Commit Graph
605 Commits
Author SHA1 Message Date
Unknown W. Brackets 08816a544d softgpu: Implement DXT5 in samplerx86. 2021-09-12 17:17:09 -07:00
Unknown W. Brackets c4de5bfb9f softgpu: Implement DXT3 in samplerx86. 2021-09-12 14:53:55 -07:00
Unknown W. Brackets ee9d19430f softgpu: Implement DXT1 decoding in samplerx86. 2021-09-12 13:57:28 -07:00
Unknown W. Brackets a0eeb52444 softgpu: Decode DXT texels directly.
This improves performance a lot compared to decoding the whole block.
Eventually we may implement a cache, but threading makes that complex to
make properly fast.
2021-09-12 09:37:34 -07:00
Unknown W. Brackets 121c56e6db softgpu: Clip only on -Z, cull if entirely outside.
This is important for several issues, like #12058 or #12060, where
something is drawn entirely outside valid Z, and should be culled.
2021-09-09 20:13:42 -07:00
Unknown W. Brackets 0b73c1ce83 softgpu: Correct guardband cull behavior.
Culling is based on whether clipping happens, not whether clamping
happens.  This is important for issues like #12348.
2021-09-09 20:05:41 -07:00
Unknown W. Brackets b5ba469826 softgpu: Prevent pixel gaps when drawing sprites.
If you end a sprite at 255.9, it draws the pixel at 255.  This uses the
same logic to handle that as in the triangle path.
2021-09-06 22:05:39 -07:00
Unknown W. Brackets 7addc18a6b softgpu: Avoid overflow infinite loop.
For certain large values, it would overflow and continue looping
endlessly.
2021-09-05 23:24:08 -07:00
Henrik Rydgård 3be5c7bd9a Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
Henrik Rydgård 73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
Unknown W. Brackets 3304814fd6 GPU: Minor cleanup duplicate header/conditions. 2021-05-08 09:12:22 -07:00
Unknown W. Brackets de46b0998a GPU: Correctly initialize HW tessellation support.
Oops, shouldn't call a virtual in a constructor.
2021-05-08 09:10:23 -07:00
Unknown W. Brackets 8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets ee749804fc Debugger: Note GPU block transfer src as well. 2021-04-03 18:11:44 -07:00
Unknown W. Brackets 4178f09e57 Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00
Unknown W. Brackets d9aecffd72 Build: Remove old ARM define. 2021-03-02 21:26:03 -08:00
Henrik RydgårdandGitHub 0facd4d4a6 Merge pull request #14230 from unknownbrackets/texreplace
Support texture replacement filtering overrides
2021-02-28 18:09:38 +01:00
Unknown W. Brackets 2f63f9999d GPU: Normalize 0 to 1 always in software lighting.
See #14167.  This seems to be consistent.
2021-02-27 23:51:45 -08:00
Unknown W. Brackets fb3ad1df4b Replacement: Read in texture filtering overrides.
If you're replacing, you can know more information about linear safety for
tests.
2021-02-27 17:16:16 -08:00
Henrik RydgårdandGitHub 2f3bc2d373 Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
aliaspiderandUnknown W. Brackets 9a3e5879bb Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
Unknown W. Brackets f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Unknown W. Brackets f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets 5e3579a780 SoftGPU: Fix sprite provoking vertex in fast path.
It was right everywhere else.
2021-01-16 20:13:16 -08:00
Henrik Rydgård 3f01cbb98c Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
2021-01-04 23:51:34 +01:00
Unknown W. Brackets e1050fe855 UWP: Don't try compiling samplerjit. 2021-01-02 09:54:35 -08:00
Unknown W. Brackets ed65bc2327 SoftGPU: Allow rendering with no backend at all. 2021-01-02 09:25:41 -08:00
Unknown W. Brackets 6a2b3f8f78 SoftGPU: Update PPGe draw context.
Oops, this was missing.
2021-01-02 09:23:25 -08:00
Henrik Rydgård 32c9728c0c Some cleanups in GL feature and shader language detection.
Gets rid of many wrong or bad checks for IsCoreContext.
2020-12-14 19:46:11 +01:00
Henrik Rydgård 766dbc5a9f Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Henrik Rydgård 03e8eac6ef Merge the two ShaderLanguage enums. 2020-11-04 09:40:11 +01:00
Henrik Rydgård b7d674411e Test parsing of generated OpenGL shaders too (by using glslang). 2020-10-31 18:32:43 +01:00
Henrik Rydgård 886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård 821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård 9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård 3162f30158 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Henrik Rydgård 1b3413945b Some header include cleanup 2020-09-16 09:20:41 +02:00
Henrik Rydgård cea35007ae Always use a linear filter for video, unless forcing NEAREST filtering. 2020-09-13 16:40:37 +02:00
Henrik Rydgård 60a6bf6d43 Optimize the DarkStalkers software rendering path a little more. 2020-09-12 16:10:17 +02:00
Unknown W. Brackets 5fae2171cc softgpu: Correct cull handling for sprites. 2020-09-08 16:29:45 -07:00
Unknown W. Brackets 3055deeba6 GPU: Fix some case warnings.
Better to avoid the warnings.
2020-08-19 21:18:44 -07:00
Henrik Rydgård 2e06386cf6 Software renderer clipper: Don't clip on the sides. Fixes #4845 and should fix #7124 for the SW renderer. 2020-08-16 21:38:07 +02:00
Henrik Rydgård c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård defa8aa480 DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop. 2020-05-24 16:53:44 +02:00
Henrik Rydgård fabe987c8f Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
Henrik RydgårdandGitHub 7a6489ebb4 Merge pull request #12905 from unknownbrackets/postshader
Allow chained post-processing shaders
2020-05-17 16:09:05 +02:00
Unknown W. Brackets 7910b4029a arm64jit: Track writable and non-writable pointers.
Switch uses different memory regions.  We can handle this, might as well
cleanup some const abuse.
2020-05-17 00:15:12 -07:00
Unknown W. Brackets b79ecc159f GPU: Update postshader uniforms for each. 2020-05-16 12:04:36 -07:00