstat and
sceIoDread disagreed about the same file where hardware has them agree. Both now go through one
path, which also gets the read-only case right: no write bits means mode 0555 and attr 0x21.
sceIoGetstat on the root of a volume is refused, as on hardware.
sceIoChstat was a logging stub. It now applies the read-only flag, which is what st_mode's write
bits and st_attr's 0x01 both mean on FAT - setting either produces both, and it's reversible.
That needs a new IFileSystem::SetFileWritable, defaulting to "can't" so read-only filesystems and
hosts that can't express it (Android content URIs) are unaffected; the call still succeeds there,
since hardware would have.
GenerateFatShortNames now accounts for capitalisation. FAT keeps a lowercase flag for the base and
another for the extension, but the PSP only honours the base one, so "shrt" becomes SHRT while
"readme.txt" becomes README~1.TXT. We were only adding a counter on collision. The unit test
carries the whole recorded set, including the corrected README~1.MD.
io/shortname stays in tests_next: its d_name column can't match while SimulateVFATBug is
uppercasing lowercase 8.3 names, which is deliberate and load-bearing for homebrew.
RAIntegration keeps its cache and local achievement data next to the
executable. If PPSSPP is installed somewhere that needs elevation to write -
Program Files being the obvious case - that write fails and takes the emulator
down as soon as a set or code notes are loaded, with no log to show for it since
the log can't be written either.
Check whether the exe directory is writable before handing the DLL to rcheevos,
and if it isn't, say so and point at the portable .zip instead. Achievements
themselves still work, so carry on to the normal login.
Fixes#21260
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GgACRqkQNpfJQ4fjwyoEup
log.channel.set is meant for temporary, session-only diagnostic
tweaks (e.g. quieting a noisy channel while investigating something
over the WebSocket debugger). It was going through the same
SetLogLevel/SetEnabled calls the UI settings use, so a normal app
exit would persist whatever channels/levels the debugger last left
set, silently overwriting the user's real saved log preferences for
future runs - discovered when a later session's default logging
looked "off" for no apparent reason.
LogManager now tracks whether the debugger has touched channel
config this run and skips SaveConfig() entirely if so, leaving
whatever's already on disk untouched.
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix