mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-17 08:20:30 +02:00
This improves performance a lot compared to decoding the whole block. Eventually we may implement a cache, but threading makes that complex to make properly fast.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.