Unknown W. Brackets
3ac669f80b
Core: Fix some minor gcc warnings.
2021-09-13 08:13:14 -07:00
Henrik Rydgård
07413aa4e3
Feedback
2021-09-11 18:53:46 +02:00
Henrik Rydgård
f7895457ee
Add back the dir listing logging. Add hack to avoid confusing Wipeout :(
2021-09-11 18:12:30 +02:00
Henrik Rydgård
09f65db91c
Cleanup
2021-09-11 15:35:11 +02:00
Henrik Rydgård
b075b79175
Also hide SHADERS directory from games
2021-09-11 15:14:44 +02:00
Henrik Rydgård
1f81876ab1
Cleanup
2021-09-11 15:04:53 +02:00
Henrik Rydgård
04578edf65
Hide directories games should not know about from them.
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Stops some games from spending lots of time iterating over files they
should not care about. Helps the performance issues in #13847 quite a bit.
2021-09-11 15:02:52 +02:00
Unknown W. Brackets
82087ccbb7
Common: Reduce some log levels.
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Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Henrik Rydgård
a7859cfd2a
Fix some comments and a string
2021-08-18 09:28:17 +02:00
Henrik Rydgård
928bc88b01
Rename Unthrottle to Fast-forward globally
2021-08-18 09:28:13 +02:00
Henrik Rydgård and GitHub
ed3201a27f
Merge pull request #14730 from unknownbrackets/savedata-shutdown
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Dialog: Prevent reschedule on shutdown start
2021-08-15 10:04:34 +02:00
Unknown W. Brackets
04828e886b
Dialog: Lock volatile when the access thread runs.
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Further tests show that this should be locked first thing before the
delays, it just depends on the thread priorities involved.
2021-08-14 20:55:10 -07:00
Unknown W. Brackets
5d17ec70ce
Ge: Add measured minimal timing for sceGeDrawSync.
2021-08-14 20:18:52 -07:00
Unknown W. Brackets
6f9f9f5f2a
HLE: Ignore flip time in syscall stats.
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Don't want to count flip timing as the slowest thing, when it happens
inside sceDisplaySetFramebuf (immediate.)
2021-08-14 20:18:06 -07:00
Unknown W. Brackets
f530be0969
Dialog: Prevent reschedule on shutdown start.
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This is a bit strange, but tests seem to suggest this is correct.
A worse priority thread won't run before savedata shutdown hits 0, but the
thread that initiated shutdown runs before shutdown completes.
Fixes Freakout Extreme Freeride loading savedata.
2021-08-14 20:15:34 -07:00
Unknown W. Brackets
aecb138f90
Dialog: Avoid crash with hacked dialog start.
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See #14727 . If a dialog shutdown is in progress and we incorrectly allow
a startup at that time, it breaks other things. This tries to at least
work around that.
2021-08-14 07:46:38 -07:00
Unknown W. Brackets
9882f2854a
Font: Match stingy selection per test.
2021-08-07 17:55:21 -07:00
Unknown W. Brackets
0772557a49
Font: Limit max references to fonts.
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This seems to match the font/open test behavior.
2021-08-07 17:55:21 -07:00
Unknown W. Brackets
cb5954c9e3
Font: Delay only on first open of internal font.
2021-08-07 17:55:21 -07:00
Unknown W. Brackets
323d06bbc2
Font: Reuse alloc when reopening internal fonts.
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As shown in the font/open test.
2021-08-07 17:55:21 -07:00
Henrik Rydgård
2d88ae5112
Delete some left-behind lines
2021-08-04 23:22:43 +02:00
Henrik Rydgård
3be1ff6ce4
Get the new setup flow going, with a confirmation dialog etc.
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Moving the folder while already installed still crashes.
2021-08-04 23:22:43 +02:00
Sean McGovern
6f346e5d76
sceNetAdhoc: fix format specifier for debug log
2021-08-01 13:15:39 -04:00
Henrik Rydgård
f53eb4ae0d
Fix silly filesystem mounting bug introduced in #14638
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Fixes #14650 .
2021-07-27 22:55:02 +02:00
iota97
4205ce7c42
Trim username on join as well
2021-07-26 21:11:21 +02:00
Henrik Rydgård
8ab627d6e9
Workaround for the /PSP path thing. Needs testing.
2021-07-25 17:32:12 +02:00
Henrik Rydgård
9ae00b80b1
Cleanup the ownership model in MetaFileSystem.
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The old one was error-prone spaghetti.
2021-07-24 10:31:15 +02:00
Henrik Rydgård
b0558b2174
Assorted directory fixes
2021-07-19 17:34:50 +02:00
Henrik Rydgård
5859596b95
Make the "Running Slow" warning a bit more lenient.
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Might help #12024 , or at least the annoying unnecessary warning.
Our audio mixer is able to cover for 97% speed by stretching the sound
anyway, so I think there's not much point in a visually loud warning
until it drops below that.
2021-07-11 11:09:05 +02:00
Henrik Rydgård
95dc7bb185
Minor cleanup
2021-07-10 20:00:50 +02:00
Henrik Rydgård
cd8cfcfcd7
Merge __CtrlSetAnalogX/Y into one function. Always called together.
2021-07-09 10:41:26 +02:00
ANR2ME
e059bc980c
Updated Logs on sceNetAdhocDiscover to find more info on games that use AdhocDiscover.
2021-06-25 12:22:49 +07:00
ANR2ME
a7752997e1
Minor changes to Wrapped Port detection.
2021-06-21 18:28:37 +07:00
ANR2ME
4251f821dc
Making sure not to get random port when original port is not zero.
2021-06-21 18:28:37 +07:00
ANR2ME
fda4744af3
Show the returned error code on sceNetAdhocctlCreate/Connect/Join on Debug Log
2021-06-21 18:28:37 +07:00
Henrik Rydgård
73871b9b7e
Implement new thread manager, port stuff to it.
2021-06-12 13:03:53 +02:00
ANR2ME
eda0e3e250
Reducing HLE delays on Adhoc-related syscalls that can be called more than once on a single frame.
2021-06-07 12:01:25 +07:00
ANR2ME
2d71ac9a7f
Reducing HLE delays on socket-related syscalls since we are using real network which already have it's own overhead.
2021-06-07 11:59:51 +07:00
ANR2ME
dada18573a
Minor changes to Adhoc's Verbose Logs returning error code.
2021-06-07 11:06:28 +07:00
Unknown W. Brackets
9324a1c20b
Io: Don't confuse kernel object with meta handle.
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Make sure we never try to close an unrelated open file when destroying an
async open temporary file node.
2021-06-06 09:58:46 -07:00
Unknown W. Brackets
294f78dec9
Io: Allow opening tty0: for output.
2021-06-06 09:56:41 -07:00
ANR2ME
7a06103cc6
Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size.
2021-05-31 04:37:09 +07:00
ANR2ME
8dcfed0385
Show Port Offset value too when detecting Data coming from incorrect port.
2021-05-16 13:16:20 +07:00
ANR2ME
d5177e33b9
Fix possible crash issue on blocking socket implementation.
2021-05-16 12:55:55 +07:00
Unknown W. Brackets
d376e67f87
Common: Cleanup some Path constructions.
2021-05-14 22:48:04 -07:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
ae06499a0c
Change Copy, Rename to use Path. Remove std::string version of Exists().
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Buildfixes
Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
8544bd0c3e
Windows: Avoid C++ files for consistency.
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There's already the mingw thing, and we're avoiding these for Android
paths too. Let's be consistent.
2021-05-09 17:00:48 -07:00
Henrik Rydgård and GitHub
05b3395543
Merge pull request #14420 from unknownbrackets/threadpool-cleanup
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Cleanup some of the threadpool and net code a bit
2021-05-01 08:43:52 +02:00