Commit Graph
537 Commits
Author SHA1 Message Date
jacky400 3763585afb Update Core/HLE/sceSas.cpp 2012-12-05 23:57:32 +08:00
jacky400 9406a1760c Update Core/HLE/FunctionWrappers.h 2012-12-05 23:53:06 +08:00
jacky400 0673217091 Update Core/HLE/sceSas.cpp 2012-12-05 23:51:10 +08:00
jacky400 595ff3b1fb Update Core/HLE/sceAudio.cpp
Too spam and change it to debug log
2012-12-05 20:22:11 +08:00
jacky400 305a87407b Update Core/HLE/sceSas.cpp
Implement sceSasGetPauseFlag() in sascore.cpp
2012-12-05 19:50:25 +08:00
jacky400 8ce8400bae Update Windows/ppsspp.rc 2012-12-05 16:55:02 +08:00
jacky400 7c70a2048a Update Windows/ppsspp.rc 2012-12-05 14:40:13 +08:00
jacky400 284597582c Update Windows/WndMainWindow.h 2012-12-05 14:32:32 +08:00
jacky400 b49e053edd Update Windows/WndMainWindow.cpp 2012-12-05 14:31:41 +08:00
jacky400 a072fff4d4 Update Windows/WndMainWindow.cpp 2012-12-05 00:05:36 +08:00
jacky400 0b659e20fd Update Core/Config.h 2012-12-05 00:04:55 +08:00
jacky400 582b078c23 Update Core/Config.cpp 2012-12-05 00:04:24 +08:00
Florent Castelli ab40b2aeef Merge pull request #119 from unknownbrackets/window-title
Fix window title on Windows
2012-12-04 00:58:53 -08:00
Unknown W. Brackets 742da2cec8 Update tests to tip. 2012-12-03 23:03:44 -08:00
Unknown W. Brackets 346095d5f0 SetWindowText() was doing ANSI conversion. 2012-12-03 07:57:28 -08:00
Unknown W. Brackets ad59c7f46d Convert the title to wchars to fix non-ASCII. 2012-12-03 07:44:29 -08:00
Henrik Rydgård 20d05b8dc9 Merge pull request #118 from jacky400/master
Increase windows scheduling resolution
2012-12-03 01:07:13 -08:00
jacky400 d91314d906 Update Windows/main.cpp
Increase windows scheduling resolution
2012-12-03 16:44:37 +08:00
Henrik Rydgård 8171dfffdf Merge pull request #117 from unknownbrackets/ctrl-fixes
Make ctrl use sampling and buffers
2012-12-03 00:10:15 -08:00
Henrik Rydgård d5afde3530 Merge pull request #115 from maximu/master
add armeabi on application.mk
2012-12-03 00:08:55 -08:00
Unknown W. Brackets d07e51bff0 Always allow peeking into ctrl buffers. 2012-12-02 21:07:17 -08:00
Unknown W. Brackets 8a801ff761 Send the recent N ctrl buffers, fixing lag. 2012-12-02 19:53:20 -08:00
Unknown W. Brackets 70efb2c3d1 Test update. 2012-12-02 17:19:57 -08:00
Unknown W. Brackets f6009e477f Start with one free buffer to match things. 2012-12-02 17:14:00 -08:00
Unknown W. Brackets aea9b16a04 Add ctrl waits when there are no buffers yet. 2012-12-02 17:03:13 -08:00
Unknown W. Brackets ec6c0e9ccd The ctrl latch should work now, don't log as error. 2012-12-02 16:19:14 -08:00
Unknown W. Brackets 958fd29593 On Windows, separate analog and digital arrows.
This fixes the Tales of Eternia menu and movement.
2012-12-02 16:04:50 -08:00
Unknown W. Brackets fd2d666191 Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
MaXiMu 83cb8cef6c Add armeabi on android 2012-12-02 22:48:31 +01:00
Unknown W. Brackets 7edb340577 Start the ctrl latch off all just released. 2012-12-02 12:44:33 -08:00
Unknown W. Brackets b93c4f636c Oops, prevent a possible crash in ctrl. 2012-12-02 08:28:05 -08:00
Unknown W. Brackets 754a49dfd7 Make sceCtrlReadLatch work more correctly.
It gets changes since last call, makes sense.
2012-12-02 08:28:05 -08:00
Unknown W. Brackets 0dc8e2a420 Set the ctrl frame value to something useful. 2012-12-02 08:28:04 -08:00
Unknown W. Brackets 843d495c5b Don't expect sceCtrlInit ever, minor ctrl funcs.
I don't see any indication that you need to call init first.
2012-12-02 08:28:04 -08:00
Unknown W. Brackets bf8abaebe5 Don't include analog when not enabled in ctrl.
Fixes menu, movement in Tales of Eternia.
2012-12-02 08:28:04 -08:00
Henrik Rydgård 8509fda380 Merge pull request #112 from xsacha/master
Blackberry 10 Port
2012-12-02 08:07:13 -08:00
Florent Castelli edee65aeb3 Merge pull request #111 from unknownbrackets/umd-fixes
Fix sceUmdWaitDriveStatCB()
2012-12-02 04:52:35 -08:00
Unknown W. Brackets 9e8160c88b Correct sceUmdGetDiscInfo().
The struct was wrong, also add error handling.
2012-12-02 00:33:39 -08:00
Unknown W. Brackets e5f1d701e3 Don't unregister a different UMD callback, cleanup. 2012-12-02 00:20:28 -08:00
Unknown W. Brackets 9ba9415df4 Change the UMD callback on overwrite. 2012-12-01 23:48:11 -08:00
Unknown W. Brackets 51a4ed4f75 Reschedule when activating/deactivating the UMD.
This is what a PSP seems to do.
2012-12-01 23:29:25 -08:00
Unknown W. Brackets 00ca9d8dc7 Make the UMD wait funcs actually wait. 2012-12-01 23:29:24 -08:00
Unknown W. Brackets 16c29a52a8 Improve debugging for bad callback ids. 2012-12-01 23:29:24 -08:00
Unknown W. Brackets eaaedc7adc This notify isn't needed and was broken anyway. 2012-12-01 23:29:24 -08:00
Unknown W. Brackets 1142ad3ec6 sceUmdDeactivate() seems to always schedule a cb. 2012-12-01 23:29:23 -08:00
Unknown W. Brackets 4abcb6a8ac Fix sceUmdWaitDriveStatCB() so it fires right away.
This makes Crisis Core actually show loading again.
2012-12-01 23:29:23 -08:00
Unknown W. Brackets c00f3dcdd8 Implement sceUmdCancelWaitDriveStat(). 2012-12-01 23:29:22 -08:00
Unknown W. Brackets f3e23f2672 Add some asserts for activating UMDs. 2012-12-01 23:29:22 -08:00
Sacha 5316f856d1 Blackberry 10 Port
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
2012-12-02 14:48:00 +10:00
Florent Castelli 952a937fe7 Revert changes in RC file that were breaking debug build on Windows.
If the build isn't working on VS Express, notify me so we can find a fix.
2012-12-02 03:00:36 +01:00