Henrik Rydgard
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37ef84ef37
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Fix another silly mixup, sigh
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2017-03-17 19:55:17 +01:00 |
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Henrik Rydgard
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57e6ad027e
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Fix silly mixup
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2017-03-17 19:29:01 +01:00 |
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Unknown W. Brackets
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48a5488bf3
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Merge pull request #9442 from hrydgard/clut-texture-format-compatibility
D3D11: Expand 16-bit CLUT textures to 32-bit if not supported.
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2017-03-17 12:57:12 -04:00 |
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Henrik Rydgård
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5d613bf565
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Set pitch correctly when uploading converted CLUT textures
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2017-03-17 16:56:45 +01:00 |
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Henrik Rydgård
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38fd8c62ec
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Windows: Add a simple little cmd script to zip up the emulator
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2017-03-17 14:29:45 +01:00 |
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Henrik Rydgård
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8a29705165
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Windows: Update dpiScale of fonts before recreating them on resize. Fixes #9437
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2017-03-17 13:29:22 +01:00 |
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Henrik Rydgård
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aefad893f8
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Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it.
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2017-03-17 13:22:00 +01:00 |
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Henrik Rydgård
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6dcbed6659
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innosetup: Make the application name variable driven
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2017-03-17 12:42:05 +01:00 |
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Henrik Rydgård
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1424713f62
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Minor resource reorg
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2017-03-17 12:35:27 +01:00 |
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Henrik Rydgård
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94f16e3b7c
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GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings.
Also wipe the input layout cache on D3D11 on resize.
Fixes #9438.
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2017-03-17 11:26:11 +01:00 |
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Henrik Rydgård
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20f9ae3114
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Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
(well, at least the software skinning part. not sure if there are more).
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2017-03-17 10:48:43 +01:00 |
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Henrik Rydgård
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17a250df7a
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Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
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2017-03-17 10:27:49 +01:00 |
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Henrik Rydgård
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58c2ba987d
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D3D11: Expand 16-bit CLUT textures to 32-bit if not supported.
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2017-03-17 10:11:17 +01:00 |
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Henrik Rydgård
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d8abcb8d74
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D3D9: Set the right Z in ApplyBounds
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2017-03-17 10:00:45 +01:00 |
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Henrik Rydgård
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1dc95e68e0
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Update iss installer script
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2017-03-16 16:30:21 +01:00 |
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Henrik Rydgård
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bf518a0320
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Android: Add gold resources (banners need work)
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2017-03-16 16:05:51 +01:00 |
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Henrik Rydgård
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09a3de1e66
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Windows: Get rid of my private gold branch, simply gate behind a define instead.
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2017-03-16 15:47:59 +01:00 |
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Henrik Rydgård
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cb14ea92fa
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Merge pull request #9435 from LunaMoo/5xBR_lv2
Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
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2017-03-16 15:09:35 +01:00 |
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LunaMoo
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f71759020d
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Skip 5xBR based upscaling if output < (1.6 * input)
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2017-03-16 13:46:43 +01:00 |
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Henrik Rydgård
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c18edcdab4
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gradle: Add a new build config with debug signing but release optimization.
Add a fixed debug keystore so debug key is effectively the same on all my computers,
making testing more convenient.
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2017-03-16 13:14:24 +01:00 |
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Henrik Rydgård
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b2677cfc63
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Add tab to system info to show some build configuration flags
Would be nice if there was a way to automatically get them all ... there
might be with some CMake trickery?
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2017-03-16 12:33:45 +01:00 |
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Henrik Rydgård
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48c0b56db2
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Forward the GOLD cmake variable to a CPP define.
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2017-03-16 11:04:48 +01:00 |
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Henrik Rydgard
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2168acf558
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Update the lang submodule
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2017-03-16 10:52:48 +01:00 |
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Henrik Rydgard
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4d5e0a3c89
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SDL: Fix the command line parser to not double-parse args, fixing #9367
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2017-03-16 10:50:08 +01:00 |
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Henrik Rydgard
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468d01eeff
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CMakelist cleanup, might buildfix things on Linux Clang
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2017-03-16 10:16:29 +01:00 |
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Henrik Rydgård
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f4a0c4504f
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Fixes to GPU system information. Fixes #9434
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2017-03-16 09:48:10 +01:00 |
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LunaMoo
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1b39c3cb17
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Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
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2017-03-16 06:59:28 +01:00 |
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LunaMoo
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892a7a5caa
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Merge pull request #9433 from LunaMoo/compat_ID
Add missing US version ID for NBA 2K13 compat.ini
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2017-03-16 02:35:50 +01:00 |
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LunaMoo
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f9b050bd67
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Add missing US version ID for NBA 2K13 compat.ini
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2017-03-16 02:32:11 +01:00 |
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Henrik Rydgard
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fa353aeb1f
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This file is still needed in its old location to build Android using the old tools.
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2017-03-15 23:06:47 +01:00 |
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Henrik Rydgård
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87dd122b95
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Merge pull request #9038 from hrydgard/android-gradle
Android Studio / gradle support (WIP)
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2017-03-15 19:43:08 +01:00 |
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Henrik Rydgård
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51492885a6
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Restore build*/ in .gitignore
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2017-03-15 19:42:17 +01:00 |
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Henrik Rydgård
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d6b9b7f41f
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Fix a mistake with cflags reorg
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2017-03-15 19:42:17 +01:00 |
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Henrik Rydgård
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f8343e9efc
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Add Gradle build. This time, we don't remove the old build system and we don't switch Travis.
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2017-03-15 19:42:17 +01:00 |
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Henrik Rydgard
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f5c3b15746
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Buildfix on Windows
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2017-03-15 19:33:33 +01:00 |
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Henrik Rydgard
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f4e56d5924
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Update vulkan headers to latest (1.0.42.1)
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2017-03-15 19:12:13 +01:00 |
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Henrik Rydgård
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4fec3187e4
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D3D11: Fix stencil=255 bug
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2017-03-15 17:50:10 +01:00 |
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Henrik Rydgård
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0c0ffe8a22
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Hopefully buildfix Linux (untested)
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2017-03-15 17:39:32 +01:00 |
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Henrik Rydgård
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a4699a37df
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Update armips with regex workaround
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2017-03-15 15:47:30 +01:00 |
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Henrik Rydgård
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e17772b58d
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Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
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2017-03-15 10:16:14 +01:00 |
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Unknown W. Brackets
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b00e788648
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Correct touch id generation.
GestureDetector still has a max of 10.
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2017-03-14 22:21:01 -07:00 |
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Unknown W. Brackets
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e1ef359e80
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Remove unused drag capture state tracking.
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2017-03-14 22:07:07 -07:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Unknown W. Brackets
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e1bc26e67a
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Remove remaining input_state mutexing.
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2017-03-14 22:07:06 -07:00 |
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Unknown W. Brackets
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14b1dac826
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Remove legacy input state usage on Windows.
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2017-03-14 22:07:05 -07:00 |
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Unknown W. Brackets
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255c726c1e
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Remove legacy pointer tracking outside Windows.
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2017-03-14 22:07:05 -07:00 |
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Unknown W. Brackets
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1ca40488f2
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Use touch events for LogoScreen dismiss.
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2017-03-14 22:07:04 -07:00 |
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Unknown W. Brackets
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df67497388
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Remove legacy accelerometer state.
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2017-03-14 22:07:03 -07:00 |
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Unknown W. Brackets
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2a745f86ac
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Switch to axis for accelerometer usage.
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2017-03-14 22:07:03 -07:00 |
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Henrik Rydgard
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627866355b
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Restore two accidentally deleted command table entries.
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2017-03-14 15:45:01 +01:00 |
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