Commit Graph
5008 Commits
Author SHA1 Message Date
Unknown W. Brackets 3ac669f80b Core: Fix some minor gcc warnings. 2021-09-13 08:13:14 -07:00
Henrik Rydgård 07413aa4e3 Feedback 2021-09-11 18:53:46 +02:00
Henrik Rydgård f7895457ee Add back the dir listing logging. Add hack to avoid confusing Wipeout :( 2021-09-11 18:12:30 +02:00
Henrik Rydgård 09f65db91c Cleanup 2021-09-11 15:35:11 +02:00
Henrik Rydgård b075b79175 Also hide SHADERS directory from games 2021-09-11 15:14:44 +02:00
Henrik Rydgård 1f81876ab1 Cleanup 2021-09-11 15:04:53 +02:00
Henrik Rydgård 04578edf65 Hide directories games should not know about from them.
Stops some games from spending lots of time iterating over files they
should not care about. Helps the performance issues in #13847 quite a bit.
2021-09-11 15:02:52 +02:00
Unknown W. Brackets 82087ccbb7 Common: Reduce some log levels.
Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Henrik Rydgård a7859cfd2a Fix some comments and a string 2021-08-18 09:28:17 +02:00
Henrik Rydgård 928bc88b01 Rename Unthrottle to Fast-forward globally 2021-08-18 09:28:13 +02:00
Henrik RydgårdandGitHub ed3201a27f Merge pull request #14730 from unknownbrackets/savedata-shutdown
Dialog: Prevent reschedule on shutdown start
2021-08-15 10:04:34 +02:00
Unknown W. Brackets 04828e886b Dialog: Lock volatile when the access thread runs.
Further tests show that this should be locked first thing before the
delays, it just depends on the thread priorities involved.
2021-08-14 20:55:10 -07:00
Unknown W. Brackets 5d17ec70ce Ge: Add measured minimal timing for sceGeDrawSync. 2021-08-14 20:18:52 -07:00
Unknown W. Brackets 6f9f9f5f2a HLE: Ignore flip time in syscall stats.
Don't want to count flip timing as the slowest thing, when it happens
inside sceDisplaySetFramebuf (immediate.)
2021-08-14 20:18:06 -07:00
Unknown W. Brackets f530be0969 Dialog: Prevent reschedule on shutdown start.
This is a bit strange, but tests seem to suggest this is correct.
A worse priority thread won't run before savedata shutdown hits 0, but the
thread that initiated shutdown runs before shutdown completes.

Fixes Freakout Extreme Freeride loading savedata.
2021-08-14 20:15:34 -07:00
Unknown W. Brackets aecb138f90 Dialog: Avoid crash with hacked dialog start.
See #14727.  If a dialog shutdown is in progress and we incorrectly allow
a startup at that time, it breaks other things.  This tries to at least
work around that.
2021-08-14 07:46:38 -07:00
Unknown W. Brackets 9882f2854a Font: Match stingy selection per test. 2021-08-07 17:55:21 -07:00
Unknown W. Brackets 0772557a49 Font: Limit max references to fonts.
This seems to match the font/open test behavior.
2021-08-07 17:55:21 -07:00
Unknown W. Brackets cb5954c9e3 Font: Delay only on first open of internal font. 2021-08-07 17:55:21 -07:00
Unknown W. Brackets 323d06bbc2 Font: Reuse alloc when reopening internal fonts.
As shown in the font/open test.
2021-08-07 17:55:21 -07:00
Henrik Rydgård 2d88ae5112 Delete some left-behind lines 2021-08-04 23:22:43 +02:00
Henrik Rydgård 3be1ff6ce4 Get the new setup flow going, with a confirmation dialog etc.
Moving the folder while already installed still crashes.
2021-08-04 23:22:43 +02:00
Sean McGovern 6f346e5d76 sceNetAdhoc: fix format specifier for debug log 2021-08-01 13:15:39 -04:00
Henrik Rydgård f53eb4ae0d Fix silly filesystem mounting bug introduced in #14638
Fixes #14650.
2021-07-27 22:55:02 +02:00
iota97 4205ce7c42 Trim username on join as well 2021-07-26 21:11:21 +02:00
Henrik Rydgård 8ab627d6e9 Workaround for the /PSP path thing. Needs testing. 2021-07-25 17:32:12 +02:00
Henrik Rydgård 9ae00b80b1 Cleanup the ownership model in MetaFileSystem.
The old one was error-prone spaghetti.
2021-07-24 10:31:15 +02:00
Henrik Rydgård b0558b2174 Assorted directory fixes 2021-07-19 17:34:50 +02:00
Henrik Rydgård 5859596b95 Make the "Running Slow" warning a bit more lenient.
Might help #12024, or at least the annoying unnecessary warning.

Our audio mixer is able to cover for 97% speed by stretching the sound
anyway, so I think there's not much point in a visually loud warning
until it drops below that.
2021-07-11 11:09:05 +02:00
Henrik Rydgård 95dc7bb185 Minor cleanup 2021-07-10 20:00:50 +02:00
Henrik Rydgård cd8cfcfcd7 Merge __CtrlSetAnalogX/Y into one function. Always called together. 2021-07-09 10:41:26 +02:00
ANR2ME e059bc980c Updated Logs on sceNetAdhocDiscover to find more info on games that use AdhocDiscover. 2021-06-25 12:22:49 +07:00
ANR2ME a7752997e1 Minor changes to Wrapped Port detection. 2021-06-21 18:28:37 +07:00
ANR2ME 4251f821dc Making sure not to get random port when original port is not zero. 2021-06-21 18:28:37 +07:00
ANR2ME fda4744af3 Show the returned error code on sceNetAdhocctlCreate/Connect/Join on Debug Log 2021-06-21 18:28:37 +07:00
Henrik Rydgård 73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
ANR2ME eda0e3e250 Reducing HLE delays on Adhoc-related syscalls that can be called more than once on a single frame. 2021-06-07 12:01:25 +07:00
ANR2ME 2d71ac9a7f Reducing HLE delays on socket-related syscalls since we are using real network which already have it's own overhead. 2021-06-07 11:59:51 +07:00
ANR2ME dada18573a Minor changes to Adhoc's Verbose Logs returning error code. 2021-06-07 11:06:28 +07:00
Unknown W. Brackets 9324a1c20b Io: Don't confuse kernel object with meta handle.
Make sure we never try to close an unrelated open file when destroying an
async open temporary file node.
2021-06-06 09:58:46 -07:00
Unknown W. Brackets 294f78dec9 Io: Allow opening tty0: for output. 2021-06-06 09:56:41 -07:00
ANR2ME 7a06103cc6 Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size. 2021-05-31 04:37:09 +07:00
ANR2ME 8dcfed0385 Show Port Offset value too when detecting Data coming from incorrect port. 2021-05-16 13:16:20 +07:00
ANR2ME d5177e33b9 Fix possible crash issue on blocking socket implementation. 2021-05-16 12:55:55 +07:00
Unknown W. Brackets d376e67f87 Common: Cleanup some Path constructions. 2021-05-14 22:48:04 -07:00
Henrik Rydgård 2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård ae06499a0c Change Copy, Rename to use Path. Remove std::string version of Exists().
Buildfixes

Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets 8544bd0c3e Windows: Avoid C++ files for consistency.
There's already the mingw thing, and we're avoiding these for Android
paths too.  Let's be consistent.
2021-05-09 17:00:48 -07:00
Henrik RydgårdandGitHub 05b3395543 Merge pull request #14420 from unknownbrackets/threadpool-cleanup
Cleanup some of the threadpool and net code a bit
2021-05-01 08:43:52 +02:00