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https://github.com/hrydgard/ppsspp.git
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Add some prototype UI for overwriting saves
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3a047369fd
commit
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3 files changed
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@@ -37,6 +37,9 @@
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#include <ctime>
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#include <memory>
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#include <sys/utime.h>
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#include <sys/types.h>
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#include "Common/Log.h"
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#include "Common/LogReporting.h"
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#include "Common/File/AndroidContentURI.h"
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@@ -1240,4 +1243,20 @@ bool WriteDataToFile(bool text_file, const void* data, size_t size, const Path &
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return true;
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}
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void ChangeMTime(const Path &path, time_t mtime) {
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if (path.Type() == PathType::CONTENT_URI) {
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// No clue what to do here.
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return;
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}
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_utimbuf buf{};
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buf.actime = mtime;
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buf.modtime = mtime;
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#ifdef _WIN32
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_utime(path.c_str(), &buf);
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#else
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utime(path.c_str(), &buf);
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#endif
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}
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} // namespace File
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@@ -83,6 +83,8 @@ uint64_t ComputeRecursiveDirectorySize(const Path &path);
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// Returns true if successful, or path already exists.
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bool CreateDir(const Path &filename);
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void ChangeMTime(const Path &path, time_t mtime);
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const Path &fullPath);
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@@ -24,13 +24,15 @@
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#include <set>
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#include <sstream>
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#include <thread>
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#include <sys/types.h>
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#include <sys/utime.h>
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#ifdef SHARED_LIBZIP
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#include <zip.h>
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#else
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#include "ext/libzip/zip.h"
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#endif
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#ifdef _WIN32
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#include "Common/CommonWindows.h"
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#endif
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#include "Common/Data/Encoding/Utf8.h"
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@@ -652,8 +654,14 @@ bool GameManager::ExtractFile(struct zip *z, int file_index, const Path &outFile
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*bytesCopied += readSize;
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installProgress_ = (float)*bytesCopied / (float)allBytes;
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}
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zip_fclose(zf);
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fclose(f);
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// Copy the mtime, too. May not be possible on Android?
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if (zstat.mtime) {
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File::ChangeMTime(outFilename, zstat.mtime);
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}
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delete[] buffer;
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return true;
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} else {
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