Commit Graph
711 Commits
Author SHA1 Message Date
Henrik Rydgård 1424713f62 Minor resource reorg 2017-03-17 12:35:27 +01:00
Henrik Rydgård bf518a0320 Android: Add gold resources (banners need work) 2017-03-16 16:05:51 +01:00
Henrik Rydgård c18edcdab4 gradle: Add a new build config with debug signing but release optimization.
Add a fixed debug keystore so debug key is effectively the same on all my computers,
making testing more convenient.
2017-03-16 13:14:24 +01:00
Henrik Rydgard fa353aeb1f This file is still needed in its old location to build Android using the old tools. 2017-03-15 23:06:47 +01:00
Henrik Rydgård f8343e9efc Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
Henrik RydgårdandGitHub e17772b58d Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets 255c726c1e Remove legacy pointer tracking outside Windows. 2017-03-14 22:07:05 -07:00
Unknown W. Brackets df67497388 Remove legacy accelerometer state. 2017-03-14 22:07:03 -07:00
Henrik RydgårdandGitHub 7e007c3973 Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets 94700f287d Remove pad_lstick/rstick/ltrigger/rtrigger. 2017-03-13 23:01:50 -07:00
Unknown W. Brackets 2812ddcc86 Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
2017-03-13 22:58:38 -07:00
Unknown W. Brackets ef57eafaad Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgård 150619c5a3 Eclipse project: Add some stuff that Eclipse Neon likes to add. 2017-03-06 16:03:31 +01:00
Henrik Rydgård a1941d8a81 It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
Henrik Rydgard 4736330c55 Don't double-lock a regular mutex, bad things happen. Fixes #9376 2017-03-02 22:00:55 +01:00
Henrik Rydgard d68953c18c Buildfixes 2017-03-02 13:29:51 +01:00
Henrik Rydgard d46397627e Buildfixes 2017-02-28 11:40:29 +01:00
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard c219ae9e63 Further UWP fixes 2017-02-25 09:57:24 +01:00
Henrik Rydgard a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00
Henrik Rydgård 0ae06b0148 Android buildfix 2017-02-11 10:52:43 +01:00
Henrik Rydgard 55aa879216 A lot of buildfixes 2017-02-06 16:16:43 +01:00
Henrik Rydgard ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard 1443acee03 Buildfix 2017-01-30 15:31:50 +01:00
Henrik Rydgård e1bae9aa67 Follow the ARM64 ABI better (update the frame pointer). 2017-01-27 14:19:03 +01:00
Henrik Rydgård 69012fc5e0 Update Android target to 25 2017-01-26 08:26:07 +01:00
Henrik Rydgård 23e354847d Buildfix 2017-01-25 19:29:43 +01:00
Henrik Rydgard 478a3ab903 Oops, didn't mean to change this. Not that it makes sense to have it hardcoded anyway... 2017-01-24 21:10:15 +01:00
Henrik Rydgård 5d6097d33c Add infrastructure for checking for supported DataFormats 2017-01-24 20:59:00 +01:00
Henrik Rydgård 5e92a94175 Buildfix 2017-01-24 20:58:59 +01:00
Henrik Rydgard d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
Henrik Rydgård 5af8b152e1 Further buildfixes 2016-12-27 11:59:12 +01:00
Henrik Rydgård 73ed466e19 Set up Android build for the proper glslang 2016-12-20 02:31:41 +01:00
Florent Castelli 46fdc0f5f5 cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
Henrik Rydgard c87d4a66c1 Move lang into assets. 2016-10-14 22:33:45 +02:00
Florent Castelli eb2eb4cd9b cmake: Move some platform configuration to a toolchain file 2016-10-12 18:52:23 +02:00
sumandHenrik Rydgård 5a224d1601 Build fix for non-windows 2016-10-09 12:40:40 +02:00
Unknown W. Brackets 5641d18eb9 Correctly call Restore in C++ EGL path.
This will be needed for Vulkan.
2016-10-08 12:35:01 -07:00
Henrik RydgårdandGitHub 55c9838132 Merge pull request #9037 from unknownbrackets/powersave
Fix Touchwiz power saving detection on S5 and newer
2016-10-08 19:38:23 +02:00
Unknown W. Brackets b23043666a Support newer S5+ Touchwiz power saving setting. 2016-10-08 09:51:46 -07:00
Unknown W. Brackets a8d37a01e6 Ignore Sense/Touchwiz power saving on L or higher. 2016-10-08 09:43:56 -07:00
Unknown W. Brackets 86b3d4e6d9 Vulkan: Tweak init error logging on Android. 2016-10-01 11:36:50 -07:00
Henrik Rydgard 18a5d23eab Typo fix 2016-09-25 01:45:48 +02:00
Henrik Rydgard 175f3316e0 Update Android "super-minor" version number to be ready for emergency android-only fix 2016-09-18 23:19:35 +02:00
Henrik Rydgard 97b60a23a8 Assorted failsafes around PowerSaveModeReceiver 2016-09-18 23:11:41 +02:00
Henrik Rydgard 6d0d36bf91 Update version to 1.3 2016-09-17 15:22:31 +02:00
Henrik Rydgard cfba40ebd4 Update font atlas with the latest Chinese chars used 2016-09-17 12:38:07 +02:00
Unknown W. Brackets 279a8e2658 Remove unused import.
This was migrated to the PowerSaveModeReceiver class.
2016-09-11 05:18:36 -07:00