Commit Graph
21706 Commits
Author SHA1 Message Date
Henrik Rydgard 37ef84ef37 Fix another silly mixup, sigh 2017-03-17 19:55:17 +01:00
Henrik Rydgard 57e6ad027e Fix silly mixup 2017-03-17 19:29:01 +01:00
Unknown W. Brackets 48a5488bf3 Merge pull request #9442 from hrydgard/clut-texture-format-compatibility
D3D11: Expand 16-bit CLUT textures to 32-bit if not supported.
2017-03-17 12:57:12 -04:00
Henrik Rydgård 5d613bf565 Set pitch correctly when uploading converted CLUT textures 2017-03-17 16:56:45 +01:00
Henrik Rydgård 38fd8c62ec Windows: Add a simple little cmd script to zip up the emulator 2017-03-17 14:29:45 +01:00
Henrik Rydgård 8a29705165 Windows: Update dpiScale of fonts before recreating them on resize. Fixes #9437 2017-03-17 13:29:22 +01:00
Henrik Rydgård aefad893f8 Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it. 2017-03-17 13:22:00 +01:00
Henrik Rydgård 6dcbed6659 innosetup: Make the application name variable driven 2017-03-17 12:42:05 +01:00
Henrik Rydgård 1424713f62 Minor resource reorg 2017-03-17 12:35:27 +01:00
Henrik Rydgård 94f16e3b7c GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings.
Also wipe the input layout cache on D3D11 on resize.

Fixes #9438.
2017-03-17 11:26:11 +01:00
Henrik Rydgård 20f9ae3114 Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
(well, at least the software skinning part. not sure if there are more).
2017-03-17 10:48:43 +01:00
Henrik Rydgård 17a250df7a Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
2017-03-17 10:27:49 +01:00
Henrik Rydgård 58c2ba987d D3D11: Expand 16-bit CLUT textures to 32-bit if not supported. 2017-03-17 10:11:17 +01:00
Henrik Rydgård d8abcb8d74 D3D9: Set the right Z in ApplyBounds 2017-03-17 10:00:45 +01:00
Henrik Rydgård 1dc95e68e0 Update iss installer script 2017-03-16 16:30:21 +01:00
Henrik Rydgård bf518a0320 Android: Add gold resources (banners need work) 2017-03-16 16:05:51 +01:00
Henrik Rydgård 09a3de1e66 Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
Henrik Rydgård cb14ea92fa Merge pull request #9435 from LunaMoo/5xBR_lv2
Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
2017-03-16 15:09:35 +01:00
LunaMoo f71759020d Skip 5xBR based upscaling if output < (1.6 * input) 2017-03-16 13:46:43 +01:00
Henrik Rydgård c18edcdab4 gradle: Add a new build config with debug signing but release optimization.
Add a fixed debug keystore so debug key is effectively the same on all my computers,
making testing more convenient.
2017-03-16 13:14:24 +01:00
Henrik Rydgård b2677cfc63 Add tab to system info to show some build configuration flags
Would be nice if there was a way to automatically get them all ... there
might be with some CMake trickery?
2017-03-16 12:33:45 +01:00
Henrik Rydgård 48c0b56db2 Forward the GOLD cmake variable to a CPP define. 2017-03-16 11:04:48 +01:00
Henrik Rydgard 2168acf558 Update the lang submodule 2017-03-16 10:52:48 +01:00
Henrik Rydgard 4d5e0a3c89 SDL: Fix the command line parser to not double-parse args, fixing #9367 2017-03-16 10:50:08 +01:00
Henrik Rydgard 468d01eeff CMakelist cleanup, might buildfix things on Linux Clang 2017-03-16 10:16:29 +01:00
Henrik Rydgård f4a0c4504f Fixes to GPU system information. Fixes #9434 2017-03-16 09:48:10 +01:00
LunaMoo 1b39c3cb17 Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) 2017-03-16 06:59:28 +01:00
LunaMoo 892a7a5caa Merge pull request #9433 from LunaMoo/compat_ID
Add missing US version ID for NBA 2K13 compat.ini
2017-03-16 02:35:50 +01:00
LunaMoo f9b050bd67 Add missing US version ID for NBA 2K13 compat.ini 2017-03-16 02:32:11 +01:00
Henrik Rydgard fa353aeb1f This file is still needed in its old location to build Android using the old tools. 2017-03-15 23:06:47 +01:00
Henrik Rydgård 87dd122b95 Merge pull request #9038 from hrydgard/android-gradle
Android Studio / gradle support (WIP)
2017-03-15 19:43:08 +01:00
Henrik Rydgård 51492885a6 Restore build*/ in .gitignore 2017-03-15 19:42:17 +01:00
Henrik Rydgård d6b9b7f41f Fix a mistake with cflags reorg 2017-03-15 19:42:17 +01:00
Henrik Rydgård f8343e9efc Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
Henrik Rydgard f5c3b15746 Buildfix on Windows 2017-03-15 19:33:33 +01:00
Henrik Rydgard f4e56d5924 Update vulkan headers to latest (1.0.42.1) 2017-03-15 19:12:13 +01:00
Henrik Rydgård 4fec3187e4 D3D11: Fix stencil=255 bug 2017-03-15 17:50:10 +01:00
Henrik Rydgård 0c0ffe8a22 Hopefully buildfix Linux (untested) 2017-03-15 17:39:32 +01:00
Henrik Rydgård a4699a37df Update armips with regex workaround 2017-03-15 15:47:30 +01:00
Henrik Rydgård e17772b58d Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets b00e788648 Correct touch id generation.
GestureDetector still has a max of 10.
2017-03-14 22:21:01 -07:00
Unknown W. Brackets e1ef359e80 Remove unused drag capture state tracking. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets e1bc26e67a Remove remaining input_state mutexing. 2017-03-14 22:07:06 -07:00
Unknown W. Brackets 14b1dac826 Remove legacy input state usage on Windows. 2017-03-14 22:07:05 -07:00
Unknown W. Brackets 255c726c1e Remove legacy pointer tracking outside Windows. 2017-03-14 22:07:05 -07:00
Unknown W. Brackets 1ca40488f2 Use touch events for LogoScreen dismiss. 2017-03-14 22:07:04 -07:00
Unknown W. Brackets df67497388 Remove legacy accelerometer state. 2017-03-14 22:07:03 -07:00
Unknown W. Brackets 2a745f86ac Switch to axis for accelerometer usage. 2017-03-14 22:07:03 -07:00
Henrik Rydgard 627866355b Restore two accidentally deleted command table entries. 2017-03-14 15:45:01 +01:00